Search found 1186 matches
- Sat Dec 05, 2020 12:11 pm
- Forum: Support and Development
- Topic: Pokoh - A new exciting puzzle game
- Replies: 6
- Views: 6908
Re: Pokoh - A new exciting puzzle game
Why so glitch here?
- Fri Dec 04, 2020 10:42 pm
- Forum: General
- Topic: Hi, please help my about file manipulation
- Replies: 1
- Views: 3728
Re: Hi, please help my about file manipulation
I make the file savefile.lua and save here the global table. Your save file can be such as return {1, 2, {a="1, b=2"}} So you can save any amount of any variables just to one table. http://lua-users.org/wiki/SaveTableToFile https://github.com/gvx/Ser https://love2d.org/forums/viewtopic.php...
- Wed Dec 02, 2020 10:40 pm
- Forum: Games and Creations
- Topic: Small Ray Tracing (or RayCasting)
- Replies: 8
- Views: 13904
- Wed Dec 02, 2020 11:55 am
- Forum: General
- Topic: STI and Making My 1st Platformer
- Replies: 3
- Views: 8036
Re: STI and Making My 1st Platformer
Such code maybe better:
On 60 fps the dt is about 1/60, but it goes up on the lower fps.
Code: Select all
if love.keyboard.isDown("left") then
map_x = map_x + 5*dt*60
elseif love.keyboard.isDown("right") then
map_x = map_x - 5*dt*60
end
- Sun Nov 29, 2020 8:14 pm
- Forum: Games and Creations
- Topic: Universal topology neural network
- Replies: 1
- Views: 2443
Re: Universal topology neural network
My activation function:
- Sun Nov 29, 2020 8:06 pm
- Forum: Games and Creations
- Topic: Universal topology neural network
- Replies: 1
- Views: 2443
Universal topology neural network
Hi all! I've made my first neural network, with my own topology and activation function. This implementation searches the answer for XOR, it needs just 5 nodes: 2 input nodes; 2 middle (hidden nodes) 1 output node. Every nod has own "layer", but every node is connected to all previous node...
- Wed Nov 25, 2020 8:36 pm
- Forum: Games and Creations
- Topic: Small Ray Tracing (or RayCasting)
- Replies: 8
- Views: 13904
Re: Small ray tracing
My implementation ray tracing as a lib;
Please help me to fix it, I'm bad with objects. If possible, without metatables, I cannot understand them.
Please help me to fix it, I'm bad with objects. If possible, without metatables, I cannot understand them.
- Sun Nov 22, 2020 5:17 pm
- Forum: Games and Creations
- Topic: Small Ray Tracing (or RayCasting)
- Replies: 8
- Views: 13904
Small Ray Tracing (or RayCasting)
Hi all!
I've made small tool: it checks where is the first nearest point on the line (https://love2d.org/wiki/love.graphics.line) from given ray source.
I've made small tool: it checks where is the first nearest point on the line (https://love2d.org/wiki/love.graphics.line) from given ray source.
- Sat Nov 21, 2020 11:01 am
- Forum: Games and Creations
- Topic: [WIP] N-Ring, 2D racing or cars
- Replies: 4
- Views: 45335
Re: [WIP] N-Ring, 2D racing or cars
Added car, wheels (no collisions yet)
- Tue Nov 17, 2020 9:15 pm
- Forum: Games and Creations
- Topic: Particles
- Replies: 5
- Views: 6926
Re: Particles
Would you care to share what the "more complex rules" are? All particles have same mass by this simulation. See Gravity simulation for various masses: https://love2d.org/forums/viewtopic.php?f=14&t=89764 This rules are not mine, just my implementation of them; There is 3x9 = 27 types ...