Search found 53 matches

by tourgen
Sun Jul 02, 2023 2:06 pm
Forum: Support and Development
Topic: LoveFrames library question
Replies: 2
Views: 463

Re: LoveFrames library question

just realized I posted this in the wrong forum. sorry. should have been in the libraries forum.
by tourgen
Sun Jul 02, 2023 12:36 pm
Forum: Support and Development
Topic: LoveFrames library question
Replies: 2
Views: 463

LoveFrames library question

I've been playing around with Loveframes lately. It seems alright. I have a few questions. Is it still being actively worked on? Is there a method to determine the active (focused) UI element? I would like to implement a right-click-to-close function for the top-most frame (window) in my system. I'v...
by tourgen
Wed Jun 21, 2023 3:49 pm
Forum: Libraries and Tools
Topic: Storylets and Love2d
Replies: 38
Views: 26996

Re: Storylets and Love2d

Oh that's really interesting! A fragment of objects! I like that a lot. I can see a lot of possibilities, but it would also cut down on a ton of writing/rewriting for various changes in variables. That is a cool idea! thanks. It seems to work OK as long as I write things to fit together without abr...
by tourgen
Wed Jun 21, 2023 3:45 pm
Forum: Libraries and Tools
Topic: Storylets and Love2d
Replies: 38
Views: 26996

Re: Storylets and Love2d

Thanks for wishing me luck! It should be on the Nintendo Switch soonish, so that's exciting. As for the method I'm using...it actually wasn't the first method I used for something like this. Back with the game I made last year (Bad Writer) I used a storylet style system, though I didn't call it a &...
by tourgen
Tue Jun 20, 2023 4:03 pm
Forum: Libraries and Tools
Topic: Storylets and Love2d
Replies: 38
Views: 26996

Re: Storylets and Love2d

I'm trying another method - putting a function inside the 'object' such as a room or an item or a room feature description that can return a table of integers. These integers reference fragments of text for the object. This allows to build up a description based on the logic of the function: time of...
by tourgen
Mon Jun 19, 2023 9:01 pm
Forum: Libraries and Tools
Topic: Storylets and Love2d
Replies: 38
Views: 26996

Re: Storylets and Love2d

LOL sounds like a lot of my code! I might start out trying to make clean, well structured code...but in the end...anything to get the game finished and bug free. Which means it starts looking like a house of cards propped up on Jenga. I used to agonize over writing 'good' code. Now I just try to ge...
by tourgen
Fri Jun 16, 2023 5:55 pm
Forum: General
Topic: Where are you from?
Replies: 29
Views: 21861

Re: Where are you from?

Russia is really part of Asia and not Europe
by tourgen
Mon Jun 12, 2023 10:02 pm
Forum: Support and Development
Topic: Shader implementation in LÖVE and resources to study (+ shockwave and swirl shader attached)
Replies: 12
Views: 16283

Re: Shader implementation in LÖVE and resources to study (+ shockwave and swirl shader attached)

I agree. One of Love2D's strong points is how well and cleanly it uses GLSL shaders, with minimal impact. If you're looking for more interesting GLSL shaders, try shadertoy.com too. It's great for live-coding shaders. There are some variable renames you'll need to do, and some uniforms to send in up...
by tourgen
Wed Jun 07, 2023 10:00 pm
Forum: General
Topic: How to run love2D project on localhost?
Replies: 10
Views: 6929

Re: How to run love2D project on localhost?

ZeroBrane has interesting feature "live coding" http://notebook.kulchenko.com/zerobrane/live-coding-with-love where with it, you can update variables when game is run, which partially covers need for fine tuning variables (physics, gameplay, etc). You can even edit them with mouse. that's...
by tourgen
Wed Jun 07, 2023 4:10 pm
Forum: Libraries and Tools
Topic: table to lua file
Replies: 9
Views: 5364

Re: table to lua file

pretty nice. seems to work for my needs. I wrote something similar but it didn't work with strings all that well. your solution for strings is simple and seems to work alright.