Thanks for your explanation on kick-starting. I get it now.
For colors I don't really understand but in my case only the first of 4 I give to system:setColors() is used for the whole lifetime of the particle. But thanks for your insights.
Search found 70 matches
- Tue Aug 10, 2021 9:10 am
- Forum: Libraries and Tools
- Topic: Hot Particles - particle editor
- Replies: 70
- Views: 140089
- Mon Aug 09, 2021 3:52 am
- Forum: Libraries and Tools
- Topic: Hot Particles - particle editor
- Replies: 70
- Views: 140089
Re: Hot Particles - particle editor
I have not really understood the point of kick-start. And I didn't realized that was something that we got to init on our side.
So multiple colors are not managed by the particles system either? Is there an exemple to manage them?
So multiple colors are not managed by the particles system either? Is there an exemple to manage them?
- Sun Aug 08, 2021 12:28 pm
- Forum: Libraries and Tools
- Topic: Hot Particles - particle editor
- Replies: 70
- Views: 140089
Re: Hot Particles - particle editor
Hello, Thanks for your answer. See the little video : Particles.mp4.zip I don't know if it's "slightly" different but in my opinion its very different. I change the color by code that's all the alteration I did. I ask the particles system to burst a lot of particles in one shot and it seem...
- Sat Aug 07, 2021 8:29 am
- Forum: Libraries and Tools
- Topic: Hot Particles - particle editor
- Replies: 70
- Views: 140089
Re: Hot Particles - particle editor
Little question about your tool this time.
Is this normal that the result are not the same as in the editor, in my game?
Am I missing something?
Thanks
Is this normal that the result are not the same as in the editor, in my game?
Am I missing something?
Thanks
- Sat Aug 07, 2021 8:16 am
- Forum: Libraries and Tools
- Topic: Hot Particles - particle editor
- Replies: 70
- Views: 140089
Re: Hot Particles - particle editor
Yes I'm used to those kind of issues on MacOS (Notarization, security and deploying on MacOs in general (day job))
This is a different kind of issue. I'm on Big Sur for information.
But don't worry too much the universal is perfect !
(Genius move
)
Thanks.
This is a different kind of issue. I'm on Big Sur for information.
But don't worry too much the universal is perfect !
![Very Happy :D](./images/smilies/ms-glad.png)
![Razz :P](./images/smilies/ms-razz.png)
Thanks.
- Fri Aug 06, 2021 3:53 am
- Forum: Libraries and Tools
- Topic: Hot Particles - particle editor
- Replies: 70
- Views: 140089
Re: Hot Particles - particle editor
Hi,
Amazing tool !
I can't start the MacOS 1.9.0 release, it's says I don't have authorizations to open it. I don't get it, it's not even blocked by the security and all the rights are on read/write.
Any idea why?
Thanks
Amazing tool !
I can't start the MacOS 1.9.0 release, it's says I don't have authorizations to open it. I don't get it, it's not even blocked by the security and all the rights are on read/write.
Any idea why?
Thanks
- Sat Jun 12, 2021 3:02 pm
- Forum: Games and Creations
- Topic: Battle Mage Dungeon Rush - Demo
- Replies: 3
- Views: 10790
Re: Battle Mage Dungeon Rush - Demo
Thanks for your feedback. ![Very Happy :D](./images/smilies/ms-glad.png)
I'm not interested by mobile but I get the idea![Smile :)](./images/smilies/ms-smile.png)
![Very Happy :D](./images/smilies/ms-glad.png)
I'm not interested by mobile but I get the idea
![Smile :)](./images/smilies/ms-smile.png)
- Tue May 25, 2021 5:36 am
- Forum: Games and Creations
- Topic: Battle Mage Dungeon Rush - Demo
- Replies: 3
- Views: 10790
Battle Mage Dungeon Rush - Demo
Hi, I wanted to share my too long time project with you guys. I work on it with Love2D for 2 years (not full time). This "dream game" have a long long story behind it, but just for the story I tried to write it like 5 times with other languages but Lua and Love2D is the best and this is th...
- Sat Feb 20, 2021 9:36 pm
- Forum: Support and Development
- Topic: Memory leak - Something I'm missing ?
- Replies: 8
- Views: 4875
Re: Memory leak - Something I'm missing ?
Using a spritebatch may cause the graphics driver to do the same thing internally when its contents are modified/added to -> drawn -> modified/added to -> drawn etc. multiple times within a single frame (eg in your example where love.keypressed is called several times in a frame), so using love.key...
- Sat Feb 20, 2021 7:21 pm
- Forum: Support and Development
- Topic: Memory leak - Something I'm missing ?
- Replies: 8
- Views: 4875
Re: Memory leak - Something I'm missing ?
So if I understand everything right, I'm doing it right but there will be absolutely no issue if my maps are generated only once in the load event ? Actually the problem is still happening when you press space only once and wait and press again and wait and so on, so even without the multiple calls ...