Search found 11 matches

by nehu
Mon Feb 20, 2023 11:56 pm
Forum: Support and Development
Topic: Storing User Text Input
Replies: 2
Views: 871

Re: Storing User Text Input

Making a text input might be a pain head :x . If you want to keep it easy, just use love.textinput and add the backspace function :ultraglee: . However, i don't understand why are you having troubles with the snipet described in the wiki, if you want to get the variable with the text that the user w...
by nehu
Mon Feb 20, 2023 11:44 pm
Forum: Support and Development
Topic: Android Storage Permission [Solved]
Replies: 4
Views: 1958

Re: Android Storage Permission [Solved]

Idk know why this worked but... :crazy: I moved to love 11.4, used the embed apk from from https://github.com/love2d/love-android/releases/tag/11.4 , used this manifest layout <?xml version="1.0" encoding="utf-8" standalone="no"?> <manifest package="insert.package....
by nehu
Sun Feb 19, 2023 11:48 pm
Forum: Support and Development
Topic: Android Storage Permission [Solved]
Replies: 4
Views: 1958

Re: Android Storage Permission

I cannot help you with APKTool, especially because this method is deprecated, if you want to distribute your application on Android, do it from this repository: https://github.com/love2d/love-android Or else with the awesome repository of flamendless which is very easy to use to manage package name...
by nehu
Sun Feb 19, 2023 5:28 pm
Forum: Support and Development
Topic: Android Storage Permission [Solved]
Replies: 4
Views: 1958

Android Storage Permission [Solved]

Hello! :crazy: So... i finished a little app designed to be used on Android and you need to pick an image from your phone, to achieve this i made an in-game file explorer using nativefs( https://github.com/EngineerSmith/nativefs ). Everything works fine when using the löve app you can easily install...
by nehu
Sat Mar 19, 2022 12:49 am
Forum: Support and Development
Topic: I need an orbit type thing for a game I'm working on.
Replies: 1
Views: 2029

Re: I need an orbit type thing for a game I'm working on.

Hi! For making the ufo orbit over the planet we need to use the most people's worst enemy... :o: MATH anyways, i will leave the code and at the end the article i used for making this. function love.load() ... ufo = {} --we define our ufos data ufo.radius = 100 --radius of the circle ufo.x = 0 --vert...
by nehu
Sun Mar 13, 2022 3:28 pm
Forum: Support and Development
Topic: OOP Map Question
Replies: 3
Views: 2247

Re: OOP Map Question

from what i understand, you want to call the :draw function on all of blocks created in a loop. :huh: First you store the new blocks in a table blocks = {} --we define the table where we will store the blocks for i = 1, 10 do --example 'for' loop, this one iterates from 1 to 10 and stores the progre...
by nehu
Sat Mar 05, 2022 5:03 pm
Forum: Games and Creations
Topic: FAULTSURFERS (LÖVE Jam 2022)
Replies: 4
Views: 4202

Re: FAULTSURFERS (LÖVE Jam 2022)

woah! i liked it, the sprites are nice and the gameplay too having the right click ability makes the game more playable the music goes along with the tense and that pixel art style the background is very cool but the gameover screen feels static... and the sound that pleys when you hit something sou...
by nehu
Fri Mar 04, 2022 8:48 pm
Forum: Support and Development
Topic: the game state wont change
Replies: 2
Views: 1915

Re: the game state wont change

can you tell what is exactly the problem?
'getting the state to change' is not helpful :(
by nehu
Fri Mar 04, 2022 8:36 pm
Forum: Support and Development
Topic: [SOLVED] STI Not Working?
Replies: 10
Views: 7611

Re: STI Not Working?

ok
i made a quick search for STI
and looks like STI lets you use Tiled for the map creation

but looks like the map you exported with Tiled isn't written in LUA. you need to click on 'Export as' and select LUA format
this is shown on the minute 10 of the video :P
by nehu
Wed Mar 02, 2022 2:46 pm
Forum: Support and Development
Topic: [SOLVED] STI Not Working?
Replies: 10
Views: 7611

Re: STI Not Working?

Hi! :crazy: i suposse that you only gave the main.lua (and no the rest of files) on purpuse. i never used that library 'sti' or watched that video but i took a quick look at your code and saw two problems: first, you have love.load() defined two times, like this: -- Load some default values function...