Search found 166 matches
- Sun Nov 20, 2016 9:51 pm
- Forum: Libraries and Tools
- Topic: Turquoise2D Editor & Engine
- Replies: 2
- Views: 4714
Re: Turquoise2D Editor & Engine
What you show in the video is basically the same functionality as Tiled which already exports to all the platforms you're supporting. So the main difference between what you're building and Tiled would be the "Define a class to the player object" bit but that sort of gets hand-waved over i...
- Mon Oct 17, 2016 1:57 am
- Forum: Support and Development
- Topic: Crunching Numbers
- Replies: 4
- Views: 2384
Re: Crunching Numbers
I mean, my inclination is toward 4. Rewrite them in Lua, using FFI data structures. The performance impact will likely be less than you think. Alternatively, I would lean toward 2. Encoding data into into a texture to mimic GPGPU just tends to be slightly more of a pain in the ass than cross platfor...
- Sat Oct 15, 2016 10:01 pm
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 224
- Views: 559351
Re: Love.js - A Direct Emscripten Port
I'd like to! That's probably an entire day of work, realistically, so it's gonna be a little bit.
- Sat Oct 15, 2016 4:18 pm
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 224
- Views: 559351
Re: Love.js - A Direct Emscripten Port
With the current available technology, I'm of the opinion that this project will never be good enough to become one of the actual targeted platforms for Love. I have hope that advances in Web Assembly and shared memory threads in the browser will, in time, yield a more satisfactory result. In the me...
- Fri Oct 14, 2016 9:19 pm
- Forum: General
- Topic: Does love.js supports socket?
- Replies: 3
- Views: 3000
Re: Does love.js supports socket?
Positive07 gives a good rundown on the state of love.js (thanks). I'd like to echo that, if you want to build a game that is exclusively for the web, use tools that are exclusively for the web. Otherwise you'll make your life harder and end up with a worse product.
- Wed Oct 05, 2016 7:44 pm
- Forum: Libraries and Tools
- Topic: LoveFrames alternative?
- Replies: 3
- Views: 2843
Re: LoveFrames alternative?
I recommend SUIT. https://github.com/vrld/SUIT
- Wed Oct 05, 2016 9:59 am
- Forum: Ports
- Topic: LÖVR - a LÖVE-like engine for virtual reality
- Replies: 31
- Views: 185819
- Fri Sep 30, 2016 1:21 pm
- Forum: Libraries and Tools
- Topic: lovefiddle.com
- Replies: 19
- Views: 15896
Re: lovefiddle.com
This means you browser hasn't been able to initialize the engine. Sorry! Qutebrowser might be built off an older version of webkit or something.monsieur_h wrote:Works fine on Firefox, but I have an error with qutebrowser (webkit based), it floods the following error :
>error: attempt to call a number value
- Fri Sep 30, 2016 1:16 pm
- Forum: General
- Topic: Share your fiddles!
- Replies: 26
- Views: 12071
Re: Share your fiddles!
Something is a little off but here's a sphere illuminated using only it's own vertex data.
http://lovefiddle.com/aPTWoDGSp8NRr5zXA
http://lovefiddle.com/aPTWoDGSp8NRr5zXA
- Mon Sep 26, 2016 12:51 pm
- Forum: General
- Topic: love.js repeating to output the same file
- Replies: 1
- Views: 1573
Re: love.js repeating to output the same file
Hello everyone. I manage to make some LOVE games to html5 using love2d. I wonder now that love.js always output the same file. I assume you are the same bonez001 who opened this issue on the Github repository? https://github.com/TannerRogalsky/love.js/issues/40 If so, this thread can probably be mo...