Search found 14 matches

by Jugbot
Sat Mar 21, 2020 5:17 pm
Forum: Support and Development
Topic: Getting screen-space world origin in pixel shader?
Replies: 5
Views: 4278

Re: Getting screen-space world origin in pixel shader?

What is the easiest way to draw a full screen pixel effect while still getting the transform matrix?
by Jugbot
Sat Mar 21, 2020 1:26 pm
Forum: Support and Development
Topic: Getting screen-space world origin in pixel shader?
Replies: 5
Views: 4278

Re: Getting screen-space world origin in pixel shader?

That is pretty weird since I am using the transform projection on the vertices and that has an effect, so I was expecting I was missing something basic :x

I am drawing with a quad.
by Jugbot
Fri Mar 20, 2020 8:03 pm
Forum: Support and Development
Topic: Getting screen-space world origin in pixel shader?
Replies: 5
Views: 4278

Getting screen-space world origin in pixel shader?

I am trying to get the origin in a pixel shader in screen space but the origin is always the same value (I think it is always 0,0 but opengl makes it hard to tell) vec4 origin = TransformProjectionMatrix * vec4(0.0f, 0.0f, 0.0f, 1.0f); I am using hump.camera and the camera tracks the player yet the ...
by Jugbot
Sun Jul 21, 2019 2:21 am
Forum: Support and Development
Topic: Callback Hook for mouse io events
Replies: 1
Views: 2076

Re: Callback Hook for mouse io events

Spoke too soon >.>

Code: Select all

local old = love.mousepressed
function love.mousepressed(...)
    print("me2")
    old()
end
by Jugbot
Sun Jul 21, 2019 2:11 am
Forum: Support and Development
Topic: Callback Hook for mouse io events
Replies: 1
Views: 2076

Callback Hook for mouse io events

https://love2d.org/forums/viewtopic.php?t=100#p1069 I'm looking for something like in this post but the solution link is dead. A library I am using (luigi) also hooks into the love io events and passes events it doesn't use to the regular love.mousepressed (for example) Couldn't figure out what they...
by Jugbot
Fri Jul 19, 2019 7:31 pm
Forum: Support and Development
Topic: Get clicked Fixtures without checking every object?
Replies: 3
Views: 2546

Get clicked Fixtures without checking every object?

Currently I am using ecs-pattern (I.e. a big loop) and checking for each fixture if e.fixture:testPoint(mx, my) is true. However I will be switching to the async love mouse callbacks instead of polling and was wondering if there is a better way than checking every fixture in the game to see which th...
by Jugbot
Fri Jul 19, 2019 6:01 pm
Forum: Libraries and Tools
Topic: UIBox (UI Layout)
Replies: 1
Views: 3377

UIBox (UI Layout)

This is a small thing I made when I (stupidly) tried making my own ui framework for a game. I couldn't bring myself to delete it since I was very proud of the clear syntax and flexability of it. https://github.com/Jugbot/love-uibox/blob/master/README.md I'm sad that I havent found an existing framew...
by Jugbot
Thu Jul 11, 2019 7:22 pm
Forum: Support and Development
Topic: What is setUserData and why do I need it?
Replies: 24
Views: 9494

Re: What is setUserData and why do I need it?

I'm glad I asked this question, a lot of this should be on the wiki >.>
by Jugbot
Thu Jul 11, 2019 5:34 pm
Forum: Support and Development
Topic: What is setUserData and why do I need it?
Replies: 24
Views: 9494

What is setUserData and why do I need it?

The wiki wasn't very clear about this and as far as I've seen it looks like a way to tag love objects with simple types. Am I right in that you cannot add properties directly to a love object (such as Joint.myval = "hi")? And as an extension to this question, what would I do if I want to m...
by Jugbot
Tue Jul 09, 2019 2:53 pm
Forum: Support and Development
Topic: Best way to transfer physical objects between worlds?
Replies: 1
Views: 1659

Best way to transfer physical objects between worlds?

So my game will have at least two gamestates: the game and editor. The problem is that each requires physics and therefore I need the main player character (the thing the user will be editing) to transfer between each gamestate's world. Since the MPC consists of bodies and joints I can't think of do...