Search found 9 matches
- Thu May 21, 2009 12:28 am
- Forum: Games and Creations
- Topic: A Platformer With Love!
- Replies: 76
- Views: 42431
Re: A Platformer With Love!
Looking good. The game's improved a lot since the first version. The addition of acceleration makes it much more fun to play, although someone's advice about using down a lot definitely helped make the last bit easy. Great game!
- Thu May 21, 2009 12:18 am
- Forum: Games and Creations
- Topic: Snakuence - Snake meets Befunge to make math
- Replies: 11
- Views: 11826
Re: Snakuence - Snake meets Befunge to make math
Linux segfault is sound-related. The file "DRAX-Space_Whale.xm" seems to be part of the problem. A backtrace: (gdb) bt #0 0xb66951a6 in Player_LoadGeneric_internal () from /usr/lib/libmikmod.so.2 #1 0xb66956bf in Player_LoadGeneric () from /usr/lib/libmikmod.so.2 #2 0xb7c472b7 in MikMod_Lo...
- Thu Apr 02, 2009 8:15 pm
- Forum: Games and Creations
- Topic: A Platformer With Love!
- Replies: 76
- Views: 42431
Re: A Platformer With Love!
Quite an interesting game... I enjoyed it, but had several issues with it, as well. First, you can't move the screen left. This means that if you get the two lives underneath the tall platform, you're likely to trap yourself at the bottom of the screen with the wall. Quite a frustrating experience. ...
- Thu Apr 02, 2009 8:51 am
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1177763
Re: Avatars: OBEY!
I have heard and shall O-bay.
Star Crunch, a good pun shall not go unanswered.
Star Crunch, a good pun shall not go unanswered.
- Thu Apr 02, 2009 7:45 am
- Forum: General
- Topic: Idea - Distorting Sprites
- Replies: 31
- Views: 21052
Re: Idea - Distorting Sprites
@hdon: I think that your "orthogonal API" thesis misses part of the point. As I see it, a solid, convincing reason not to expose OpenGL (besides some of the others posted here) is that it forces people using love to build in 2d. And this means that love is not a "3D game development p...
- Thu Apr 02, 2009 5:06 am
- Forum: General
- Topic: Do stuff on end touch
- Replies: 8
- Views: 7552
Re: Do stuff on end touch
@Matkins: I think I see a problem with your approach: what if you are on a platform, and then walk off the edge without jumping. From what I can tell, you'd be able to jump in midair, because the code assumes that the only way to get airborne is to jump. osgeld's idea of just doing the math has meri...
- Tue Mar 31, 2009 4:40 am
- Forum: General
- Topic: Do stuff on end touch
- Replies: 8
- Views: 7552
Re: Do stuff on end touch
One possible hackaroud: re-generate the sensor (i.e. destroy the old sensor and create a new one) every single time you call update() on the world. This way, it will either collide with something or not collide at all, and you'll be able to tell whether a sensor that had stayed there would still be ...
- Tue Mar 31, 2009 4:33 am
- Forum: Support and Development
- Topic: Which .lua Editor do you use?
- Replies: 33
- Views: 24871
Re: Which .lua Editor do you use?
I use vim. I'll spare everyone the rant because you probably don't care, but I will say that if you're going to be doing a lot of coding in any language, learning vim is almost certainly worth it (although it admittedly does take a bit of time). And because I really can't completely resist the urge ...
- Sun Mar 29, 2009 8:34 am
- Forum: Support and Development
- Topic: setSensor bug
- Replies: 0
- Views: 3227
setSensor bug
I'm working on a quick prototype for a 2d combat system in löve, and I'm trying to use a Shape with the sensor property (by calling, for example, hitbox:setSensor(true)) as a hit area for an attack. I want to quickly create the sensor shape when the attack is executed and then destroy it after one t...