Search found 31 matches

by MGinshe
Wed Mar 12, 2014 2:37 am
Forum: Libraries and Tools
Topic: Lume & Lurker : Utility functions and auto-hotswapping
Replies: 58
Views: 34768

Re: Lume & Lurker : Utility functions and auto-hotswapping

This threaded version should be called linen. Both "L" and "thread." I AM ON FIRE. :ultrahappy: i hereby nominate you as Community Head Of Commendably Delicate and Expert naming conventions. also, i present to you linen.lua ! the setup is super simple, just drop it in your proje...
by MGinshe
Wed Mar 12, 2014 12:20 am
Forum: Libraries and Tools
Topic: Lume & Lurker : Utility functions and auto-hotswapping
Replies: 58
Views: 34768

Re: Lume & Lurker : Utility functions and auto-hotswapping

Aww, now I can make it. But then again, you are! I'd just go with a plain lua console, personally, but you can do whatever you want, it's your thing. Also, it should probably have a transparent background so you can see the game behind it... Most built-in console libs seem to do it that way. What d...
by MGinshe
Tue Mar 11, 2014 10:17 pm
Forum: Libraries and Tools
Topic: Lume & Lurker : Utility functions and auto-hotswapping
Replies: 58
Views: 34768

Re: Lume & Lurker : Utility functions and auto-hotswapping

Of course, this isn't to say you can't fork a version and add a console yourself, or use lurker as part of a larger debugging package you build. I just want everyone to know that if anyone ever does this, I thought of the perfect name for it: "ladybug." Starts with L and includes the word...
by MGinshe
Sun Mar 09, 2014 3:35 am
Forum: Libraries and Tools
Topic: Lume & Lurker : Utility functions and auto-hotswapping
Replies: 58
Views: 34768

Re: Lume & Lurker : Utility functions and auto-hotswapping

I've been using one (cupid) that does something similar (although I don't know the details, but it handles constructors pretty well), but it doesn't give me an easy way to disable watching for files like this one does, which means that on big projects it starts lagging everything pretty badly. i co...
by MGinshe
Sat Mar 08, 2014 11:12 pm
Forum: Libraries and Tools
Topic: Lume & Lurker : Utility functions and auto-hotswapping
Replies: 58
Views: 34768

Re: Lume & Lurker : Utility functions and auto-hotswapping

just be careful because there might be some conflicts between two error handlers. maybe rxi will add a console to his library at some point :)
by MGinshe
Sat Mar 08, 2014 10:01 pm
Forum: Libraries and Tools
Topic: Lume & Lurker : Utility functions and auto-hotswapping
Replies: 58
Views: 34768

Re: Lume : A Collection of functions geared towards gamedev

I was put off using threads as I was unsure of how well hotswapping might work when we bring threads into the mix, I also wanted to keep thing simple and maintain compatibility with both love 0.8.0 and 0.9.0. You should definitely upload your version, it'd be interesting to take a look -- in additi...
by MGinshe
Fri Mar 07, 2014 1:38 am
Forum: Libraries and Tools
Topic: Lume & Lurker : Utility functions and auto-hotswapping
Replies: 58
Views: 34768

Re: Lume : A Collection of functions geared towards gamedev

this is absolutely awesome. i've used Cupid before (which is really really nice) but it didn't have any functionality to limit how often it checks for modifications - it's also confusing as all hell to read, so i left it :P the hooked/protected functions thing sounds really interesting. i like how y...
by MGinshe
Fri Mar 07, 2014 1:11 am
Forum: Support and Development
Topic: support for __len and other lua 5.2 stuff
Replies: 4
Views: 1444

Re: support for __len and other lua 5.2 stuff

thanks for the links, they were extremely helpful.

i read somewhere that support for __len can be enabled by building LuaJIT with -DLUAJIT_ENABLE_LUA52COMPAT. would this ever be considered for love2d?
by MGinshe
Thu Mar 06, 2014 9:30 am
Forum: Support and Development
Topic: support for __len and other lua 5.2 stuff
Replies: 4
Views: 1444

support for __len and other lua 5.2 stuff

i've noticed a few little discrepancies between pure lua 5.2, and the luajit version that love runs under. namely the __len, __pairs, and __ipairs functions, as well as a few other little bits and pieces. while these functions aren't exactly game-breaking, they would make a nice addition. are there ...
by MGinshe
Sun Feb 23, 2014 10:40 am
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 360952

Re: Löve Frames - A GUI Library

I don't think your state handling is quite proper. Each individual component class should not have to include the state checking code in them. The state machine should decide whether or not to render something or give it input. You also shouldn't be handling overflow with stencils, but with scissor...