Search found 75 matches
- Mon Jun 24, 2013 6:28 am
- Forum: Libraries and Tools
- Topic: mjpeg player
- Replies: 25
- Views: 17360
Re: mjpeg player
Yeah, it it a bit tricky. I don't know why it went out of sync on your side (the clip I tried looks fine, although it is 2:30 in length). I need to do more investigation.... The player calculates frames using audio time, so perhaps it needs some keyfaming mechanics? Perhaps I can add an option that ...
- Mon Jun 24, 2013 5:45 am
- Forum: Libraries and Tools
- Topic: mjpeg player
- Replies: 25
- Views: 17360
mjpeg player
github repo: https://github.com/utunnels/mjpeg-player-for-LOVE-engine I made two different versions. One for individual frames (a series of jpg files), one for mjpeg encoded avi file. Usage: require "mplayer" function love.load() mplayer = VideoPlayer.create("path_to_your_movie_folder...
- Fri Dec 21, 2012 1:14 am
- Forum: General
- Topic: Interesting article about gravity in games
- Replies: 24
- Views: 14579
Re: Interesting article about gravity in games
I think that's the reason why many games have constant logical dt instead of making it fps related, that makes the algorithm simpler. Though strange things would still happen if fps is really too low, for example, two sound samples play within a single frame when they should not. But that is the fau...
- Sat Dec 08, 2012 12:54 am
- Forum: General
- Topic: Your coding music?
- Replies: 28
- Views: 12904
Re: Your coding music?
Not specific.
Usually I listen to video game music, sometimes just random, Basil Poledouris, Ennio Morricone, Joe Hisaishi, Govi...
Usually I listen to video game music, sometimes just random, Basil Poledouris, Ennio Morricone, Joe Hisaishi, Govi...
- Wed Nov 21, 2012 2:40 pm
- Forum: LÖVE-Android
- Topic: Lagging sounds
- Replies: 2
- Views: 5949
Re: Lagging sounds
Sorry for double posting.
http://repo.or.cz/w/openal-soft/android.git
I tried the code here and it appears the poblem is fixed (at least far better than before).
If someone wants to try the lib:
http://repo.or.cz/w/openal-soft/android.git
I tried the code here and it appears the poblem is fixed (at least far better than before).
If someone wants to try the lib:
- Wed Nov 21, 2012 8:09 am
- Forum: LÖVE-Android
- Topic: Lagging sounds
- Replies: 2
- Views: 5949
Lagging sounds
Perhaps I should post this in the bug thread. But I'm not sure, maybe it is just a system limit or something. It happens when there are multiple sound sources playing simultaneously. I've tried to limit the amount of sources but it still happens even if there're only 6 or 7 sources. Anyone else has ...
- Tue Nov 20, 2012 12:11 am
- Forum: LÖVE-Android
- Topic: ttf fonts are having bad offsets?
- Replies: 3
- Views: 10373
Re: ttf fonts are having bad offsets?
Oh thank you.
Now I recall it is based on 0.7...
Now I recall it is based on 0.7...
- Mon Nov 19, 2012 4:20 pm
- Forum: LÖVE-Android
- Topic: ttf fonts are having bad offsets?
- Replies: 3
- Views: 10373
ttf fonts are having bad offsets?
I know it has been discussed before. When I tried that last time, all my images were displayed as white boxes if I printed something. So I edited Gpyph.cpp to add glBindTexture(GL_TEXTURE_2D, 0) after glDisableClientState. The white box problem was fixed, but for some reason, I noticed the texts had...
- Mon Nov 19, 2012 11:46 am
- Forum: LÖVE-Android
- Topic: (NDK) I think I need some help...
- Replies: 4
- Views: 7906
Re: (NDK) I think I need some help...
you can test with my libs if you want: http://gjteam.com.br/libsLove.zip put them inside love-native-android\libs\armeabi hope it helps Yeah your libs work perfectly. --------------- Edit * I also tried r8 and r8c. Fortunately r8 works, though r8c still has some sort of bug (or perhaps I just haven...
- Mon Nov 19, 2012 1:00 am
- Forum: LÖVE-Android
- Topic: (NDK) I think I need some help...
- Replies: 4
- Views: 7906
Re: (NDK) I think I need some help...
Thank you, I'll try them asap when I get home. Project.properties already has target=android-15. But it seemed ndk failed to find it, I guess that was because I started in jni folder but project.properties was in the project folder? So it used android-3 as default, which did't have certain glse libs...