Search found 8 matches

by cip
Tue Feb 27, 2024 9:21 pm
Forum: Games and Creations
Topic: I made a new game with LÖVE, Your Shots Count
Replies: 2
Views: 1793

Re: I made a new game with LÖVE, Your Shots Count

Hi togFox, Thank you for your comment! :) Also, congrats on your game as well, Backyard Gridiron Manager. It seems like a very complex game. So far, what part do you enjoy the most to code: the management part, with coding in the stats and how they affect the players, or is it coding the match that ...
by cip
Sun Feb 25, 2024 8:07 pm
Forum: Games and Creations
Topic: I made a new game with LÖVE, Your Shots Count
Replies: 2
Views: 1793

I made a new game with LÖVE, Your Shots Count

Hi all, I released another game using LÖVE, Your Shots Count . It's a math arcade game, where you defeat enemies with math. Each enemy has a math question above their head, and you eliminate them by shooting at the correct answer, from one of the three that is placed next to them. There are three en...
by cip
Sun Jan 07, 2024 1:50 pm
Forum: Games and Creations
Topic: Just launched Typing Bullets on Steam
Replies: 16
Views: 199285

Re: Just launched Typing Bullets on Steam

hi @soulmata: just checked out your game, Endless Dark, and it looks really cool, and the trailer really conveys the horror atmosphere. congrats on the game and on building a community around it! :) my experience with Steam has been wonderful. it's important to note that it's super helpful and impor...
by cip
Sun Dec 31, 2023 11:34 am
Forum: Games and Creations
Topic: Just launched Typing Bullets on Steam
Replies: 16
Views: 199285

Re: Just launched Typing Bullets on Steam

Hi all, Apologies for the (very) late reply :( I have to get better at replying to posts, and possibly posting more in general...2024 resolution, here I come :) @ivan: as has been already pointed out, this post was about the LÖVE framework and about the game. @GVovkiv: thank you for your comment, an...
by cip
Sun Jul 02, 2023 7:40 pm
Forum: Support and Development
Topic: Shader implementation in LÖVE and resources to study (+ shockwave and swirl shader attached)
Replies: 12
Views: 13994

Re: Shader implementation in LÖVE and resources to study (+ shockwave and swirl shader attached)

Oh wow, I had no idea people were selling shaders for gamemaker on itch.io. I need to get into that! I have a few shader effects that could be re-written for people making platformers and twin-stick shooters. Haha, please do sell them! More shaders in the world is always a good thing :D Here, when ...
by cip
Sat Jul 01, 2023 7:11 pm
Forum: Games and Creations
Topic: Just launched Typing Bullets on Steam
Replies: 16
Views: 199285

Just launched Typing Bullets on Steam

Hi, I just released Typing Bullets on Steam yesterday. Typing Bullets is an arcade typing roguelite game, and I had a lot of fun making the game. You move by typing on the word your are sitting on, and you also have to fight all sorts of enemies (all based on keyboard keys). Each time you step on a ...
by cip
Sat Jul 01, 2023 6:59 pm
Forum: Support and Development
Topic: Shader implementation in LÖVE and resources to study (+ shockwave and swirl shader attached)
Replies: 12
Views: 13994

Re: Shader implementation in LÖVE and resources to study (+ shockwave and swirl shader attached)

I agree. One of Love2D's strong points is how well and cleanly it uses GLSL shaders, with minimal impact. If you're looking for more interesting GLSL shaders, try shadertoy.com too. It's great for live-coding shaders. There are some variable renames you'll need to do, and some uniforms to send in u...
by cip
Wed Jun 07, 2023 7:32 pm
Forum: Support and Development
Topic: Shader implementation in LÖVE and resources to study (+ shockwave and swirl shader attached)
Replies: 12
Views: 13994

Shader implementation in LÖVE and resources to study (+ shockwave and swirl shader attached)

Hello, I am preparing to launch my LÖVE game on Steam, and I wanted to talk about something that I think is overlooked when people are considering LÖVE, which is the subject of shaders. Amongst other things, they apply shading to pixels, so by definition they're cool, but what's also cool is being a...