Search found 790 matches
- Mon May 20, 2024 4:53 pm
- Forum: Support and Development
- Topic: can some one fix this broken colision for me??
- Replies: 1
- Views: 89
Re: can some one fix this broken colision for me??
Double post. See other thread.
- Mon May 20, 2024 4:49 pm
- Forum: Libraries and Tools
- Topic: Resolution Solution [library]
- Replies: 57
- Views: 85757
Re: Resolution Solution [library]
Welcome back! Thanks for the update.
- Thu May 16, 2024 11:10 am
- Forum: General
- Topic: What is your pet coding peeve?
- Replies: 1
- Views: 158
What is your pet coding peeve?
I enjoy writing functions. Learning new things. Researching techniques I don't know of. Refactoring. Debugging. Play testing. I like all that. Really really dislike gui/graphics and interfaces (keyboards etc). 105% of my projects are print to console and rarely move beyond that level of sophisticati...
- Tue May 14, 2024 9:55 pm
- Forum: General
- Topic: Polygon is too bitmap.
- Replies: 9
- Views: 472
Re: Polygon is too bitmap.
polygon and image are different beasts maybe so it might not be the filter but agree it should be the default option.
- Tue May 14, 2024 11:09 am
- Forum: General
- Topic: Polygon is too bitmap.
- Replies: 9
- Views: 472
Re: Polygon is too bitmap.
img:setFilter("linear", "nearest")
??
??
- Sun May 12, 2024 5:37 am
- Forum: Games and Creations
- Topic: Madcrawl (alpha build) - "Traditional" Roguelike
- Replies: 13
- Views: 3839
Re: Madcrawl (alpha build) - "Traditional" Roguelike
> So the top one is better?
Yes - top one is better.
I think there is LoS but only after you've committed to an attack. I didn't try escape.
Didn't find the mind transfer. Now I'm curious about that that does ...
Welcome back. You were on vacation for a month?
Yes - top one is better.
I think there is LoS but only after you've committed to an attack. I didn't try escape.
Didn't find the mind transfer. Now I'm curious about that that does ...
Welcome back. You were on vacation for a month?
- Thu May 09, 2024 9:48 pm
- Forum: Games and Creations
- Topic: VELA
- Replies: 4
- Views: 458
Re: VELA
I think it's intended to be a brain storming, planning, mind mapping tool to help creativity. Maybe.
Your kick starter might be better if you explain who would use this and why. Stars and constellation doesn't mean much without context.
Your kick starter might be better if you explain who would use this and why. Stars and constellation doesn't mean much without context.
- Sun May 05, 2024 10:22 am
- Forum: Libraries and Tools
- Topic: error explorer - an interactive error screen for love
- Replies: 3
- Views: 876
Re: error explorer - an interactive error screen for love
Totes going to try this.
- Sat May 04, 2024 10:24 am
- Forum: Support and Development
- Topic: Question about breakout - ball and paddle collison
- Replies: 3
- Views: 805
Re: Question about breakout - ball and paddle collison
Suck and see. :) You haven't explained what alternate trig/vector solutions you've considered but that sample code above seems to be fine. The ball coming off the ends of the bat will have a larger horizontal velocity. The arbitrary_constant should be set at 1 and then tweaked up or down to magnify ...
- Sat May 04, 2024 3:44 am
- Forum: Games and Creations
- Topic: Hwarang v1 - sword fighting card game
- Replies: 1
- Views: 1004
Hwarang v1 - sword fighting card game
https://i.postimg.cc/R0ct7rzH/promo1.png A card game that brings sword fighting to life. Simple to learn, hard to master. Learn when to advance, dodge, strike and counter. Learn how to strike without being struck. Features: - only 10 cards to learn but so many combinations available - three bots wi...