Search found 70 matches
- Sat Feb 16, 2019 3:34 pm
- Forum: Support and Development
- Topic: Question about shader and camera
- Replies: 11
- Views: 6675
Re: Question about shader and camera
Hello, I was surely on the wrong lane hahaha. I was missing and misunderstanding the importance of Transform:setTransformation. Thanks for your contribution to this project! I think that my light library will include this camera with maybe some more features like screenShake and so on. I'll be happy...
- Sat Feb 16, 2019 9:41 am
- Forum: Support and Development
- Topic: Question about shader and camera
- Replies: 11
- Views: 6675
Re: Question about shader and camera
Just to keep information going and avoid wasting too much your time... I've got "result" when I changed the formula in the shader to : float distance = length(light_pos - vec4(norm_screen, 0.0, 1.0)) / (light.power); (Note the power being divided...) And when I set a power of 150 in the li...
- Sat Feb 16, 2019 9:18 am
- Forum: Support and Development
- Topic: Question about shader and camera
- Replies: 11
- Views: 6675
Re: Question about shader and camera
Hi again, Here is my demo_v2.love I managed to implement the new camera system with the Transform object, it is working great! But now as I mention in my previous post, I'm not able to make the light work without your previous solution with love.graphics.transformPoint(). I will keep trying tho. But...
- Sat Feb 16, 2019 4:33 am
- Forum: Support and Development
- Topic: Question about shader and camera
- Replies: 11
- Views: 6675
Re: Question about shader and camera
"Everyday is another chance to do it right." Hello, I will print your answer and keep it like a very preciousssssss treasure. Your explanation is worthy of a famous book. Amazing quality. So actually just to make things clear, I just started to give interest about shaders and such complex ...
- Fri Feb 15, 2019 7:57 pm
- Forum: Support and Development
- Topic: Question about shader and camera
- Replies: 11
- Views: 6675
Re: Question about shader and camera
Oh mister I used your second suggestion because I'm not able to understand the first one. And I was so surprised to see it working like heaven! But I need more explanation :P And sorry about the units I'm confused myself... :? Maybe you could point out some changes you'll make or just explain why yo...
- Fri Feb 15, 2019 5:49 pm
- Forum: Support and Development
- Topic: Question about shader and camera
- Replies: 11
- Views: 6675
Re: Question about shader and camera
Hello again,
Here we go !
A nice simplified playing field to search for the solution. I will use it too for trying to solve my issue.
I'm very grateful to everybody who will try out to find a solution to this issue! Thanks very very much!
Have a nice and lövely weekend !
Regards
Here we go !
A nice simplified playing field to search for the solution. I will use it too for trying to solve my issue.
I'm very grateful to everybody who will try out to find a solution to this issue! Thanks very very much!
Have a nice and lövely weekend !
Regards
- Fri Feb 15, 2019 12:35 pm
- Forum: Support and Development
- Topic: Quad vs SpriteBatch
- Replies: 6
- Views: 4561
Re: Quad vs SpriteBatch
You're welcome Malmik, Actually yes switching canvas is probably bad but actually mind the fact that my tilemap never change so when I procedurally generate my dungeon, I prerender it once on my canvas and then I just draw it. So I assume I'm reducing draw calls by a lot by doing so and there is no ...
- Fri Feb 15, 2019 12:27 pm
- Forum: Support and Development
- Topic: Question about shader and camera
- Replies: 11
- Views: 6675
Re: Question about shader and camera
Hello Sir, First of all thanks for your answer! Yes I already tried what you mention, but maybe I did it wrong... I tried so many things... Hard to tell now! But no my problem is still here and I don't mind the wait don't worry :D I will work on a demo.love file for you to visualize and be able to m...
- Thu Feb 14, 2019 7:44 pm
- Forum: Support and Development
- Topic: Question about shader and camera
- Replies: 11
- Views: 6675
Question about shader and camera
Hello, This is my first question here and I hope to find someone that have good knowledge about Love2D graphics and shaders. I'm actually working on a minimalistic light system for my game but actually I'm building it for the Love2D community, but not ready for release yet. That's why I'm asking her...
- Thu Feb 14, 2019 7:41 pm
- Forum: Support and Development
- Topic: Quad vs SpriteBatch
- Replies: 6
- Views: 4561
Re: Quad vs SpriteBatch
Hello, I just done the exact same thing this very morning! I can suggest you to preRender your tilemap on a canvas and then as you said, render the canvas each frame : function preRender() love.graphics.setCanvas(canvas) for i = 1, #map do self.map[i]:draw() end -- for love.graphics.setCanvas() end ...