Search found 87 matches

by Hugues Ross
Wed Dec 21, 2022 12:15 am
Forum: General
Topic: lua and love2d via terminal like in tutorial
Replies: 7
Views: 2236

Re: lua and love2d via terminal like in tutorial

Typically you shouldn't need to include that line at all, love provides its API already... I'm not experienced enough with love to say if this has some use-case I'm not aware of or not, but the only reason I could think to do this would be as some kinda weird hack to trick the linter into recognizin...
by Hugues Ross
Fri Dec 09, 2022 8:18 pm
Forum: Games and Creations
Topic: Untitled RPG Project
Replies: 36
Views: 46122

Re: Untitled RPG Project

Four months have passed since I last wrote about my work on this game. If you happen to read my blog regularly, you already know why . Development was on a health-based semi hiatus for that period, but I haven’t been doing nothing either. As the situation gradually improves, and development on the g...
by Hugues Ross
Sun Nov 13, 2022 1:15 pm
Forum: Games and Creations
Topic: KDP - Keyboard driven pixel art editor made in löve
Replies: 10
Views: 15586

Re: KDP - Keyboard driven pixel art editor made in löve

So I decided to test a use-case you may not have thought of--hands-free drawing: While don't really think KDP is great for regular art, I figured it could be an interesting accessibility tool if it were hooked up to a voice-control system like Dragonfly , so I gave it a shot. I realize this project ...
by Hugues Ross
Mon Sep 12, 2022 10:22 am
Forum: General
Topic: Pokemon style movement
Replies: 17
Views: 10679

Re: Pokemon style movement

What part of that snippet code would I have to modify to adjust the speed from one tile to the next, because the movement is a bit too fast for me. These lines, probably... 2 is the speed value, in pixels-per-frame. x = x + (sign * 2) y = y + (sign * 2) Since this was intended as a minimal example,...
by Hugues Ross
Wed Sep 07, 2022 11:59 pm
Forum: General
Topic: [OT]Forum registration fails with gmail account
Replies: 5
Views: 3043

Re: [OT]Forum registration fails with gmail account

Hard to say, I registered with a gmail account roughly a year ago with no issue but perhaps something changed in the meantime.
by Hugues Ross
Wed Aug 24, 2022 8:03 pm
Forum: Games and Creations
Topic: Gravity Circuit
Replies: 14
Views: 13870

Re: Gravity Circuit - Demo available

Looks sick! Always cool to see really polished projects using Love.
by Hugues Ross
Tue Aug 16, 2022 11:36 pm
Forum: Libraries and Tools
Topic: crush - LÖVE package and dependency system
Replies: 5
Views: 6913

Re: crush - LÖVE package and dependency system

Ah, that's a good point! Hadn't thought of that.
by Hugues Ross
Tue Aug 16, 2022 10:03 pm
Forum: Libraries and Tools
Topic: crush - LÖVE package and dependency system
Replies: 5
Views: 6913

Re: crush - LÖVE package and dependency system

The concept of this seems interesting at first glance, but after going over the README I'm not sure I understand what this brings to the table over just using git submodules. It's possible I missed something important, but could you expand on that?
by Hugues Ross
Sun Aug 07, 2022 8:56 pm
Forum: Games and Creations
Topic: Untitled RPG Project
Replies: 36
Views: 46122

Re: Untitled RPG Project

Just ran into this interesting behavior, and found it too silly to pass up. Sometimes, you've just got to record a bug for posterity.
by Hugues Ross
Sat Aug 06, 2022 1:14 pm
Forum: Games and Creations
Topic: Untitled RPG Project
Replies: 36
Views: 46122

Re: Untitled RPG Project

I enjoy reading these updates, and it jolted me back into journaling my hobby projects too, thanks! I will be following this thread. I also find your use of behavior trees in the last update, fascinating. It's always nice to see alternative ways of doing things :) I meant to respond to this earlier...