Search found 111 matches
- Fri May 31, 2024 10:59 am
- Forum: Support and Development
- Topic: Issue on compiling the game
- Replies: 2
- Views: 94
Re: Issue on compiling the game
You can run a code obfuscation tool over your codebase, but that's about it.
- Mon May 27, 2024 2:31 pm
- Forum: Support and Development
- Topic: Help with Inventory system!
- Replies: 4
- Views: 276
Re: Help with Inventory system!
Can you explain how you want the delete interaction to work, and what you have tried so far?
- Sun May 26, 2024 2:18 pm
- Forum: General
- Topic: Please can someone help me write a shader/function
- Replies: 5
- Views: 253
Re: Please can someone help me write a shader/function
Here's an example of drawing an image as uniform shards randomly scattered over the screen. The result is not aesthetically pleasing but demonstrates how to build the required mesh. U and V are the coordinates into the texture, and are in normalised space (i.e., 0 to 1). You should be able to modify...
- Fri May 24, 2024 4:31 pm
- Forum: Support and Development
- Topic: Variable gets set to nil when it shouldn't
- Replies: 3
- Views: 156
Re: Variable gets set to nil when it shouldn't
Read this line really carefully.
Code: Select all
koopa.mvspd = transformedfrom[2].mvpsd
- Wed May 22, 2024 3:16 pm
- Forum: Support and Development
- Topic: How do you really tell if your game has a memory leak?
- Replies: 23
- Views: 2335
Re: How do you really tell if your game has a memory leak?
I've always thought of a memory leak as memory consumption that can't be recovered, similar to others in the thread. In the case of a GC'd language haemorrhaging memory I've always just considered this wasteful programming. Your example is quite illustrative as to why you can't just ignore memory co...
- Thu May 16, 2024 3:51 pm
- Forum: General
- Topic: What is your pet coding peeve?
- Replies: 1
- Views: 444
Re: What is your pet coding peeve?
Anything I've done before. I love learning new stuff or working on novel approaches to already solved problems (like my unnecessarily complicated GPU raycaster from a few years ago), but I can rarely make it part of a complete package because I can't be bothered doing the rest of the work that I'm a...
- Tue Apr 23, 2024 7:13 am
- Forum: Support and Development
- Topic: [SOLVED] Variable Jump Height
- Replies: 5
- Views: 971
Re: Variable Jump Height
No problem. dy is the y velocity of the player, analogous to your yspeed. There's a separate function that handles moving and colliding the player using dx and dy but it doesn't affect how the jump works (Aside from setting those values to 0 in the event of a collision on the relevant axis)
- Tue Apr 23, 2024 6:50 am
- Forum: Support and Development
- Topic: [SOLVED] Variable Jump Height
- Replies: 5
- Views: 971
Re: Variable Jump Height
This is how I've done it in a pico8 game I'm working on. if not btn(btnjmp) and jt<10 then jmpheld=false end jt+=1 if jt<=minjmp or (jmpheld and jt<=maxjmp) then plyr.dy=-1 end I run this code while the player is jumping after gravity is applied. It essentially overrides the gravity when the player ...
- Sun Apr 21, 2024 6:10 pm
- Forum: General
- Topic: just asking for tips
- Replies: 2
- Views: 899
Re: just asking for tips
We're going to need more to go on. Are you using a physics engine or some custom physics? What are you trying to achieve, what have you tried and what is it doing instead of what you want? And lastly show us the code that's not working.
- Fri Mar 29, 2024 4:36 pm
- Forum: Games and Creations
- Topic: DEMO on STEAM: Andy Blast Vs The Forces of Evil
- Replies: 3
- Views: 2714
Re: DEMO on STEAM: Andy Blast Vs The Forces of Evil
Can't see a demo on the Steam page, just says coming soon. Edit: Actually it's available to download on the desktop Steam client, I was trying on my Steam Deck last night. It's quite fun if a bit unforgiving. The controls aren't really my cup of tea, would be nice to be able to configure the layout ...