Search found 7 matches

by BlueThumbDevelopment
Sun Feb 03, 2019 12:31 am
Forum: Support and Development
Topic: "Islands" not being generated after certain x/y value
Replies: 3
Views: 909

Re: "Islands" not being generated after certain x/y value

The # operator isn't guaranteed to work unless the arrays start in 1. I think LuaJIT is more forgiving about not starting exactly with 1, but not as much as 1000 times more forgiving. The problem seems to be in the iteration limit for the drawing loop. Changing it to this worked for me: for x = isl...
by BlueThumbDevelopment
Sat Feb 02, 2019 4:20 pm
Forum: Support and Development
Topic: "Islands" not being generated after certain x/y value
Replies: 3
Views: 909

"Islands" not being generated after certain x/y value

So I've been messing around with island generation and i do have on that works. However if I try and generate an island after certain x and y values it says it generated but does not draw on screen? I do not know if I have accidentally made a limiting factor for x/y values perhaps? Feel free to requ...
by BlueThumbDevelopment
Fri Feb 01, 2019 7:29 am
Forum: Libraries and Tools
Topic: Crude Island Generator (11.2)
Replies: 2
Views: 1464

Re: Crude Island Generator (11.2)

You almost got it ! I ran it at first, and it seemed ok,but as I generated more islands, they all looked the same to me, just minor variations. So I seeded the noise with three values that are randomised everytime you press G, the results are much better now. function noise(posX,posY) -- and added ...
by BlueThumbDevelopment
Thu Jan 31, 2019 9:42 am
Forum: Libraries and Tools
Topic: Crude Island Generator (11.2)
Replies: 2
Views: 1464

Crude Island Generator (11.2)

So I'm working on a game where I needed some randomly generated islands and so I focused on actually creating these, ending with a little thing that can generate little islands. There is lots of room for customisation ( and probably optimisation ) but at this point it is good for what I need. Island...
by BlueThumbDevelopment
Thu Jan 24, 2019 6:24 pm
Forum: Games and Creations
Topic: "Greek War"
Replies: 5
Views: 2205

Re: "Greek War"

Make the main guy have a bow and animate it. Look into the library anim8 for animations. Make a death animation for the other guys. Ability to restart game (that's a hard one!). I'll have a look into it! Thanks for the suggestion! It is a fun game. Getting to kill all enemies before they reach you ...
by BlueThumbDevelopment
Tue Jan 22, 2019 10:27 pm
Forum: Games and Creations
Topic: "Greek War"
Replies: 5
Views: 2205

Re: "Greek War"

Thanks for posting! Pros: Fun to play Simple controls The music is catchy A challenge to reach wave 10! Possible suggestions to take it further... The opengameart website has some good images to use Have (or increase) a minimum distance enemies can spawn from your current position A variety of weap...
by BlueThumbDevelopment
Mon Jan 21, 2019 6:53 pm
Forum: Games and Creations
Topic: "Greek War"
Replies: 5
Views: 2205

"Greek War"

So I thought I'd share my first *proper* game and see what people think :awesome:

Controls:
  • WASD/Arrow Keys to move
  • Mouse click/hold to fire arrow
  • Mouse to aim
Try and hold on until wave 10 at least.