Search found 1459 matches
- Sun Jan 10, 2016 9:52 pm
- Forum: Ports
- Topic: LöveFTW - preview release
- Replies: 81
- Views: 205762
Re: LöveFTW - preview release
WinRT support in standard SDL has been there for quite a while. That's what LöveFTW uses now, in fact. Considering how messy the current LöveFTW project is, and that both Windows 10 (which a much improved and truly universal UWP) and Löve 0.10.0 (with improved mobile support built-in) have been rele...
- Sat Dec 26, 2015 4:46 pm
- Forum: Ports
- Topic: Motor2D - Löve2D for the Web with Emscripten
- Replies: 20
- Views: 25830
Re: Motor2D - Löve2D for the Web with Emscripten
Can anyone tell me what touch device (mobile/tablet) support is like? I created a demo to test-drive touch , but it seems sporadic at best. It seems to register one or two click at best when lucky, then no response. Just wondering, is all. Thanks :) I tested this on my Lumia 920 running WP8.1. I on...
- Wed Dec 16, 2015 8:36 pm
- Forum: General
- Topic: LÖVE Executor - make .exes from .loves with a simple web app
- Replies: 18
- Views: 14533
Re: LÖVE Executor - make .exes from .loves with a simple web
How is this implemented? I'm especially interested in how the icons are applied. When I've fixed icons for my .exe games, Windows has always complained about it being "unsafe" (presumably because I just used Resource Hacker).
- Sun Nov 29, 2015 9:42 am
- Forum: Support and Development
- Topic: SpriteBatch with a z cord
- Replies: 4
- Views: 3092
Re: SpriteBatch with a z cord
It sounds to me like spritebatches might not be the right tool for the job. The code will probably get quite messy, and the performance improvements won't be that large if objects change z values often.
- Sat Nov 28, 2015 6:57 pm
- Forum: General
- Topic: Which game would you remake?
- Replies: 10
- Views: 5693
Re: Which game would you remake?
I've been feeling inspired by this game lately, so if I was going to remake something, it would probably be that. Man, I have SO many sweet memories of that game. You know what sucks, though? Thats the 3DS Virtual Console release of this didn't include the phenomenal Super Gameboy color palette. Su...
- Mon Oct 19, 2015 6:00 pm
- Forum: General
- Topic: Binary File to String of 0s and 1s
- Replies: 9
- Views: 4594
Re: Binary File to String of 0s and 1s
a quick little optimization would be: local math.pow = math_pow and then call the math_pow Dude you have it backwards that would not work. local pow = math.pow that will work. :) Oh yeah sorry my brain switched off for a second xD Technically, the original one will be faster. The first time you try...
Re: LÖVE UDK
I intend to make code completion adaptive and with support for libraries as well. I don't think live-debugging will be something I can do, unless I sneak some code in before the scripts are forwarded to LÖVE and remove it after execution. EDIT: Just looked at ZeroBane, and by the looks of it, it ha...
Re: LÖVE UDK
If your code completion becomes better than ZeroBrane (and that's not a very ambitious goal) then I'll switch, and you support live debugging, I'll switch.
- Mon Oct 12, 2015 10:45 am
- Forum: Support and Development
- Topic: Any events that don't need window focus?
- Replies: 3
- Views: 2199
Re: Any events that don't need window focus?
I think it's deliberate that input (keyboard, mouse, etc) shouldn't affect a window that's not in focus. love.update still runs, but you can't (and shouldn't) be able to access any input.
If you need that, it sounds like you're choosing the wrong tool for the job.
If you need that, it sounds like you're choosing the wrong tool for the job.
- Mon Oct 12, 2015 10:40 am
- Forum: General
- Topic: How to stop pixel art from becoming blurred?
- Replies: 7
- Views: 7462
Re: How to stop pixel art from becoming blurred?
Make sure to put it in line 1 since images loaded before that function will still have the "linear" filter. I think the optimal place would be near the top of love.load (rather than at the top of the file), for readability and consistency. I'm not sure what happens if you run that before ...