Search found 56 matches

by TheMeq
Fri Oct 16, 2015 4:43 pm
Forum: General
Topic: LÖVE on Discord - Real-time text & voice chat group
Replies: 22
Views: 14756

Re: LÖVE on Skype

if you guys want a place to hang out, feel free to use my TeamSpeak server.

ts.themeq.xyz:10257

You can download teamspeak for free from here: https://www.teamspeak.com/downloads
by TheMeq
Fri Oct 16, 2015 9:25 am
Forum: Libraries and Tools
Topic: Noobhub - opensource multiplayer library for LÖVE
Replies: 29
Views: 26710

Re: Noobhub - opensource multiplayer library for LÖVE

You could send additional data. The only issue is, it would still need to broadcast to everyone who is connected. The client would then have to tell if the message was them. Example: Server broadcasts this data "USER-B:This is a message for user b" Client A: Received Message, does it start...
by TheMeq
Thu Oct 15, 2015 9:20 am
Forum: Support and Development
Topic: Semi-transparent image collision
Replies: 4
Views: 2616

Re: Semi-transparent image collision

Welcome to the forums :D

Try bump.lua. I've also recently just added collision to my game and the library is really easy and simple to use.

Check here: viewtopic.php?t=78086&p=170208
by TheMeq
Wed Oct 14, 2015 11:28 am
Forum: General
Topic: LÖVE UDK
Replies: 5
Views: 2626

Re: LÖVE UDK

I intend to make code completion adaptive and with support for libraries as well. I don't think live-debugging will be something I can do, unless I sneak some code in before the scripts are forwarded to LÖVE and remove it after execution. EDIT: Just looked at ZeroBane, and by the looks of it, it has...
by TheMeq
Wed Oct 14, 2015 10:09 am
Forum: General
Topic: LÖVE UDK
Replies: 5
Views: 2626

LÖVE UDK

Hello all, i'm currently developing a UDK (Unnofficial Development Kit) for LÖVE. I plan to implement the usual stuff, like code editing ect; but also automatic library installation and packaging and launching and all that other jazz, is there any interest in a project like this? I have read about t...
by TheMeq
Wed Oct 14, 2015 6:37 am
Forum: Support and Development
Topic: Realistic space flight
Replies: 11
Views: 4542

Re: Realistic space flight

I've noticed an issue with the velocity code, if the ship stays on course in a certain direction, the velocity values still increase until the ship is going at a 45 degree angle, have I done something else wrong?
by TheMeq
Tue Oct 13, 2015 9:12 pm
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 126392

Re: [library] bump.lua v3.1.4 - Collision Detection

mm. As I imagined, you are quite confused :nyu: The main problem is that you are creating all the tiles every time you draw. That is not necessary. Create them once at the beginning - for example inside game:enter. On the draw, just draw. Don't create anything. Edit: Also, just to clarify: bump is ...
by TheMeq
Tue Oct 13, 2015 6:39 pm
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 126392

Re: [library] bump.lua v3.1.4 - Collision Detection

Hi all, managed to get it working, I don't know if I'm doing something wrong though, as there is a huge performance issue when my player collides with one of the wall objects. If I walk across the floor, I get 58-60 FPS, but if I hit a wall, that drops to 24-30 FPS, and if I hit a corner, 6-9 FPS. M...
by TheMeq
Tue Oct 13, 2015 2:46 pm
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 126392

Re: [library] bump.lua v3.1.4 - Collision Detection

I got this error, bump.lua:600: Item Image added to the world twice. I know what this error means, but, my borders are all the same image, so how do I get around this? Here is my tilemap code: Do I have to create an image for each individual box? for my = 0 ,22 do for mx = 0 , 39 do v = mapdata[my+1...
by TheMeq
Sat Oct 10, 2015 10:32 am
Forum: Support and Development
Topic: Realistic space flight
Replies: 11
Views: 4542

Re: Realistic space flight

Yus! Perfect!

Thank you so much!

One last thing, how can I make the ship start to slow down if it is not moving forward or backwards to a complete stop? I've tried changing the value of accelerate, but it still keeps moving. I think it needs a breaking force as well.