Okay, I learnt about the voronoi algorithm. But I just have a bunch of lines. How do I split them up into individual polygons?
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Search found 1095 matches
- Sun May 26, 2024 12:28 pm
- Forum: General
- Topic: Please can someone help me write a shader/function
- Replies: 4
- Views: 119
- Sun May 26, 2024 2:37 am
- Forum: General
- Topic: Love2D should look into its android capabilities
- Replies: 4
- Views: 506
Re: Love2D should look into its android capabilities
Could we just ... try to fix these problems, especially the jit? No, we couldn't. Different projects , different devs. Oh...I ...I see. Those 4 words just explained the whole LuaJit issue. Nice. Also the fact that LuaJit still hasn't been fixed for Android and still causes Android projects to pract...
- Sun May 26, 2024 2:36 am
- Forum: Games and Creations
- Topic: Madcrawl (alpha build) - "Traditional" Roguelike
- Replies: 14
- Views: 4222
Re: Madcrawl (alpha build) - "Traditional" Roguelike
Welcome back. You were on vacation for a month? Kind of, but not really. More like an anti-vacation :rofl: . My mind is wrapped up with a bunch of things I need to complete so I barely come online. :3 (And I still have that drawing I said I would do on this forum. I haven't forgotten :halloween: )
- Sun May 26, 2024 2:33 am
- Forum: General
- Topic: Please can someone help me write a shader/function
- Replies: 4
- Views: 119
Please can someone help me write a shader/function
I think this is something I could eventually do, but it's for a game jam and I don't really have the time (for the jam) to do this: Could I please get help/someone posting a function that splits an image ("rect") into several randomly shaped pieces (like shards of glass) and then returns a...
- Tue May 07, 2024 11:03 am
- Forum: Games and Creations
- Topic: Hwarang v1 - sword fighting card game
- Replies: 1
- Views: 1109
Re: Hwarang v1 - sword fighting card game
Oh, wow. Cool, a new project. I'll have to check it out eventually. I also see you can use players' playstyle to train your AI? Cool I have to learn about this machine learning one day, what's your basic structure for using ML (if it's ML you use)?
- Tue May 07, 2024 11:00 am
- Forum: Games and Creations
- Topic: Madcrawl (alpha build) - "Traditional" Roguelike
- Replies: 14
- Views: 4222
Re: Madcrawl (alpha build) - "Traditional" Roguelike
Wow, I come back to see all this. Thanks alot, tog! :awesome: - your title has "unicorn blood sacrfice" (not mad crawl) Ahhh, my silly mistakes :rofl: - instructions on first screen is v helpful Nice too know, thanks :) - messages appear at the top AND the bottom. V confusing. Suggest you ...
- Tue May 07, 2024 10:43 am
- Forum: General
- Topic: Love2D should look into its android capabilities
- Replies: 4
- Views: 506
Love2D should look into its android capabilities
I mean, I came to the forums today and from there just learnt Balatro is made with Love2D :rofl: . (Too bad it doesn't seem like Love2D community Devs really care that an actual pretty famous game is made with Love2D, but that's besides the point) Now I also just learnt that Balatro devs are having ...
- Wed Apr 03, 2024 4:57 pm
- Forum: Games and Creations
- Topic: Madcrawl (alpha build) - "Traditional" Roguelike
- Replies: 14
- Views: 4222
Re: Madcrawl (alpha build) - "Traditional" Roguelike
Since you said 'please' I'll give this another shot when I return from vacation next week. :) Thank you :cry: Any release notes for this update? Ermmm...there's a readme.txt in the windows zip? (Love2d can still run exe files as love files I believe). I don't really know how to make release note :P...
- Wed Apr 03, 2024 2:06 am
- Forum: Games and Creations
- Topic: Madcrawl (alpha build) - "Traditional" Roguelike
- Replies: 14
- Views: 4222
Re: Madcrawl (alpha build) - "Traditional" Roguelike
New Update: https://hmmmgames.itch.io/madcrawl
(Sorry, I tried but uploading the love file here isn't working for my >30MB file )
Please, can you (yes YOU) help and playtest it.
I really need the feedback.
Though I came on a weekday. That's my bad. I'll prompt again on Saturday.
(Sorry, I tried but uploading the love file here isn't working for my >30MB file )
Please, can you (yes YOU) help and playtest it.
I really need the feedback.
Though I came on a weekday. That's my bad. I'll prompt again on Saturday.
- Sat Mar 30, 2024 12:14 pm
- Forum: Support and Development
- Topic: Different ways to adjust audio
- Replies: 4
- Views: 859
Different ways to adjust audio
I want to create a gibberish-like speech thing and do that by making different short audio tracks of sounds (like nah, bah, kan, etc). Then add them together with slight fluctuations in the pitch. For characters with deeper voices I'll make the average pitch lower, and higher pitches for "cuter...