Search found 183 matches
- Tue Aug 01, 2023 7:28 pm
- Forum: General
- Topic: Self-hosting Löve2d Environment for Educational Purposes
- Replies: 11
- Views: 4122
Re: Self-hosting Löve2d Environment for Educational Purposes
I have looked at Liko-12, but I feel that it is unnecessarily limiting. As for running things side by side, I am not sure what you mean. Could you please elaborate? Yes, the limitations in Liko-12 are actually very useful to help kids to think within the boundaries. It helps with creativity. If the...
- Tue Aug 01, 2023 7:13 pm
- Forum: General
- Topic: Retro handheld consoles anyone?
- Replies: 20
- Views: 13990
Re: Retro handheld consoles anyone?
It is super easy to side load APK on to Android. Enable developer mode to allow side loaded apk and use Google Drive to download your apk on to Android and then I think you can download apk installers from the Play Store but it is also possible you device comes with an installer that launch automati...
- Tue Aug 01, 2023 7:01 pm
- Forum: General
- Topic: Self-hosting Löve2d Environment for Educational Purposes
- Replies: 11
- Views: 4122
Re: Self-hosting Löve2d Environment for Educational Purposes
I had a similar idea for creating a Love2D powered learning environment for kids to learn game dev and coding. However as I was working on my tools, I have realised it is not possible to run multiple instances of Love2D at the same time. So if you have a sound, level and code editor powered with Lov...
- Sun Jul 30, 2023 8:49 am
- Forum: Games and Creations
- Topic: Crappy games
- Replies: 25
- Views: 15252
Re: Crappy games
Interesting concept, wondering if it was possible to hook it up to some sort of language processing API so you can control it with voice instead of typing the commands.
- Thu Jul 27, 2023 10:12 pm
- Forum: General
- Topic: Retro handheld consoles anyone?
- Replies: 20
- Views: 13990
Re: Retro handheld consoles anyone?
I don't think it's worth it. The whole purpose of these devices is that they come pre-loaded with emulators and thousands of retro games you can play. I don't think there are lot of people interested in side loading 3rd party games, most people buy them for nostalgic reasons and specifically for ret...
- Sun Feb 12, 2023 9:28 pm
- Forum: General
- Topic: What are your mental or psychological barriers to project success?
- Replies: 11
- Views: 3697
Re: What are your mental or psychological barriers to project success?
My projects usually fail because I design them around a certain mechanic, but once I have this mechanic in place I lose interest to finish the rest of the game. Making generic gameplay staff that has been done 1000000 times is just not interesting and the mechanics on their own are not fun to play a...
- Tue Jan 17, 2023 10:36 pm
- Forum: General
- Topic: Open source RPG Editor
- Replies: 23
- Views: 12703
Re: Open source RPG Editor
Yes, it is one I am playing around with right now. Pretty good.Does Liko-12 count?
- Tue Jan 17, 2023 8:41 pm
- Forum: General
- Topic: Open source RPG Editor
- Replies: 23
- Views: 12703
Re: Open source RPG Editor
I'm not sure what is your inspiration and I don't want to discourage anyone but I think it is safe to say that most people here are working on their own editors, tools and engines. So the idea of the RPG editor in Love2D is not that unique certainly more people have done it than you realise they jus...
- Mon Jan 02, 2023 12:10 pm
- Forum: General
- Topic: Java Love2D?
- Replies: 12
- Views: 3891
Re: Java Love2D?
I do believe the simplicity of Love2D is partly the result it is uses Lua since it was designed to be embedded in to C/C++ applications with no external dependencies so you can also just include any Lua library and run. This is why it is so small, simple, compact, ready to go. Any other language wou...
- Wed Dec 28, 2022 5:54 pm
- Forum: General
- Topic: Can someone help me with this error
- Replies: 4
- Views: 1425
Re: Can someone help me with this error
I have no experience with physics. but according to the error message at line 7 in main.lua the second argument of newFixture() should be a type of Shape but it is nil. newFixture() takes 3 arguments (body, shape, density) A shape is a solid 2d geometrical objects which handle the mass and collision...