Search found 17 matches

by Bondrusiek
Mon May 20, 2024 9:22 am
Forum: Support and Development
Topic: [SOLVED] push.lua and love.graphics.newQuad problem
Replies: 5
Views: 279

Re: push.lua and love.graphics.newQuad problem

You should call love.graphics.setDefaultFilter() before creating any images. It does not retroactively apply to images that have already been created. I would think "nearest" would work fine here and that "linear" is what's causing what you see. (In the images you provided, they...
by Bondrusiek
Sat May 18, 2024 9:48 am
Forum: Support and Development
Topic: [SOLVED] push.lua and love.graphics.newQuad problem
Replies: 5
Views: 279

Re: push.lua and love.graphics.newQuad problem

Thanks for a reply. I used a linear filter love.graphics.setDefaultFilter('linear', 'linear') but bug still exists. Moreover I created a test tiles with 17px x 17px(1px for a gap) then I used spriteSheets = love.graphics.newImage("upgrade_tiles.png") tilesSprite = generateQuads(spriteSheet...
by Bondrusiek
Thu May 16, 2024 4:56 pm
Forum: Support and Development
Topic: [SOLVED] push.lua and love.graphics.newQuad problem
Replies: 5
Views: 279

[SOLVED] push.lua and love.graphics.newQuad problem

Hello everyone! I write this post because I have a problem with push.lua and love.graphics.newQuad. I know that here are many love2d experts and maybe someone can help me. Ok so I've done a app: push = require 'push' virtualWidth = 33 * 16 virtualHeight = 28 * 16 windowWidth = 33 * 16 windowHeight =...
by Bondrusiek
Mon Apr 08, 2024 5:33 pm
Forum: Games and Creations
Topic: Simple LÖVE games
Replies: 12
Views: 73646

Re: Simple LÖVE games

Falling graphical effects

link to the repository in the video description
by Bondrusiek
Fri Apr 05, 2024 2:17 pm
Forum: Support and Development
Topic: [Solved] 2D Array
Replies: 6
Views: 855

Re: 2D Array

Try self:withinCols(5) so the sugar becomes FallingSand.withinCols(self, 5).
It works now. Thank you!
by Bondrusiek
Thu Apr 04, 2024 5:14 pm
Forum: Support and Development
Topic: [Solved] 2D Array
Replies: 6
Views: 855

Re: 2D Array

pgimeno MrFariator Boble68 thank you for your suggestion/tips/help! I also investigate a bit and I found the interesting thing. I would like to point out that I am not an expert in Lua (I am more C++-centric): I printed two values one is self.grid and second is self.nextGrid: print("grid "...
by Bondrusiek
Wed Apr 03, 2024 5:14 pm
Forum: Support and Development
Topic: [Solved] 2D Array
Replies: 6
Views: 855

[Solved] 2D Array

Hi I have no a big experience with Lua. I have a problem with 2d array. I mark by "*" where is a critical points: FallingSand = Object:extend() local WIDTH = 500 local HEIGHT = 300 local m_size = 5 local m_cols local m_rows local m_grid = {} local m_nextGrid = {} local m_clicked = false lo...
by Bondrusiek
Sun Mar 17, 2024 1:01 pm
Forum: Games and Creations
Topic: Simple LÖVE games
Replies: 12
Views: 73646

Re: Simple LÖVE games

Flappy Bird

link to the repository in the video description
by Bondrusiek
Mon Mar 04, 2024 8:32 pm
Forum: Games and Creations
Topic: Simple LÖVE games
Replies: 12
Views: 73646

Re: Simple LÖVE games

Flappy Bird

link to the repository in the video description
by Bondrusiek
Fri Mar 01, 2024 12:25 pm
Forum: Games and Creations
Topic: Simple LÖVE games
Replies: 12
Views: 73646

Re: Simple LÖVE games

Visualization of the FloodFill algorithm using the Love2D framework. The project is based on this example, which is written in pygame. I recommend that you read it and other examples.
Image

Source code: https://github.com/Przemekkkth/love-ink-spill