Search found 19 matches
- Sun Jan 28, 2018 1:31 am
- Forum: Ports
- Topic: LÖVE for the Switch
- Replies: 47
- Views: 226722
Re: LÖVE for the Switch
It may be easier though for game developers to port their games to the aforementioned consoles by porting LÖVE to use Nintendo's SDK, but they will have to do it on their own and won't be able to share that development publicly (much less as open source) Depends on what you mean by share, I'd guess...
- Sat Dec 02, 2017 7:54 am
- Forum: Support and Development
- Topic: Wireframe 1st-person render of a maze
- Replies: 6
- Views: 5112
Re: Wireframe 1st-person render of a maze
Thanks, I've also had LearnOpenGL.com recommended to me for getting up to speed on OpenGL. (I've only covered the fixed-function pipeline until now.)
- Sat Nov 04, 2017 2:44 am
- Forum: Support and Development
- Topic: Wireframe 1st-person render of a maze
- Replies: 6
- Views: 5112
Re: Wireframe 1st-person render of a maze
No, that won't work. Of course that won't work. Shear is a linear transformation.
- Fri Nov 03, 2017 9:03 pm
- Forum: Support and Development
- Topic: Wireframe 1st-person render of a maze
- Replies: 6
- Views: 5112
Re: Wireframe 1st-person render of a maze
After stumbling upon love.graphics.shear, I think I should just draw flat rectangles with holes in the sides, and apply shear transform.
- Fri Nov 03, 2017 7:38 pm
- Forum: Support and Development
- Topic: Wireframe 1st-person render of a maze
- Replies: 6
- Views: 5112
Wireframe 1st-person render of a maze
I'm trying to make a dungeon crawler in the vein of Scarab of Ra , and I'm a bit stuck on the render part of this. I'm aiming for a retro, 1-bit graphics look, with no movement animations, so I think I can pull this off with LÖVE, and not have to go true 3D. https://gitlab.com/aidalgol/rogue-pyramid...
- Sun Mar 27, 2016 11:51 pm
- Forum: Games and Creations
- Topic: Some sort of sailing ship game
- Replies: 3
- Views: 2589
Re: Some sort of sailing ship game
Well I'm definitely keen to see where this goes. Keep at it!
- Wed Jul 23, 2014 9:44 am
- Forum: Support and Development
- Topic: Debian - Build - LuaJIT problem
- Replies: 2
- Views: 1637
Re: Debian - Build - LuaJIT problem
We need more information.
- How did you build love?
- Which version of Debian are you running?
- Do you have luajit installed? If so, how did you install it?
- How are you invoking love?
- Fri Feb 10, 2012 6:28 pm
- Forum: General
- Topic: Timed callback
- Replies: 7
- Views: 2682
Re: Timed callback
[quote="kikito"]I believe cron.lua is the simplest way to do it:
Yeah, that looks like exactly what I want. Thanks!
Yeah, that looks like exactly what I want. Thanks!
- Fri Feb 10, 2012 8:09 am
- Forum: General
- Topic: Timed callback
- Replies: 7
- Views: 2682
Timed callback
Is there a way to say "call this function after n seconds"? And if not, where in the LÖVE code should I start looking to implement this?