Search found 9 matches

by solsword
Thu May 21, 2009 12:28 am
Forum: Games and Creations
Topic: A Platformer With Love!
Replies: 76
Views: 42431

Re: A Platformer With Love!

Looking good. The game's improved a lot since the first version. The addition of acceleration makes it much more fun to play, although someone's advice about using down a lot definitely helped make the last bit easy. Great game!
by solsword
Thu May 21, 2009 12:18 am
Forum: Games and Creations
Topic: Snakuence - Snake meets Befunge to make math
Replies: 11
Views: 11826

Re: Snakuence - Snake meets Befunge to make math

Linux segfault is sound-related. The file "DRAX-Space_Whale.xm" seems to be part of the problem. A backtrace: (gdb) bt #0 0xb66951a6 in Player_LoadGeneric_internal () from /usr/lib/libmikmod.so.2 #1 0xb66956bf in Player_LoadGeneric () from /usr/lib/libmikmod.so.2 #2 0xb7c472b7 in MikMod_Lo...
by solsword
Thu Apr 02, 2009 8:15 pm
Forum: Games and Creations
Topic: A Platformer With Love!
Replies: 76
Views: 42431

Re: A Platformer With Love!

Quite an interesting game... I enjoyed it, but had several issues with it, as well. First, you can't move the screen left. This means that if you get the two lives underneath the tall platform, you're likely to trap yourself at the bottom of the screen with the wall. Quite a frustrating experience. ...
by solsword
Thu Apr 02, 2009 8:51 am
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1177763

Re: Avatars: OBEY!

I have heard and shall O-bay.

Star Crunch, a good pun shall not go unanswered.
by solsword
Thu Apr 02, 2009 7:45 am
Forum: General
Topic: Idea - Distorting Sprites
Replies: 31
Views: 21052

Re: Idea - Distorting Sprites

@hdon: I think that your "orthogonal API" thesis misses part of the point. As I see it, a solid, convincing reason not to expose OpenGL (besides some of the others posted here) is that it forces people using love to build in 2d. And this means that love is not a "3D game development p...
by solsword
Thu Apr 02, 2009 5:06 am
Forum: General
Topic: Do stuff on end touch
Replies: 8
Views: 7552

Re: Do stuff on end touch

@Matkins: I think I see a problem with your approach: what if you are on a platform, and then walk off the edge without jumping. From what I can tell, you'd be able to jump in midair, because the code assumes that the only way to get airborne is to jump. osgeld's idea of just doing the math has meri...
by solsword
Tue Mar 31, 2009 4:40 am
Forum: General
Topic: Do stuff on end touch
Replies: 8
Views: 7552

Re: Do stuff on end touch

One possible hackaroud: re-generate the sensor (i.e. destroy the old sensor and create a new one) every single time you call update() on the world. This way, it will either collide with something or not collide at all, and you'll be able to tell whether a sensor that had stayed there would still be ...
by solsword
Tue Mar 31, 2009 4:33 am
Forum: Support and Development
Topic: Which .lua Editor do you use?
Replies: 33
Views: 24871

Re: Which .lua Editor do you use?

I use vim. I'll spare everyone the rant because you probably don't care, but I will say that if you're going to be doing a lot of coding in any language, learning vim is almost certainly worth it (although it admittedly does take a bit of time). And because I really can't completely resist the urge ...
by solsword
Sun Mar 29, 2009 8:34 am
Forum: Support and Development
Topic: setSensor bug
Replies: 0
Views: 3227

setSensor bug

I'm working on a quick prototype for a 2d combat system in löve, and I'm trying to use a Shape with the sensor property (by calling, for example, hitbox:setSensor(true)) as a hit area for an attack. I want to quickly create the sensor shape when the attack is executed and then destroy it after one t...