Search found 53 matches
- Sun Jan 14, 2024 5:07 am
- Forum: Support and Development
- Topic: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
- Replies: 20
- Views: 299888
Re: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
thanks alot will try work this out now.
- Sat Jan 13, 2024 12:46 pm
- Forum: Support and Development
- Topic: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
- Replies: 20
- Views: 299888
Re: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
yep the circle doesn't seem to stutter.
do you see any mistake in my player movementcode ?
https://pastebin.com/TdSZFQM5
do you see any mistake in my player movementcode ?
https://pastebin.com/TdSZFQM5
- Sat Jan 13, 2024 9:31 am
- Forum: Support and Development
- Topic: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
- Replies: 20
- Views: 299888
Re: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
dunno can it have to do with the framebuffer ?(i dont know even what this is exactly but this came into my mind)
- Sat Jan 13, 2024 9:27 am
- Forum: Support and Development
- Topic: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
- Replies: 20
- Views: 299888
Re: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
doesn't seem to have any effect it seems to have always 120 fps on a 360 hz monitor. no matter vsync of commentet out or not.
but if i set it on false i get 60 fps.
but if i set it on false i get 60 fps.
- Fri Jan 12, 2024 3:39 pm
- Forum: Support and Development
- Topic: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
- Replies: 20
- Views: 299888
Re: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
and you may know how get rid of this bit of jittering ? https://www.youtube.com/watch?v=uvoMsw-4FC8 i think there are some at the edges and the sides top down left right. what you mean with ghost image ? and the strange is if i don't draw on canvas(you can close this easy out with 2 block comments i...
- Thu Jan 11, 2024 7:55 pm
- Forum: Support and Development
- Topic: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
- Replies: 20
- Views: 299888
Re: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
sorry
ty for your patience.
ty for your patience.
- Thu Jan 11, 2024 10:17 am
- Forum: Support and Development
- Topic: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
- Replies: 20
- Views: 299888
Re: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
Can someone test my code and can tell me if you have the same stutter and artiact problem ?
do close out driver issues.
thanks all for ya help.
do close out driver issues.
thanks all for ya help.
- Sun Jan 07, 2024 1:15 pm
- Forum: Support and Development
- Topic: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
- Replies: 20
- Views: 299888
Re: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
https://discord.com/channels/1108070667 ... 3742718002
my game as zip for the ones interested.
still not fixed unfornatly.
my game as zip for the ones interested.
still not fixed unfornatly.
- Sat Dec 30, 2023 2:05 am
- Forum: Support and Development
- Topic: Can I create an engine on top of Love?
- Replies: 7
- Views: 45703
Re: Can I create an engine on top of Love?
yea but if she doe's then she has so much in her engine she doesn't know of and so many things she never needed.
i personally if i had the skills wouldn't wanted this for my engine.
i personally if i had the skills wouldn't wanted this for my engine.
- Wed Dec 27, 2023 10:34 pm
- Forum: Support and Development
- Topic: Can I create an engine on top of Love?
- Replies: 7
- Views: 45703
Re: Can I create an engine on top of Love?
I think yes but for a commercial one where this me to risky(but im just beginner coder) eventually some other's here will answer aswell ? and i personally would eventually recommend opengl or c++ + opengl or lua + opengl and write your engine from scratch not with a already somewhat overblown and pe...