Search found 75 matches

by utunnels
Mon Jun 24, 2013 6:28 am
Forum: Libraries and Tools
Topic: mjpeg player
Replies: 25
Views: 17360

Re: mjpeg player

Yeah, it it a bit tricky. I don't know why it went out of sync on your side (the clip I tried looks fine, although it is 2:30 in length). I need to do more investigation.... The player calculates frames using audio time, so perhaps it needs some keyfaming mechanics? Perhaps I can add an option that ...
by utunnels
Mon Jun 24, 2013 5:45 am
Forum: Libraries and Tools
Topic: mjpeg player
Replies: 25
Views: 17360

mjpeg player

github repo: https://github.com/utunnels/mjpeg-player-for-LOVE-engine I made two different versions. One for individual frames (a series of jpg files), one for mjpeg encoded avi file. Usage: require "mplayer" function love.load() mplayer = VideoPlayer.create("path_to_your_movie_folder...
by utunnels
Fri Dec 21, 2012 1:14 am
Forum: General
Topic: Interesting article about gravity in games
Replies: 24
Views: 14579

Re: Interesting article about gravity in games

I think that's the reason why many games have constant logical dt instead of making it fps related, that makes the algorithm simpler. Though strange things would still happen if fps is really too low, for example, two sound samples play within a single frame when they should not. But that is the fau...
by utunnels
Sat Dec 08, 2012 12:54 am
Forum: General
Topic: Your coding music?
Replies: 28
Views: 12904

Re: Your coding music?

Not specific.

Usually I listen to video game music, sometimes just random, Basil Poledouris, Ennio Morricone, Joe Hisaishi, Govi...
by utunnels
Wed Nov 21, 2012 2:40 pm
Forum: LÖVE-Android
Topic: Lagging sounds
Replies: 2
Views: 5949

Re: Lagging sounds

Sorry for double posting.

http://repo.or.cz/w/openal-soft/android.git
I tried the code here and it appears the poblem is fixed (at least far better than before).

If someone wants to try the lib:
by utunnels
Wed Nov 21, 2012 8:09 am
Forum: LÖVE-Android
Topic: Lagging sounds
Replies: 2
Views: 5949

Lagging sounds

Perhaps I should post this in the bug thread. But I'm not sure, maybe it is just a system limit or something. It happens when there are multiple sound sources playing simultaneously. I've tried to limit the amount of sources but it still happens even if there're only 6 or 7 sources. Anyone else has ...
by utunnels
Tue Nov 20, 2012 12:11 am
Forum: LÖVE-Android
Topic: ttf fonts are having bad offsets?
Replies: 3
Views: 10373

Re: ttf fonts are having bad offsets?

Oh thank you.
Now I recall it is based on 0.7...
by utunnels
Mon Nov 19, 2012 4:20 pm
Forum: LÖVE-Android
Topic: ttf fonts are having bad offsets?
Replies: 3
Views: 10373

ttf fonts are having bad offsets?

I know it has been discussed before. When I tried that last time, all my images were displayed as white boxes if I printed something. So I edited Gpyph.cpp to add glBindTexture(GL_TEXTURE_2D, 0) after glDisableClientState. The white box problem was fixed, but for some reason, I noticed the texts had...
by utunnels
Mon Nov 19, 2012 11:46 am
Forum: LÖVE-Android
Topic: (NDK) I think I need some help...
Replies: 4
Views: 7906

Re: (NDK) I think I need some help...

you can test with my libs if you want: http://gjteam.com.br/libsLove.zip put them inside love-native-android\libs\armeabi hope it helps Yeah your libs work perfectly. --------------- Edit * I also tried r8 and r8c. Fortunately r8 works, though r8c still has some sort of bug (or perhaps I just haven...
by utunnels
Mon Nov 19, 2012 1:00 am
Forum: LÖVE-Android
Topic: (NDK) I think I need some help...
Replies: 4
Views: 7906

Re: (NDK) I think I need some help...

Thank you, I'll try them asap when I get home. Project.properties already has target=android-15. But it seemed ndk failed to find it, I guess that was because I started in jni folder but project.properties was in the project folder? So it used android-3 as default, which did't have certain glse libs...