Search found 62 matches
- Sat Aug 25, 2012 3:03 pm
- Forum: Support and Development
- Topic: Kongregate API for Love2D? WHAT!
- Replies: 9
- Views: 5787
Re: Kongregate API for Love2D? WHAT!
I already use http://www.altervista.org , it's an italian site but it should have the English language; when you register you have 500MB storage, 10GB bandwidth/month and a database with a power of 15'000 queries/hour, everything for free if you choose to create a site like "yourdomain.altervi...
- Sat Aug 25, 2012 2:45 pm
- Forum: Support and Development
- Topic: Kongregate API for Love2D? WHAT!
- Replies: 9
- Views: 5787
Re: Kongregate API for Love2D? WHAT!
You have to host it on YOUR server, then upload it as an Iframe(with server URL/IP) to Kongregate... Sucks I know... But only way... If you can find a free site to host the files please let us know!Nixola wrote:Do I have to host it there or what?
- Sat Aug 25, 2012 12:56 pm
- Forum: Support and Development
- Topic: Kongregate API for Love2D? WHAT!
- Replies: 9
- Views: 5787
Re: Kongregate API for Love2D? WHAT!
Does it have love.audio and love.sound? EDIT: I get a blue square/rectangle with every game, using Chrome on Windows 7. Console outputs: Yifct: warning:kDefaultImageFontURL not set for this hostname/path (needed for cross-domain image-load), default font disabled main.js:61 Uncaught ReferenceError:...
- Sat Aug 25, 2012 12:41 pm
- Forum: Games and Creations
- Topic: LudumDare24 LoveGames + WebPlayer Tips
- Replies: 48
- Views: 23502
Re: LudumDare24 LoveGames + WebPlayer Tips
Hey, if your going to use the WebPlayer, I'm guessing you are going for the Kong Compo... You need to use their API Suck, right... Well! Not really, I worked 6 hours before the LD; and modified the WebPlayer a bit. Then, vwla Kongergate API for lua and Love2D! Really buggy, the only thing that work'...
- Sat Aug 25, 2012 12:27 am
- Forum: Support and Development
- Topic: Kongregate API for Love2D? WHAT!
- Replies: 9
- Views: 5787
Kongregate API for Love2D? WHAT!
Ok, So, I kinda did it… Almost all the functions are really buggy… That is why I’m sharing it so people can help fix it! It needs a server to host the application because it’s Love2D WebPlayer. The game is displayed by index.html. Just past all your lua files in the in the root directory> Upload to ...
- Fri Jun 29, 2012 12:34 am
- Forum: Support and Development
- Topic: How to Get Width and Height of Players Monitor
- Replies: 3
- Views: 7965
How to Get Width and Height of Players Monitor
Hi,
I know how to get the width and height of the game window. However, I want to get the height and width of the monitor.
Also, is there a love2D setting that allows me scale the game window?
Thanks
I know how to get the width and height of the game window. However, I want to get the height and width of the monitor.
Also, is there a love2D setting that allows me scale the game window?
Thanks
- Sat May 12, 2012 9:57 am
- Forum: Support and Development
- Topic: Help with my collision detection?
- Replies: 0
- Views: 1275
Help with my collision detection?
Ok, so I have made my collision detection a little more nice. However, still I'm stuck. obj.WorldCol = function() for x = 0, w-1 do for y = 0, h-1 do blockwh = 32*(3/bscale) -- block width and height tblock = 32*x*(3/bscale) + worldx -- top of block bblock = 32*x*(3/bscale) + blockwh + worldx -- bot...
- Sun May 06, 2012 7:21 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 356376
Re: Löve Frames - A GUI Library
Maybe, one small step for you. One big step for the Löve2D community! This is going to help me a lot! Good job!
- Mon Apr 30, 2012 7:47 pm
- Forum: Support and Development
- Topic: Tile Collision Detection? Can't Figure out...HELP!
- Replies: 2
- Views: 1771
Tile Collision Detection? Can't Figure out...HELP!
Hi, So, I have been working on this game for a bit. However, over the past day I have not been able to figure out how to work my collision detection. Here is some info to help you, help me, solve my problem: scale at default is equal to 2. The player is 41*scale by 64*scale. My player is centered in...
- Sun Apr 22, 2012 4:43 am
- Forum: Support and Development
- Topic: Array Noob Question... HELP!
- Replies: 3
- Views: 1620
Re: Array Noob Question... HELP!
for x = 0, w-1 do amap[x] = {} for y = 0, h-1 do local r, g, b, a = source:getPixel(x, y) if r == 255 and g == 255 and b == 255 then block = 0 end if r == 255 and g == 100 and b == 0 then block = 1 end if r == 130 and g == 125 and b == 0 then block = 2 end amap[x][y] = {block} end end obj.build = f...