Search found 375 matches

by bmelts
Mon Jul 30, 2012 1:50 pm
Forum: Support and Development
Topic: Retina MacBook Pro.... how will Löve be handled?
Replies: 34
Views: 10625

Re: Retina MacBook Pro.... how will Löve be handled?

Yes, I got that part. The point is, I would have to hack SDL even for that. When all that stuff is abstracted away into a library, modifying it becomes increasingly non-trivial.
by bmelts
Sun Jul 29, 2012 5:33 pm
Forum: Support and Development
Topic: Retina MacBook Pro.... how will Löve be handled?
Replies: 34
Views: 10625

Re: Retina MacBook Pro.... how will Löve be handled?

It'd be nice if I could just follow Apple's guidelines for Retinization(?). Unfortunately, SDL handles all our windowing, and hacking SDL to work with retina displays just missed the cutoff on my "Top 10 Fun and Exciting Programming Projects" list. But seriously. This is a non-trivial endeavor, than...
by bmelts
Thu Jul 19, 2012 3:40 am
Forum: Support and Development
Topic: Retina MacBook Pro.... how will Löve be handled?
Replies: 34
Views: 10625

Re: Retina MacBook Pro.... how will Löve be handled?

Well, that's interesting. How does it handle fullscreen mode?

Working with this to support hi-res images and such should be... "fun".
by bmelts
Fri Jun 22, 2012 8:13 am
Forum: Support and Development
Topic: Retina MacBook Pro.... how will Löve be handled?
Replies: 34
Views: 10625

Re: Retina MacBook Pro.... how will Löve be handled?

Tragically, I lack a retina MBP to test anything with, but by all indications, the full pixel dimensions are reported to games, even in windowed mode. That means, of course, that games with set windowed dimensions will look half the size they might be expected to. I haven't figured out how I want to...
by bmelts
Sun Apr 08, 2012 7:51 pm
Forum: General
Topic: LÖVE 0.8.0 Released
Replies: 86
Views: 105192

LÖVE 0.8.0 Released

The Easter Bunny has come and gone, but it's April 8th, so we've got an extra present for you: LÖVE 0.8.0 Get it at the bottom of this post! It's been almost a year since the last version, and a super-exciting almost-year at that. LÖVE's gotten more and more exposure - it's being used in actual clas...
by bmelts
Thu Mar 01, 2012 1:18 am
Forum: Support and Development
Topic: project for osx-frameworks available?
Replies: 2
Views: 1480

Re: project for osx-frameworks available?

Hey, good luck with that! I never finished mine. Making LÖVE on iOS has the larger issue that you can't really use any LGPL-licensed libraries, of which there are two we use - DevIL and mpg123. (Technically, the version of SDL we use is as well, but the iOS version is zlib-licensed.) When I was work...
by bmelts
Fri Jan 27, 2012 11:14 am
Forum: Support and Development
Topic: Colorizing an image?
Replies: 25
Views: 8556

Re: Colorizing an image?

http://www.simpelfilter.de/en/basics/mixmods.html http://blog.deepskycolors.com/archivo/2010/04/21/formulas-for-Photoshop-blending-modes.html http://photoblogstop.com/photoshop/photoshop-blend-modes-explained While these are all interesting, they're also all blend modes , which we already have some...
by bmelts
Fri Jan 27, 2012 2:05 am
Forum: Support and Development
Topic: Colorizing an image?
Replies: 25
Views: 8556

Re: Colorizing an image?

Jasoco wrote:
coffee wrote:
Jasoco wrote:Oh joyous day!
Didn't you noticed the photoshop fingerprint? ;)
Oh shitty day then. Don't get my hopes up. This should be built-in.
coffee's trolling. It is built in. You can check the commit yourself.
by bmelts
Thu Jan 26, 2012 7:41 pm
Forum: Support and Development
Topic: Colorizing an image?
Replies: 25
Views: 8556

Re: Colorizing an image?

Coming soon to an 0.8.0 near you.
Image
by bmelts
Thu Oct 27, 2011 6:42 am
Forum: General
Topic: Will there be a iPad version LÖVE?
Replies: 23
Views: 6981

Re: Will there be a iPad version LÖVE?

Codify looks pretty awesome, but it suffers from a few major limitations - for example, no sharing or exporting your code, due to Apple's restrictions. You can write cool stuff, I'm sure, but it's basically constrained to your particular iPad. That said, it's an awesome project and I hope to see mor...