Search found 6382 matches
- Sat Mar 28, 2009 7:06 pm
- Forum: Support and Development
- Topic: Can't require() module?
- Replies: 6
- Views: 7125
Re: Can't require() module?
If you put the following in a Registry file, it should create a "Love this" menu item for folders in Windows Explorer. Windows Registry Editor Version 5.00 [HKEY_CLASSES_ROOT\Folder\shell\love] @="&Love this" [HKEY_CLASSES_ROOT\Folder\shell\love\command] @="\"C:\\Pr...
- Sat Mar 28, 2009 3:46 pm
- Forum: Games and Creations
- Topic: A Platformer With Love!
- Replies: 76
- Views: 40599
Re: A Platformer With Love!
For those that are curious: Jumping in this game is done by checking if the vertical velocity is exactly 0. This provides a simple solution provided there are no sloping surfaces that should be jumped from. The game does not use the physics engine but instead its own collision checking, which expla...
- Fri Mar 27, 2009 4:41 pm
- Forum: Support and Development
- Topic: Which .lua Editor do you use?
- Replies: 33
- Views: 24052
Re: Which .lua Editor do you use?
On Windows, I use SciTE (plus the theme that comes with the Lua install.)
- Fri Mar 27, 2009 3:45 pm
- Forum: Libraries and Tools
- Topic: Lovely Public Community License (LPCL)
- Replies: 45
- Views: 21713
Re: Lovely Public Community License (LPCL)
Well, if you do double-post that way, the post contain the same message, so that shouldn't be a problem either. Not really, it's just that the original file is ambiguous on that point. But that would be only be a problem for machines, which get stuck in an infinite loop, trying to determine which p...
- Fri Mar 27, 2009 3:42 pm
- Forum: Games and Creations
- Topic: A Platformer With Love!
- Replies: 76
- Views: 40599
Re: A Platformer With Love!
I was busy with my post and my fix when you posted yours (and as to why the file size differs: I included some comments).bartbes wrote:You mean.. I did that for nothing? (I see a different file size, so in your post you're not using my fix)Robin wrote:Edit: already fixed.
- Fri Mar 27, 2009 3:31 pm
- Forum: Libraries and Tools
- Topic: Lovely Public Community License (LPCL)
- Replies: 45
- Views: 21713
Re: Lovely Public Community License (LPCL)
(1)=Means you can write: Yes, yes, YES, yEs, yeS, yES (or any other, same goes for no) Ow :?. I see. I thought it meant something completely different. My bad. (2)=Well, since you can't really cast another vote at the same time.. (unless they are in one post, but that makes the post invalid) Yes, I...
- Fri Mar 27, 2009 3:18 pm
- Forum: Games and Creations
- Topic: A Platformer With Love!
- Replies: 76
- Views: 40599
Re: A Platformer With Love!
Thanks!Gerrit wrote:Looks great
Ah, yes. I keep forgetting that. It will be fixed in the next version.Gerrit wrote:I had to change your "require" in main.lua from "clouds" to "clouds.lua" to get it running though.
Edit: already fixed.
- Fri Mar 27, 2009 2:57 pm
- Forum: Libraries and Tools
- Topic: Lovely Public Community License (LPCL)
- Replies: 45
- Views: 21713
Re: Lovely Public Community License (LPCL)
I read CAMERA's Community File (which I consider the de facto standard for LPCL community files) more closely, and found some details I though were odd. A valid vote is any post in this thread made by a member of the LPCL development team which contains "yes." or "no.", but not b...
- Fri Mar 27, 2009 2:29 pm
- Forum: Games and Creations
- Topic: A Platformer With Love!
- Replies: 76
- Views: 40599
A Platformer With Love!
It seems that we were behind on schedule with making platformers with LÖVE. Thus I present to you: a platformer made with LÖVE. Not the first one. It uses my own Cloud library, has a few simple .png-images (original .svg included) and, best of all, is licensed under the "poetic license": M...
- Fri Mar 27, 2009 1:08 pm
- Forum: Support and Development
- Topic: Geometry/physics problem
- Replies: 5
- Views: 2195
Re: Geometry/physics problem
Anything less than the escape velocity will keep the moon orbit earth, although it might not be a circle. To get a circle, see http://en.wikipedia.org/wiki/Kepler_problem . try MoonDX = -ForceConstant*MoonSize*PlanetSize/87 --s*math.cos(a) -- (-G * mass1 * mass 2 )/ distance MoonDY = 0--s*math.sin(...