Search found 86 matches
- Tue Mar 17, 2009 11:14 am
- Forum: Games and Creations
- Topic: ARGH! The tiles are distorted.
- Replies: 6
- Views: 3677
Re: ARGH! The tiles are distorted.
Because your function needs all arguments. They can't use null for any calculation.
- Tue Mar 17, 2009 6:10 am
- Forum: Libraries and Tools
- Topic: CAMERA: scrolling and scaling
- Replies: 50
- Views: 41218
Re: CAMERA: scrolling and scaling
Bug: Added the camera script to Ninja Ball but the image in the render looks like someone had ran over it with a truck.
- Sun Mar 15, 2009 9:25 pm
- Forum: Games and Creations
- Topic: Ninja Ball!!
- Replies: 5
- Views: 4177
Re: Ninja Ball!!
The tapping is kind of annoying, but it's cool. Kinda reminds my self of those old arcade runing games. The stopping after jumping was foolishly done and could have been done better. basicly it just makes the table of mine go 1 when ever collision happens then make it zero when ever up is pressed. ...
- Sun Mar 15, 2009 5:11 am
- Forum: Games and Creations
- Topic: Militia Defense (2009-07-17)
- Replies: 58
- Views: 41315
Re: Militia Defense (2009-03-12)
Well I put engineers close as possible to road and the rest of that area type filled with snipers. The grass I filled with mg's and two blocks away from road I used rifles. In start I used engineers two on both mid roads and two mgs aswell then i started placing engineers where ever It was wise then...
- Sun Mar 15, 2009 3:32 am
- Forum: Games and Creations
- Topic: Militia Defense (2009-07-17)
- Replies: 58
- Views: 41315
Re: Militia Defense (2009-03-12)
Way too easy. Most of my units never fired. And I had filled map with units at about 7th round.
- Sun Mar 15, 2009 2:10 am
- Forum: Games and Creations
- Topic: Ninja Ball!!
- Replies: 5
- Views: 4177
Ninja Ball!!
Hehe. Well this is my first post and first thing I actually got into playable condition. Mostly just trying to get into the physics of the whole love engine. Simply put, the following is first tech demo where you controll ball in two dimensional map. Controls are: Up key = Jump/wall jump and stickin...