nice remembers me a game that I want to create, heeheheh
but for now Im creating the building blocks of the game ...
GUI elements for example http://love2d.org/forum/viewtopic.php?f=5&t=662
I love RPG2D !!
Search found 96 matches
- Sat Apr 25, 2009 1:22 pm
- Forum: Games and Creations
- Topic: RPG Tile Demo
- Replies: 5
- Views: 3692
- Sat Apr 25, 2009 5:09 am
- Forum: Libraries and Tools
- Topic: water simulation
- Replies: 18
- Views: 4629
water simulation
What you guys feel about the final effect on this ?
*updated cheers !
*updated cheers !
- Sat Apr 25, 2009 4:56 am
- Forum: Libraries and Tools
- Topic: LOVEly Eyes (GUI Toys) update of 2009-06-26
- Replies: 54
- Views: 26966
Re: LOVEly Eyes (GUI Toys) update of 2009-04-23
changes made by Robin
http://love2d.org/forum/viewtopic.php?f ... t=20#p6495
- included the windows key and context menu key in the ignore list
http://love2d.org/forum/viewtopic.php?f ... t=20#p6495
- included the windows key and context menu key in the ignore list
- Sat Apr 25, 2009 4:53 am
- Forum: Support and Development
- Topic: Can somebody please explain to me setMask?
- Replies: 8
- Views: 5772
Re: Can somebody please explain to me setMask?
rude,
I believe the comment you did
I believe the comment you did
is very clear and should go to the documentation !!shape1:setCategory(1)
shape2:setCategory(2)
shape3:setMask(1) -- Does not collide with shape1
shape4:setMask(1, 2) -- Does not collide with shape1 nor shape2 (does collide with shape3)
- Fri Apr 24, 2009 8:28 pm
- Forum: Libraries and Tools
- Topic: LOVEly Eyes (GUI Toys) update of 2009-06-26
- Replies: 54
- Views: 26966
Re: LOVEly Eyes (GUI Toys) update of 2009-04-23
great Robin ! will commit to subversion later and release a version and in the tests I believe we could have a list of scenarios to test, like press Home = move the cursor to the first position press Delete at the first char = delete it and move the chars on the right press Delete at the last char =...
- Fri Apr 24, 2009 10:08 am
- Forum: Libraries and Tools
- Topic: LOVEly Eyes (GUI Toys) update of 2009-06-26
- Replies: 54
- Views: 26966
Re: LOVEly Eyes (GUI Toys) update of 2009-04-23
Robin,
what you think on writing a small test case to test the Edit component ?
as you did so good job testing hehehe would be nice to have a cookbook to follow
when testing new versions again, doing like this we can make sure i don't break anything with sleepy code
cheers
what you think on writing a small test case to test the Edit component ?
as you did so good job testing hehehe would be nice to have a cookbook to follow
when testing new versions again, doing like this we can make sure i don't break anything with sleepy code
cheers
- Fri Apr 24, 2009 1:25 am
- Forum: Libraries and Tools
- Topic: LOVEly Eyes (GUI Toys) update of 2009-06-26
- Replies: 54
- Views: 26966
Re: LOVEly Eyes (GUI Toys) update of 2009-04-23
yes we have tasty new features and some bug fixing thanks Robin and bartbes ! - text editor - backspace bug at the first char fixed - fixed the local data = string.char(key) sleepy bug hehehe - add Gradient fill ( look at example 12) - refactor to change name of Scene to Group lovelyeyes_20090423.lo...
- Thu Apr 23, 2009 3:44 pm
- Forum: Libraries and Tools
- Topic: LOVEly Eyes (GUI Toys) update of 2009-06-26
- Replies: 54
- Views: 26966
Re: LOVEly Eyes (GUI Toys) update of 2009-04-22a
hehehe coding late at nite has some drwbacks ...
changed to local data = string.char(key)
was making some tests on char codes ...
will see the newline bug later on, and I agree with you Group is a better name than Scene will refactor that
cheers
changed to local data = string.char(key)
was making some tests on char codes ...
will see the newline bug later on, and I agree with you Group is a better name than Scene will refactor that
cheers
- Thu Apr 23, 2009 2:39 am
- Forum: Libraries and Tools
- Topic: LOVEly Eyes (GUI Toys) update of 2009-06-26
- Replies: 54
- Views: 26966
Re: LOVEly Eyes (GUI Toys) update of 2009-04-22a
yes we have new features and some bug fixing ( thanks Robin ! - text editor - fixed the return behavior - when left key is pressed on the first column goto the end of previous line - when right key is pressed on on the last column goto the start of the next line - fixed the editor height when has mo...
- Thu Apr 23, 2009 2:28 am
- Forum: Games and Creations
- Topic: Continuous Cellular Automaton
- Replies: 6
- Views: 6528