Search found 28 matches

by qrux
Sun Nov 13, 2011 10:01 pm
Forum: Support and Development
Topic: Pixel font
Replies: 19
Views: 8494

Re: Pixel font

Taehl wrote:Aren't TTF fonts supposed to state how they should be rendered, antialiased, etc.? Maybe something is wrong with the font itself?
No, i don't think so as i have tested with multiple TTF fonts and they all give the same result.
by qrux
Sun Nov 13, 2011 8:44 pm
Forum: Support and Development
Topic: Pixel font
Replies: 19
Views: 8494

Pixel font

Hi, i have a question about pixel fonts. Right now my pixel font is a .ttf file and is loaded simply with love.graphics.newFont and then initialized with love.graphics.setFont. However, it looks very bad and not very "pixely", i think this is because of LÖVE's anti-aliasing, am i right? Ho...
by qrux
Tue Nov 08, 2011 10:14 pm
Forum: Support and Development
Topic: Tile collision problem
Replies: 1
Views: 897

Tile collision problem

Hello, for some reason my collision detection won't work very well. I followed the steps in this thread: http://love2d.org/forums/viewtopic.php?f=4&t=2096 It does stop my player, but not when bumping into tiles but instead at random (probably not-so-random) places. Would anyone be kind enough to...
by qrux
Tue Nov 08, 2011 9:13 pm
Forum: Support and Development
Topic: jumping tutorial?
Replies: 133
Views: 31067

Re: jumping tutorial?

Ah, okay. Thanks for those steps you've written anyway, they really helped me starting with LÖVE so i'm thankful for that :)
by qrux
Mon Nov 07, 2011 11:05 pm
Forum: Support and Development
Topic: jumping tutorial?
Replies: 133
Views: 31067

Re: jumping tutorial?

I actually started doing that . But never finished. :( It was ... too time consuming and difficult! More than programming, at least for me. I might continue it in the future, but I can provide no dates. Sorry. Do you think you can just write the final 2 steps from this "tutorial"? That wo...
by qrux
Sat Nov 05, 2011 4:01 pm
Forum: Support and Development
Topic: Problem with map (tiles)
Replies: 4
Views: 1650

Re: Problem with map (tiles)

Ah, i see. Thank you for your help!
by qrux
Sat Nov 05, 2011 1:02 am
Forum: Support and Development
Topic: Problem with map (tiles)
Replies: 4
Views: 1650

Problem with map (tiles)

Hello, i recently started learning LÖVE and is experimenting with tile maps right now. For some reason the map starts 1 block down and 1 block to the right of the window (see attached pic). Otherwise it works just fine, i believe. Here's my main.lua (my only file): function love.load() love.graphics...
by qrux
Fri Nov 04, 2011 11:57 pm
Forum: Support and Development
Topic: jumping tutorial?
Replies: 133
Views: 31067

Re: jumping tutorial?

Hello kikito and all the others, i have found this thread more useful than any other tutorial online, so i wonder if you have thought about writing the last parts of the "guide" and then publish it (maybe here on the forum)? It's great because you actually learn something as opposed to ot...