Search found 5 matches

by Applepiesoda
Tue Feb 14, 2023 9:10 am
Forum: Support and Development
Topic: Joints not destroying
Replies: 2
Views: 555

Re: Joints not destroying

Ah, I see. I thought that maxJoint would just get updated, not that more joints would be instantiated. But when you explain it like that, it makes total sense!

Thanks a lot for the help, I will experiment with this some more in my free time :)
by Applepiesoda
Mon Feb 13, 2023 12:21 pm
Forum: Support and Development
Topic: Joints not destroying
Replies: 2
Views: 555

Joints not destroying

Hello everyone! :ultraglee: I am currently in the process of developing a game prototype, and right now I am making a grappling hook by using a distance joint (that connects the player and a grapple point). My plan is when the player holds a button, the grappling hook will be connected. And when the...
by Applepiesoda
Tue Nov 22, 2022 4:32 pm
Forum: Support and Development
Topic: Physics, forces and dt
Replies: 7
Views: 7607

Re: Physics, forces and dt

But dt being a time span, multiplying forces over a time span is not exactly sensible. Its applying forces over a span, and giving the span to the simulation step does that for you. Ah, I see... I have mostly just worked with changing X and Y values of an object (where I multiplied by dt), and not ...
by Applepiesoda
Mon Nov 21, 2022 9:59 pm
Forum: Support and Development
Topic: Physics, forces and dt
Replies: 7
Views: 7607

Re: Physics, forces and dt

Thanks a bunch for getting me on the right track! :ultraglee: I took a look at that tutorial before, and saw that they did not multiply the force with dt. But I wanted to be extra certain so that I didn't dig my own grave here :? But the other tutorials I found mostly worked with Impulses, not Force...
by Applepiesoda
Wed Nov 16, 2022 3:05 pm
Forum: Support and Development
Topic: Physics, forces and dt
Replies: 7
Views: 7607

Physics, forces and dt

Hello, all you awesome people! :awesome: I am currently developing a fast-paced run-and-gun game, and I have run into a physics problem. (I might not implement physics later, this is still in a very early stage of development :) ) But onto the question at hand. I am using the windfield library, whic...