didn't realise it was there...
/thread
please delete
/forum.quit()
Search found 56 matches
- Thu Oct 29, 2015 4:52 pm
- Forum: Libraries and Tools
- Topic: MD5 Implementation
- Replies: 14
- Views: 6894
- Thu Oct 29, 2015 2:51 pm
- Forum: Libraries and Tools
- Topic: MD5 Implementation
- Replies: 14
- Views: 6894
MD5 Implementation
Hi All, thought I would share this. It's not by me, it's by Enrique García Cota, Adam Baldwin, hanzao and Equi 4 Software, purely implemented in Lua.
Enjoy ![Very Happy :D](./images/smilies/ms-glad.png)
Code: Select all
md5 = require("md5")
Code: Select all
response = md5.sumhexa("hello")
response = 5d41402abc4b2a76b9719d911017c592
![Very Happy :D](./images/smilies/ms-glad.png)
- Thu Oct 29, 2015 11:14 am
- Forum: General
- Topic: Additional Forums
- Replies: 1
- Views: 941
Additional Forums
Just a suggestion, but could the forums be expanded a little bit? I'm thinking a few more forums? Introductions Forum Library Help (Possibly sub-forums for popular libraries) Game Releases Code Snip Area (For those little bits of code that make a lot of difference) What I'm Working On (or WIP sectio...
- Thu Oct 29, 2015 11:09 am
- Forum: Support and Development
- Topic: [SOLVED] Get Output from Webpage
- Replies: 5
- Views: 2834
Re: Get Output from Webpage
Got what I needed with the following, just incase anyone else wants it. Please note, it is blocking, my next step is to figure out how to make it non-blocking, but for the game I'm developing, it's not too much of an issue. :D http = require("socket.http") ltn12 = require("ltn12"...
- Wed Oct 28, 2015 4:04 pm
- Forum: Games and Creations
- Topic: Spellrazor (Free strategy-sh'mup-hacking) 0.9.10 is out
- Replies: 74
- Views: 50600
Re: Spellrazor [Demo] 0.3.0 - Rogue-lite meets Defender/Berz
Game looks very polished, gonna give this a whirl when I get home ![Very Happy :D](./images/smilies/ms-glad.png)
![Very Happy :D](./images/smilies/ms-glad.png)
- Wed Oct 28, 2015 1:31 pm
- Forum: Support and Development
- Topic: [SOLVED] Get Output from Webpage
- Replies: 5
- Views: 2834
[SOLVED] Get Output from Webpage
Hi all, I'm trying to use the tutorial on the wiki for lure to get output from a webpage, but it looks like the wiki page is outdated, and there doesn't appear to be any up to date tutorials or documentation for the later versions of lure (like the one from the github). I essentially just need to re...
- Wed Oct 28, 2015 10:36 am
- Forum: Libraries and Tools
- Topic: Color Codes
- Replies: 4
- Views: 9150
Re: Color Codes
Just to expand, I use this, which is the xkcd color system: color.lua color = {} color.cloudy-blue = {172,194,217} color.dark-pastel-green = {86,174,87} color.dust = {178,153,110} color.electric-lime = {168,255,4} color.fresh-green = {105,216,79} color.light-eggplant = {137,69,133} color.nasty-green...
- Sat Oct 17, 2015 5:53 pm
- Forum: Libraries and Tools
- Topic: [LOVEly Tiles] Tile Map Loader/Renderer (Updated 2013/6/18)
- Replies: 14
- Views: 15834
Re: [LOVEly Tiles] Tile Map Loader/Renderer (Updated 2013/6/
Sorry, didn't realise the date, my apologies.
- Sat Oct 17, 2015 4:27 pm
- Forum: Support and Development
- Topic: Loading Tiled Lua Maps
- Replies: 2
- Views: 3033
Loading Tiled Lua Maps
Hi all, I have a new problem :P I am exporting maps from tiled in the lua format with no compression or anything like that. I've create a loader (well, I thought I had) which reads the data from the file as needed and opens it up, but when I launch, it just goes to a black screen after the splashes,...
- Sat Oct 17, 2015 2:32 pm
- Forum: Libraries and Tools
- Topic: [LOVEly Tiles] Tile Map Loader/Renderer (Updated 2013/6/18)
- Replies: 14
- Views: 15834
Re: [LOVEly Tiles] Tile Map Loader/Renderer (Updated 2013/6/
Error with love file. scrolling_example.lua:17: attempt to call field 'drawq' (a nil value)
![Image](https://i.gyazo.com/17a97536defcb947ab03ab1102a5f8f7.png)
![Image](https://i.gyazo.com/17a97536defcb947ab03ab1102a5f8f7.png)