Search found 6382 matches
- Wed Apr 01, 2009 1:30 pm
- Forum: Support and Development
- Topic: Tutorial 3 is ok?
- Replies: 5
- Views: 5497
Re: Tutorial 3 is ok?
What was your final source code? It worked for me. And welcome to the Löve Club, by the way .
- Wed Apr 01, 2009 12:59 pm
- Forum: Games and Creations
- Topic: LovelyBigPlanet
- Replies: 114
- Views: 58606
Re: LovelyBigPlanet
Sorry for my absence ; my github account name is gvx
- Tue Mar 31, 2009 2:18 pm
- Forum: Games and Creations
- Topic: LovelyBigPlanet
- Replies: 114
- Views: 58606
Re: LovelyBigPlanet
Sounds cool. I think I can work on Physics and do some Beta-testing, or basically anything except for artwork.
- Tue Mar 31, 2009 2:10 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1066414
Re: Avatars: OBEY!
Wow, "OBEY" in morse! I wish I'd thought of that...
- Mon Mar 30, 2009 3:21 pm
- Forum: General
- Topic: Do stuff on end touch
- Replies: 8
- Views: 7381
Re: Do stuff on end touch
The first way I'd think of would be:
How intersect(a, b) would be implemented depends on the rest of your game.
Code: Select all
function onsensor()
--do stuff
end
sensorhit = true
function update(dt)
if not intersect(sensor, otherthing) and sensorhit then
onsensor()
sensorhit = false
end
end
- Mon Mar 30, 2009 6:11 am
- Forum: Support and Development
- Topic: Which .lua Editor do you use?
- Replies: 33
- Views: 24050
Re: Which .lua Editor do you use?
No, masochists use Emacs. Snob masochists use Vim.Sslaxx wrote:I thought that being a snob was using Emacs.Alex wrote:Vim. I am a snob.
- Mon Mar 30, 2009 6:08 am
- Forum: Games and Creations
- Topic: Rockwell, Papyrus, Skia
- Replies: 13
- Views: 11427
Re: Rockwell, Papyrus, Skia
It's pretty hard, but letter spacing differs slightly with the sans-serif fonts . Now, I only lose if I click on the one that would be the loser.qubodup wrote:My brain explodes at the attempt to see the difference between two sans-serif fonts O_o
- Sun Mar 29, 2009 8:43 am
- Forum: Games and Creations
- Topic: A Platformer With Love!
- Replies: 76
- Views: 40594
Re: A Platformer With Love!
wow...this is amazing... Thanks! Edit: Nevermind, I read the poem. I'll post it here, to make things clear: This work 'as-is' I provide. No warranty, express or implied. I’ve done my best, to debug and test. Liability for damages denied. Permission is granted hereby, to copy, share, and modify. Use...
- Sun Mar 29, 2009 8:32 am
- Forum: Support and Development
- Topic: Geometry/physics problem
- Replies: 5
- Views: 2194
Re: Geometry/physics problem
Thanks for the calculations. I tested it, and it's very close to circular orbit. Too bad we still don't know *why* that is. Now I really want to find out. Unfortunately, I have to study. In fact, by writing this post I am wasting time better spent on studying
- Sat Mar 28, 2009 7:17 pm
- Forum: Games and Creations
- Topic: A Platformer With Love!
- Replies: 76
- Views: 40594
Re: A Platformer With Love!
And now: version 2! A lot bigger than the previous, mostly because of the font I included. New features and thingums: Gosts of player, stars and bad guys are now transparent. A menu for reset/exit (press escape). Walls. New screens 'n' all. (No more flying off screen horizontally!) Expanded level. T...