Search found 1459 matches
- Wed Feb 10, 2016 4:54 pm
- Forum: General
- Topic: Using Love for an application which isn't a game
- Replies: 25
- Views: 11581
Re: Using Love for an application which isn't a game
The main problem, as I see it, is performance. Löve is designed for games. That means that it will take as much resources as it can, to stay fast and responsive. On mobile devices, using this for normal apps will lead to excessive battery drain and an inferior multitasking experience. How could it ...
- Wed Feb 10, 2016 9:11 am
- Forum: General
- Topic: Using Love for an application which isn't a game
- Replies: 25
- Views: 11581
Re: Using Love for an application which isn't a game
The main problem, as I see it, is performance. Löve is designed for games. That means that it will take as much resources as it can, to stay fast and responsive. On mobile devices, using this for normal apps will lead to excessive battery drain and an inferior multitasking experience.
- Mon Feb 08, 2016 4:51 pm
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 224
- Views: 559939
Re: Love.js - A Direct Emscripten Port
Does not work on IE on WP8.1, but that's sort of expected :P I'll try it on Edge once I upgrade to Windows 10. Yeah.... :/ Internet Explorer is, well, it's something. It's not as bad as its reputation, lots of complex Javascript and WebGL stuff work in it actually. It'll be interesting to see how m...
- Sun Feb 07, 2016 8:21 am
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 224
- Views: 559939
Re: Love.js - A Direct Emscripten Port
Does not work on IE on WP8.1, but that's sort of expected I'll try it on Edge once I upgrade to Windows 10.
- Sat Feb 06, 2016 10:58 am
- Forum: General
- Topic: Issues launching love 0.10.0 (evolved)
- Replies: 8
- Views: 4598
Re: getting screen dimensions without changing game size
If you want to force a specific aspect ratio, find the screen's aspect ratio, and draw black bars (or better, fill them with some nice artwork) around your actual gameplay. To get an idea of what that can look like, check out how games on Rare Replay looks, or playing a Nintendo DS game on a 3DS. I'...
- Thu Jan 28, 2016 6:49 pm
- Forum: General
- Topic: Making a game for multiple resolutions
- Replies: 14
- Views: 10675
Re: Making a game for multiple resolutions
When working with 2D art, there's really no general solution to this problem. It depends on the type of game, and your art. For my old game, Hat Cat, it naturally supports zooming and panning, so just letting the windows become bigger worked just fine. For other games, hardcoding it for a handful of...
- Fri Jan 22, 2016 11:20 am
- Forum: Support and Development
- Topic: GLSL Syntax
- Replies: 6
- Views: 2614
Re: GLSL Syntax
Changing "float" to "number" and "sampler2D" to "Image" probably makes it easier for Löve developers who are used to Lua's and Löve's naming conventions. They are also, quite frankly, much more intuitive names. Keeping the old names available as well makes sen...
- Tue Jan 19, 2016 7:10 pm
- Forum: General
- Topic: Love on raspberry pi 2?
- Replies: 2
- Views: 1128
Re: Love on raspberry pi 2?
Once I update LöveFTW to the Windows 10 UWP, LöveFTW should work on Windows 10 IoT Core, which runs on some Raspberry Pi units (don't remember which one/s).
But you're probably going to be running some Linux, right?
But you're probably going to be running some Linux, right?
- Tue Jan 12, 2016 4:15 pm
- Forum: Ports
- Topic: LöveFTW - preview release
- Replies: 81
- Views: 205769
Re: LöveFTW - preview release
I did have to find special versions of some libraries (because the main branches don't/didn't have Metro support out of the box), and that will probably be necessary for Windows 10's UWP as well. Which libraries in particular? LÖVE 0.10.0 has fewer library dependencies than 0.9.2 did. Like... Almos...
- Mon Jan 11, 2016 9:07 pm
- Forum: Ports
- Topic: LöveFTW - preview release
- Replies: 81
- Views: 205769
Re: LöveFTW - preview release
What kind of changes are necessary? With mobile support in love and universal windows app support in sdl2, is there much left? Even though I'm not sure any of the devs want to explicitly support "FTW" as a target, I wouldn't be opposed to merging changes in. As far as I researched, it see...