Search found 36 matches
- Thu Feb 18, 2010 4:34 am
- Forum: General
- Topic: Help on getting started with a hex base game
- Replies: 5
- Views: 6425
Re: Help on getting started with a hex base game
I am thinking of trying my hand at a hex based tbs game which i should be able to handle... Alternatively if any of you have tried anything like this, can you give me some sage? An expanse of hexagonal cells defines an identical pattern of cellular interconnects as a "brick" pattern. Each...
- Fri Mar 27, 2009 2:48 am
- Forum: Support and Development
- Topic: Are there plans to enlarge "image" with more functions?
- Replies: 5
- Views: 3826
Re: Are there plans to enlarge "image" with more functions?
I'm wondering why there isn't the possibility to draw on a backbuffer first. AFAICT, you always draw to the back buffer. Then LÖVE swaps the buffers for you automatically upon return from your draw() function. Are there plans to make it possible to create and edit images? That would be nice for ima...
- Fri Mar 27, 2009 2:38 am
- Forum: Libraries and Tools
- Topic: DEVötiön IDE (Now available for Download!)
- Replies: 50
- Views: 53755
Re: DEVötiön IDE
It's only two keystrokes. If you need, I can make you an application with one button that will do the check for you.Brother Erryn wrote:Went there, tried that...no MonoDevelop, only a command-line compiler. I really don't want to repeatedly run via command line to validate it compiles in Mono.
- Sun Mar 22, 2009 5:01 am
- Forum: General
- Topic: Idea - Distorting Sprites
- Replies: 31
- Views: 20243
Re: Idea - Distorting Sprites
when it comes to it, if i need to do 2D on a pc love is a most favorable option, if I want to write an app, I go elsewhere, if I get into 3d ill choose something else, its no big thing I'm glad you're so satisfied without the graphical features other 2D game programmers want from LÖVE. It's very co...
- Sat Mar 21, 2009 9:38 pm
- Forum: General
- Topic: Idea - Distorting Sprites
- Replies: 31
- Views: 20243
Re: Idea - Distorting Sprites
I've responded to this several times, and people keep reiterating this idea that it will complicate LÖVE.mike wrote:Opening the gate to let in the dogs of 3D would just overcomplicate things and shift development focus away from 2D.
Does anyone here actually care to respond to my orthogonal API thesis?
- Sat Mar 21, 2009 9:36 pm
- Forum: Support and Development
- Topic: (help) how do you compile your game to be a double click exe
- Replies: 22
- Views: 16115
Re: (help) how do you compile your game to be a double click exe
What are you trying to say? I think he's saying you can substitute the Windows executable for the corresponding ".love" ZIP archive. I don't know for sure, but if ZIP is anything like the compression formats I'm familiar with, they're fairly tolerant of having extra junk in the file that ...
- Sat Mar 21, 2009 5:32 pm
- Forum: Support and Development
- Topic: I need more sleep.
- Replies: 6
- Views: 11850
Re: I need more sleep.
\r = carriage returnbartbes wrote:\c = carriage return
- Sat Mar 21, 2009 4:03 pm
- Forum: General
- Topic: Is LÖVE really necessary?
- Replies: 54
- Views: 46730
Re: Is LÖVE really necessary?
I do.SiENcE wrote:Nobody loses thier head, just because of one File.
- Sat Mar 21, 2009 4:01 pm
- Forum: General
- Topic: creating a world
- Replies: 4
- Views: 4024
Re: creating a world
bartbes wrote:It is, but this all gives you wrong values for draw functions. So, use pixels, or CAMERA.hdon wrote:I believe the current advice for Box2D users is to tease out any nuances in your game's physics by adjusting the scale however you like.
- Sat Mar 21, 2009 3:11 pm
- Forum: General
- Topic: creating a world
- Replies: 4
- Views: 4024
Re: creating a world
OK,i got a question about creating a physical world: whats the size measured in?Pixels or something else? Currently: pixels I believe the current advice for Box2D users is to tease out any nuances in your game's physics by adjusting the scale however you like. Some LÖVE people suggest using CAMERA ...