Search found 11 matches

by iamwil
Tue Oct 18, 2011 7:53 am
Forum: Games and Creations
Topic: Plazma Being
Replies: 121
Views: 26291

Re: Plazma Being (so far)

Seems neat, esp if it offers new modes of thinking for the player. Where did you get all the graphics?
by iamwil
Tue Oct 18, 2011 7:45 am
Forum: Games and Creations
Topic: Dye
Replies: 24
Views: 6057

Re: Dye

Neat game! I've played these flood games before, and while they're not my fav, I appreciate that you've polished yours. I wonder if it would be interesting if you could play against an AI, and race to see how much territory you can get?
by iamwil
Thu Oct 13, 2011 11:04 pm
Forum: Libraries and Tools
Topic: HamsterCupid: A toy component based entity system
Replies: 6
Views: 3336

Re: HamsterCupid: A toy component based entity system

Hey there, thanks for the feedback. I'll defn take your suggestions into account as I'm refining it. :) Thanks.

Wil
by iamwil
Wed Oct 12, 2011 6:33 pm
Forum: Libraries and Tools
Topic: HamsterCupid: A toy component based entity system
Replies: 6
Views: 3336

Re: HamsterCupid: A toy component based entity system

Here's a demo video showing hamstercupid with an entity that has both a body and a head, animated while in different states. YlIBPQm9LIQ The current DSL to declare this entity from a spritesheet is: local person = Entity:new("person", V:new(x, y)) person.view:film("resources/dodgeball/wildlynx.gif",...
by iamwil
Wed Oct 12, 2011 1:45 am
Forum: General
Topic: Record video of your game
Replies: 5
Views: 1362

Re: Record video of your game

Thanks for the replies. I'm on a mac, and FYI for anyone else, I discovered that Quicktime player actually allows you to record a screencast quite easily. It's under File -> New Screen Recording
by iamwil
Tue Oct 11, 2011 7:06 pm
Forum: General
Topic: Record video of your game
Replies: 5
Views: 1362

Record video of your game

What do you guys use to record a video of your game in order to post it to Youtube to demo it to others and post it to the Love forums?
by iamwil
Tue Oct 11, 2011 6:53 pm
Forum: Libraries and Tools
Topic: HamsterCupid: A toy component based entity system
Replies: 6
Views: 3336

Re: HamsterCupid: A toy component based entity system

I've added animations to HamsterCupid! Now, you can specify which animation the entity should be playing based on its state. This is done with a crude DSL. An entity has a film with a spritesheet, with different animations named by the state, and each animation has many frames. So as an example, we ...
by iamwil
Fri Oct 07, 2011 9:47 pm
Forum: Libraries and Tools
Topic: HamsterCupid: A toy component based entity system
Replies: 6
Views: 3336

Re: HamsterCupid: A toy component based entity system

I've updated hamstercupid to fix some of the motion bugs that I found. The entities can be composed like the following: magician = Entity:new("magician", V:new(400, 200)) magician.view:setImage("resources/rpg/magician.front.gif") shield = Entity:new("shield", V:new(15, 10)) shield.view:setImage("res...
by iamwil
Tue Oct 04, 2011 5:32 pm
Forum: Libraries and Tools
Topic: HamsterCupid: A toy component based entity system
Replies: 6
Views: 3336

HamsterCupid: A toy component based entity system

Hi all, It's been a long while since I touched Lua or Love, so this is my first project since then. I wrote a toy component based entity system. It's not done yet, but I figured I should just throw it out in the wild, in an attempt to get early feedback. Right now, there are just three components to...
by iamwil
Fri Sep 23, 2011 6:15 am
Forum: nLÖVE
Topic: What is a spritebatch?
Replies: 3
Views: 13017

Re: What is a spritebatch?

Ahh, thanks for the explanation. I didn't know it was related to Tile scrolling as well.

Wil