Search found 10 matches

by nephele
Sat Jul 09, 2022 11:41 am
Forum: Games and Creations
Topic: Bombs and Bullets - a 2D RTS inspired by Command and Conquer
Replies: 110
Views: 133325

Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

It did crash when starting a level, I didn't investigate it yet.
But this is BnB running on Haiku as a quick and dirty port, not sure if you want to provide support for that yet ;)
by nephele
Wed Jul 06, 2022 12:47 pm
Forum: Games and Creations
Topic: Bombs and Bullets - a 2D RTS inspired by Command and Conquer
Replies: 110
Views: 133325

Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Heh, almost got it to run :3
screenshot285.png
screenshot285.png (591.68 KiB) Viewed 8919 times
by nephele
Wed Jun 29, 2022 6:07 pm
Forum: Support and Development
Topic: use system fonts
Replies: 11
Views: 3891

Re: use system fonts

Yeah, I ment that love2d should expose the system RO dirs at least, most stuff there is for applications to use :)

I don't have much opinion on userdata folders, it seems to me that exposing these is not needed, the save directory is enough.
by nephele
Wed Jun 29, 2022 10:17 am
Forum: Support and Development
Topic: use system fonts
Replies: 11
Views: 3891

Re: use system fonts

Derail: This limitations where odd to begin with. While i do totally agree that by default the engine should limit possible damage it can deal by preventing messing with the entire filesystem this is undermined by the presence of luas own IO lib. Probably we need some kind of explicit failsafe here...
by nephele
Sat Jun 25, 2022 8:10 pm
Forum: Support and Development
Topic: use system fonts
Replies: 11
Views: 3891

Re: use system fonts

Ah, you are correct. My usage is wrong, fixed it, thanks!
by nephele
Sat Jun 25, 2022 5:20 pm
Forum: Games and Creations
Topic: Poppy
Replies: 3
Views: 2000

Re: Poppy

Ouch. good catch with the tags, that's what I get for trusting a webinterface... (Which, funnily enough, also has no way to delete the tags itself :D)

Here is a screenshot, as requested!
screenshot277.png
screenshot277.png (363.85 KiB) Viewed 1919 times
by nephele
Sat Jun 25, 2022 1:35 pm
Forum: Support and Development
Topic: use system fonts
Replies: 11
Views: 3891

Re: use system fonts

I am already doing this, but essentially it is a bad solution, most players will get the default font that isn't that usefull. I don't mind much about different paths, on Haiku the path is quite easy to figure out with find_paths anyhow. I suppose the only real solution is to add a c interface to ge...
by nephele
Sat Jun 25, 2022 10:05 am
Forum: Support and Development
Topic: use system fonts
Replies: 11
Views: 3891

use system fonts

Hey there, For Poppy I would like to use fonts installed in the system, this would remove the need to bundle a font with good unicode coverage. This is especially important because the game has a chat system. (And I don't like the default love2d font, it seems to not scale up properly?) My current s...
by nephele
Sat Jun 25, 2022 9:59 am
Forum: Games and Creations
Topic: Poppy
Replies: 3
Views: 2000

Poppy

Hey, I have a playable snapshot to present of Poppy, a 2d game in which you can draw your world as you run around in it. In the future this will include a "programming" layer, which will teach about asynchornous programming. (You can read a bit morer about this idea on the git repo) The ga...
by nephele
Mon Jun 20, 2022 6:53 am
Forum: Support and Development
Topic: Toggling Fullscreen with Escape
Replies: 9
Views: 4745

Re: Toggling Fullscreen with Escape

In general you should only use keydown in love.update for things that should happen continuosly. For one off things (as in you press and release the key for the action) love.keypressed or love.keyreleased is the right tool :) This is how I would solve this problem: local fullscreen = love.window.get...