Search found 87 matches
- Wed Dec 21, 2022 12:15 am
- Forum: General
- Topic: lua and love2d via terminal like in tutorial
- Replies: 7
- Views: 2236
Re: lua and love2d via terminal like in tutorial
Typically you shouldn't need to include that line at all, love provides its API already... I'm not experienced enough with love to say if this has some use-case I'm not aware of or not, but the only reason I could think to do this would be as some kinda weird hack to trick the linter into recognizin...
- Fri Dec 09, 2022 8:18 pm
- Forum: Games and Creations
- Topic: Untitled RPG Project
- Replies: 36
- Views: 46122
Re: Untitled RPG Project
Four months have passed since I last wrote about my work on this game. If you happen to read my blog regularly, you already know why . Development was on a health-based semi hiatus for that period, but I haven’t been doing nothing either. As the situation gradually improves, and development on the g...
- Sun Nov 13, 2022 1:15 pm
- Forum: Games and Creations
- Topic: KDP - Keyboard driven pixel art editor made in löve
- Replies: 10
- Views: 15586
Re: KDP - Keyboard driven pixel art editor made in löve
So I decided to test a use-case you may not have thought of--hands-free drawing: While don't really think KDP is great for regular art, I figured it could be an interesting accessibility tool if it were hooked up to a voice-control system like Dragonfly , so I gave it a shot. I realize this project ...
- Mon Sep 12, 2022 10:22 am
- Forum: General
- Topic: Pokemon style movement
- Replies: 17
- Views: 10679
Re: Pokemon style movement
What part of that snippet code would I have to modify to adjust the speed from one tile to the next, because the movement is a bit too fast for me. These lines, probably... 2 is the speed value, in pixels-per-frame. x = x + (sign * 2) y = y + (sign * 2) Since this was intended as a minimal example,...
- Wed Sep 07, 2022 11:59 pm
- Forum: General
- Topic: [OT]Forum registration fails with gmail account
- Replies: 5
- Views: 3043
Re: [OT]Forum registration fails with gmail account
Hard to say, I registered with a gmail account roughly a year ago with no issue but perhaps something changed in the meantime.
- Wed Aug 24, 2022 8:03 pm
- Forum: Games and Creations
- Topic: Gravity Circuit
- Replies: 14
- Views: 13870
Re: Gravity Circuit - Demo available
Looks sick! Always cool to see really polished projects using Love.
- Tue Aug 16, 2022 11:36 pm
- Forum: Libraries and Tools
- Topic: crush - LÖVE package and dependency system
- Replies: 5
- Views: 6913
Re: crush - LÖVE package and dependency system
Ah, that's a good point! Hadn't thought of that.
- Tue Aug 16, 2022 10:03 pm
- Forum: Libraries and Tools
- Topic: crush - LÖVE package and dependency system
- Replies: 5
- Views: 6913
Re: crush - LÖVE package and dependency system
The concept of this seems interesting at first glance, but after going over the README I'm not sure I understand what this brings to the table over just using git submodules. It's possible I missed something important, but could you expand on that?
- Sun Aug 07, 2022 8:56 pm
- Forum: Games and Creations
- Topic: Untitled RPG Project
- Replies: 36
- Views: 46122
Re: Untitled RPG Project
Just ran into this interesting behavior, and found it too silly to pass up. Sometimes, you've just got to record a bug for posterity.
- Sat Aug 06, 2022 1:14 pm
- Forum: Games and Creations
- Topic: Untitled RPG Project
- Replies: 36
- Views: 46122
Re: Untitled RPG Project
I enjoy reading these updates, and it jolted me back into journaling my hobby projects too, thanks! I will be following this thread. I also find your use of behavior trees in the last update, fascinating. It's always nice to see alternative ways of doing things :) I meant to respond to this earlier...