Search found 91 matches
- Sun Mar 13, 2022 2:09 am
- Forum: Games and Creations
- Topic: FAULTSURFERS (LÖVE Jam 2022)
- Replies: 4
- Views: 4308
Re: FAULTSURFERS (LÖVE Jam 2022)
Pretty simple, I just used Love.js to do it! Since the version linked in the forum thread doesn't seem to be active anymore, I used this fork: https://github.com/Davidobot/love.js I made a couple edits to the HTML template, but the actual functionality of the port is unchanged. I also set it to buil...
- Thu Mar 10, 2022 5:46 pm
- Forum: Support and Development
- Topic: What's the default LOVE window size?
- Replies: 2
- Views: 2514
Re: What's the default LOVE window size?
Pretty sure it's 800x600.
You can change it for your project with the conf.lua file though!
You can change it for your project with the conf.lua file though!
- Sat Mar 05, 2022 12:46 pm
- Forum: Games and Creations
- Topic: FAULTSURFERS (LÖVE Jam 2022)
- Replies: 4
- Views: 4308
FAULTSURFERS (LÖVE Jam 2022)
Hey folks! Figured I'd post my entry for this year's LÖVE Jam here. Earthquakes around the world are opening cracks in the earth and swallowing cities! As a member of FAULTSURFERS, an elite squad of dudes with grappling hooks, your job is to save as many civilians as you can from the carnage. Good l...
- Fri Feb 25, 2022 12:19 pm
- Forum: General
- Topic: LÖVE Jam 2022
- Replies: 12
- Views: 13396
Re: LÖVE Jam 2022
Looks like it hasn't been listed here yet, but the jam page says the theme is Earthquake.
I've got a weird little idea, hard to say if it'll be any good but I'm certainly gonna give it a shot!
I've got a weird little idea, hard to say if it'll be any good but I'm certainly gonna give it a shot!
- Fri Feb 04, 2022 12:27 am
- Forum: Games and Creations
- Topic: Prose & Codes
- Replies: 3
- Views: 5102
Re: Prose & Codes
Dang, that's a super neat game concept! I haven't tried the demo yet, but going by the trailer it looks to be nicely polished too.
- Thu Feb 03, 2022 2:08 pm
- Forum: Games and Creations
- Topic: Open Pixel Puzzles
- Replies: 3
- Views: 4123
Re: Open Pixel Puzzles
would be useful being able to snap-together pieces outside the "chessboard" too. So that you can build sections and later place them as one piece. Oh yeah, 100% something I want to do at some point! I'm still thinking about how to do it in a way that feels natural though, since the pieces...
- Thu Feb 03, 2022 12:37 pm
- Forum: Games and Creations
- Topic: Open Pixel Puzzles
- Replies: 3
- Views: 4123
Open Pixel Puzzles
Open Pixel Puzzles is a free collection of pixel art jigsaw puzzles. Whether you're a fan of pixel art looking for an excuse to examine pieces up close or a jigsaw puzzle fan looking for a digital option, Open Pixel Puzzles aims to please. I've been working on a pixel art jigsaw puzzle game for a w...
- Sat Jan 29, 2022 10:32 pm
- Forum: General
- Topic: Auto-reloading assets
- Replies: 5
- Views: 3907
Re: Auto-reloading assets
Is this hotswap useful for anything else except testing / debugging? That's the main use, but I think it's a good one depending on how much content you plan to put in a game. In my case I'm building an RPG, so being able to tweak maps, numbers, dialogue, etc on the fly will be invaluable. On a simi...
- Sat Jan 29, 2022 4:31 pm
- Forum: General
- Topic: Auto-reloading assets
- Replies: 5
- Views: 3907
Auto-reloading assets
Hey guys, I just started working on a new project and I wanted to share a neat little thing I did to automatically export and reload my assets. I imagine most folks know how to do this already, but I figured it could be interesting for anyone who doesn't know. I have a full write-up of how it works ...
- Thu Jan 27, 2022 4:15 pm
- Forum: Games and Creations
- Topic: Dust: Battle Beneath Alpha 0.03
- Replies: 31
- Views: 20169
Re: Dust: Battle Beneath Beta 0.01
Fun! I love the expression on the one falling in the background.Gunroar:Cannon() wrote: ↑Thu Jan 27, 2022 7:19 am Oh, my. Sorry. Forgot to post my quickly made art here:
<image>
https://hmmmgames.itch.io/dust-bb