Search found 9 matches

by JayKyburz
Wed Jan 26, 2022 9:35 am
Forum: Support and Development
Topic: love.filesystem.getInfo
Replies: 5
Views: 2666

Re: love.filesystem.getInfo

Do you think I should make a note in this wiki?

https://love2d.org/wiki/love.filesystem.getInfo

Is that the docs that most people use?
by JayKyburz
Wed Jan 26, 2022 9:34 am
Forum: Support and Development
Topic: love.filesystem.getInfo
Replies: 5
Views: 2666

Re: love.filesystem.getInfo

Hey thanks, that was it!
by JayKyburz
Wed Jan 26, 2022 4:18 am
Forum: Support and Development
Topic: love.filesystem.getInfo
Replies: 5
Views: 2666

love.filesystem.getInfo

Can anybody confirm this functions works on Ubuntu. Seems to return nil no-matter what. -- the continue button local continuePath = love.filesystem.getSaveDirectory().."/continue.lua" print ("Looking for Continue in ".. continuePath) local fileInfo = love.filesystem.getInfo(conti...
by JayKyburz
Sat Dec 25, 2021 8:58 pm
Forum: Support and Development
Topic: love.graphics.rectangle pixel snapping
Replies: 5
Views: 2604

Re: love.graphics.rectangle pixel snapping

Hey thanks to you both for taking the time to answer. I have played around with all 4 methods you suggested above. I agree with pgimeno that the shader method does look best, even with msaa 4 I can see a slight jitter, but for the sake of simplicity, I'm just going to use msaa for now. My game wont ...
by JayKyburz
Sat Dec 25, 2021 9:51 am
Forum: Support and Development
Topic: love.graphics.rectangle pixel snapping
Replies: 5
Views: 2604

love.graphics.rectangle pixel snapping

Hey, I've been prototyping a new game. I've noticed that when I draw rectangles to the screen the coordinates are snapped to the nearest whole pixel. This causes slow animations to look jerky. Is there a way to disable this behavior. The rects will have soft edges, but the animation should be smooth.
by JayKyburz
Thu May 20, 2021 9:00 pm
Forum: Support and Development
Topic: Hooking into loves events
Replies: 2
Views: 5142

Re: Hooking into loves events

Thanks zorg. Thats pretty much what I am doing now.
by JayKyburz
Thu May 20, 2021 8:49 pm
Forum: Libraries and Tools
Topic: SUPER STRICT for LUA
Replies: 50
Views: 119819

Re: SUPER STRICT for LUA

Perfect thanks Ivan!
by JayKyburz
Thu May 20, 2021 3:20 am
Forum: Libraries and Tools
Topic: SUPER STRICT for LUA
Replies: 50
Views: 119819

Re: SUPER STRICT for LUA

Hello, I'm a new Lua and Love user and wanted to give some feedback. I would really like to be able to use super strict, but when I required it, it starts finding errors in the libs I'm using. It would be nice if I could tell it not to inspect a subset of modules I'm vendoring into the project. (I'm...
by JayKyburz
Wed May 19, 2021 11:12 pm
Forum: Support and Development
Topic: Hooking into loves events
Replies: 2
Views: 5142

Hooking into loves events

Hey all, I've just started playing with Love and have been reading the forums and tutorials for a while. I don't have any blocking issues but just to ask some questions here on the forums in case I missed a few things on the way. At the moment I have an update function in my main.lua file that then ...