Search found 793 matches

by togFox
Thu May 23, 2024 10:30 pm
Forum: Support and Development
Topic: [SOLVED] How to implement an HTTPS request?
Replies: 3
Views: 215

Re: [SOLVED] How to implement an HTTPS request?

The wiki is open for any one to contribute. I've done so myself many times. :)
by togFox
Thu May 23, 2024 6:41 am
Forum: Support and Development
Topic: [SOLVED] How to implement an HTTPS request?
Replies: 3
Views: 215

Re: How to implement an HTTPS request?

I had the same experience as yourself 6 months ago. Solution here:

https://www.love2d.org/forums/viewtopic ... ps#p257794
by togFox
Thu May 23, 2024 5:46 am
Forum: General
Topic: [Closed] Any good UI maintained library?
Replies: 6
Views: 290

Re: Any good UI maintained library?

Inky and Slab come to mind. They are probably mouse focused.

Refreeze has an input text module but he's not on this forum any more. I consider that abandoned but the code works fine.
by togFox
Mon May 20, 2024 4:53 pm
Forum: Support and Development
Topic: can some one fix this broken colision for me??
Replies: 1
Views: 398

Re: can some one fix this broken colision for me??

Double post. See other thread.
by togFox
Mon May 20, 2024 4:49 pm
Forum: Libraries and Tools
Topic: Resolution Solution [library]
Replies: 57
Views: 91638

Re: Resolution Solution [library]

Welcome back! Thanks for the update.
by togFox
Thu May 16, 2024 11:10 am
Forum: General
Topic: What is your pet coding peeve?
Replies: 1
Views: 402

What is your pet coding peeve?

I enjoy writing functions. Learning new things. Researching techniques I don't know of. Refactoring. Debugging. Play testing. I like all that. Really really dislike gui/graphics and interfaces (keyboards etc). 105% of my projects are print to console and rarely move beyond that level of sophisticati...
by togFox
Tue May 14, 2024 9:55 pm
Forum: General
Topic: Polygon is too bitmap.
Replies: 11
Views: 900

Re: Polygon is too bitmap.

polygon and image are different beasts maybe so it might not be the filter but agree it should be the default option.
by togFox
Tue May 14, 2024 11:09 am
Forum: General
Topic: Polygon is too bitmap.
Replies: 11
Views: 900

Re: Polygon is too bitmap.

img:setFilter("linear", "nearest")


??
by togFox
Sun May 12, 2024 5:37 am
Forum: Games and Creations
Topic: Madcrawl (alpha build) - "Traditional" Roguelike
Replies: 13
Views: 4118

Re: Madcrawl (alpha build) - "Traditional" Roguelike

> So the top one is better?
Yes - top one is better.

I think there is LoS but only after you've committed to an attack. I didn't try escape.

Didn't find the mind transfer. Now I'm curious about that that does ...

Welcome back. You were on vacation for a month?
by togFox
Thu May 09, 2024 9:48 pm
Forum: Games and Creations
Topic: VELA
Replies: 4
Views: 555

Re: VELA

I think it's intended to be a brain storming, planning, mind mapping tool to help creativity. Maybe.

Your kick starter might be better if you explain who would use this and why. Stars and constellation doesn't mean much without context.