Search found 56 matches

by TheMeq
Thu Oct 29, 2015 4:52 pm
Forum: Libraries and Tools
Topic: MD5 Implementation
Replies: 14
Views: 6894

Re: MD5 Implementation

didn't realise it was there...

/thread

please delete

/forum.quit()
by TheMeq
Thu Oct 29, 2015 2:51 pm
Forum: Libraries and Tools
Topic: MD5 Implementation
Replies: 14
Views: 6894

MD5 Implementation

Hi All, thought I would share this. It's not by me, it's by Enrique García Cota, Adam Baldwin, hanzao and Equi 4 Software, purely implemented in Lua.

Code: Select all

md5 = require("md5")

Code: Select all

response = md5.sumhexa("hello")
response = 5d41402abc4b2a76b9719d911017c592
md5.lua
(10.42 KiB) Downloaded 265 times
Enjoy :D
by TheMeq
Thu Oct 29, 2015 11:14 am
Forum: General
Topic: Additional Forums
Replies: 1
Views: 941

Additional Forums

Just a suggestion, but could the forums be expanded a little bit? I'm thinking a few more forums? Introductions Forum Library Help (Possibly sub-forums for popular libraries) Game Releases Code Snip Area (For those little bits of code that make a lot of difference) What I'm Working On (or WIP sectio...
by TheMeq
Thu Oct 29, 2015 11:09 am
Forum: Support and Development
Topic: [SOLVED] Get Output from Webpage
Replies: 5
Views: 2834

Re: Get Output from Webpage

Got what I needed with the following, just incase anyone else wants it. Please note, it is blocking, my next step is to figure out how to make it non-blocking, but for the game I'm developing, it's not too much of an issue. :D http = require("socket.http") ltn12 = require("ltn12"...
by TheMeq
Wed Oct 28, 2015 4:04 pm
Forum: Games and Creations
Topic: Spellrazor (Free strategy-sh'mup-hacking) 0.9.10 is out
Replies: 74
Views: 50600

Re: Spellrazor [Demo] 0.3.0 - Rogue-lite meets Defender/Berz

Game looks very polished, gonna give this a whirl when I get home :D
by TheMeq
Wed Oct 28, 2015 1:31 pm
Forum: Support and Development
Topic: [SOLVED] Get Output from Webpage
Replies: 5
Views: 2834

[SOLVED] Get Output from Webpage

Hi all, I'm trying to use the tutorial on the wiki for lure to get output from a webpage, but it looks like the wiki page is outdated, and there doesn't appear to be any up to date tutorials or documentation for the later versions of lure (like the one from the github). I essentially just need to re...
by TheMeq
Wed Oct 28, 2015 10:36 am
Forum: Libraries and Tools
Topic: Color Codes
Replies: 4
Views: 9150

Re: Color Codes

Just to expand, I use this, which is the xkcd color system: color.lua color = {} color.cloudy-blue = {172,194,217} color.dark-pastel-green = {86,174,87} color.dust = {178,153,110} color.electric-lime = {168,255,4} color.fresh-green = {105,216,79} color.light-eggplant = {137,69,133} color.nasty-green...
by TheMeq
Sat Oct 17, 2015 5:53 pm
Forum: Libraries and Tools
Topic: [LOVEly Tiles] Tile Map Loader/Renderer (Updated 2013/6/18)
Replies: 14
Views: 15834

Re: [LOVEly Tiles] Tile Map Loader/Renderer (Updated 2013/6/

Sorry, didn't realise the date, my apologies.
by TheMeq
Sat Oct 17, 2015 4:27 pm
Forum: Support and Development
Topic: Loading Tiled Lua Maps
Replies: 2
Views: 3033

Loading Tiled Lua Maps

Hi all, I have a new problem :P I am exporting maps from tiled in the lua format with no compression or anything like that. I've create a loader (well, I thought I had) which reads the data from the file as needed and opens it up, but when I launch, it just goes to a black screen after the splashes,...
by TheMeq
Sat Oct 17, 2015 2:32 pm
Forum: Libraries and Tools
Topic: [LOVEly Tiles] Tile Map Loader/Renderer (Updated 2013/6/18)
Replies: 14
Views: 15834

Re: [LOVEly Tiles] Tile Map Loader/Renderer (Updated 2013/6/

Error with love file. scrolling_example.lua:17: attempt to call field 'drawq' (a nil value)

Image