Search found 53 matches
- Sun Jul 02, 2023 2:06 pm
- Forum: Support and Development
- Topic: LoveFrames library question
- Replies: 2
- Views: 463
Re: LoveFrames library question
just realized I posted this in the wrong forum. sorry. should have been in the libraries forum.
- Sun Jul 02, 2023 12:36 pm
- Forum: Support and Development
- Topic: LoveFrames library question
- Replies: 2
- Views: 463
LoveFrames library question
I've been playing around with Loveframes lately. It seems alright. I have a few questions. Is it still being actively worked on? Is there a method to determine the active (focused) UI element? I would like to implement a right-click-to-close function for the top-most frame (window) in my system. I'v...
- Wed Jun 21, 2023 3:49 pm
- Forum: Libraries and Tools
- Topic: Storylets and Love2d
- Replies: 38
- Views: 26996
Re: Storylets and Love2d
Oh that's really interesting! A fragment of objects! I like that a lot. I can see a lot of possibilities, but it would also cut down on a ton of writing/rewriting for various changes in variables. That is a cool idea! thanks. It seems to work OK as long as I write things to fit together without abr...
- Wed Jun 21, 2023 3:45 pm
- Forum: Libraries and Tools
- Topic: Storylets and Love2d
- Replies: 38
- Views: 26996
Re: Storylets and Love2d
Thanks for wishing me luck! It should be on the Nintendo Switch soonish, so that's exciting. As for the method I'm using...it actually wasn't the first method I used for something like this. Back with the game I made last year (Bad Writer) I used a storylet style system, though I didn't call it a &...
- Tue Jun 20, 2023 4:03 pm
- Forum: Libraries and Tools
- Topic: Storylets and Love2d
- Replies: 38
- Views: 26996
Re: Storylets and Love2d
I'm trying another method - putting a function inside the 'object' such as a room or an item or a room feature description that can return a table of integers. These integers reference fragments of text for the object. This allows to build up a description based on the logic of the function: time of...
- Mon Jun 19, 2023 9:01 pm
- Forum: Libraries and Tools
- Topic: Storylets and Love2d
- Replies: 38
- Views: 26996
Re: Storylets and Love2d
LOL sounds like a lot of my code! I might start out trying to make clean, well structured code...but in the end...anything to get the game finished and bug free. Which means it starts looking like a house of cards propped up on Jenga. I used to agonize over writing 'good' code. Now I just try to ge...
- Fri Jun 16, 2023 5:55 pm
- Forum: General
- Topic: Where are you from?
- Replies: 29
- Views: 21861
Re: Where are you from?
Russia is really part of Asia and not Europe
- Mon Jun 12, 2023 10:02 pm
- Forum: Support and Development
- Topic: Shader implementation in LÖVE and resources to study (+ shockwave and swirl shader attached)
- Replies: 12
- Views: 16283
Re: Shader implementation in LÖVE and resources to study (+ shockwave and swirl shader attached)
I agree. One of Love2D's strong points is how well and cleanly it uses GLSL shaders, with minimal impact. If you're looking for more interesting GLSL shaders, try shadertoy.com too. It's great for live-coding shaders. There are some variable renames you'll need to do, and some uniforms to send in up...
- Wed Jun 07, 2023 10:00 pm
- Forum: General
- Topic: How to run love2D project on localhost?
- Replies: 10
- Views: 6929
Re: How to run love2D project on localhost?
ZeroBrane has interesting feature "live coding" http://notebook.kulchenko.com/zerobrane/live-coding-with-love where with it, you can update variables when game is run, which partially covers need for fine tuning variables (physics, gameplay, etc). You can even edit them with mouse. that's...
- Wed Jun 07, 2023 4:10 pm
- Forum: Libraries and Tools
- Topic: table to lua file
- Replies: 9
- Views: 5364
Re: table to lua file
pretty nice. seems to work for my needs. I wrote something similar but it didn't work with strings all that well. your solution for strings is simple and seems to work alright.