Search found 259 matches
- Thu May 08, 2014 11:52 am
- Forum: Games and Creations
- Topic: Concerned Joe
- Replies: 137
- Views: 73767
Re: Concerned Joe
Will there be online / LAN multiplayer in the future ? I forgot to mention, it's all local multiplayer for now. Online multiplayer is totally a possibility, but probably not soon. (Unless I can find someone to help with that because I have zero experience there and wouldn't want to push it out unle...
- Thu May 08, 2014 10:08 am
- Forum: Games and Creations
- Topic: Concerned Joe
- Replies: 137
- Views: 73767
Re: Concerned Joe
If so, and there is anything you would like changed, please feel free to file an issue on the github page! :awesome: Left you an issue! I also wanted to share an update. We've been showcasing Party Mode and people are really loving it! Here's a wrap-up post about Otaku, an anime festival http://con...
- Sun Apr 20, 2014 12:30 pm
- Forum: Support and Development
- Topic: Downloading Love.app Problems
- Replies: 3
- Views: 1597
Re: Downloading Love.app Problems
The reason I download the game files individually, and not in a zip is mainly because: -To be able to update single files instead of the whole package (so if only a couple of code files changes, it would only take a few seconds to get the new updates) -To easily be able to access things like: startu...
- Sun Apr 20, 2014 10:34 am
- Forum: Support and Development
- Topic: Downloading Love.app Problems
- Replies: 3
- Views: 1597
Downloading Love.app Problems
The Setup The launcher of my game is a fused love.app+launcher.love file, which when opened, downloads the game files to the save directory of the launcher. It also downloads a love.app inside there so that the launcher can run the command: os.execute("cd '" .. love.filesystem.getSaveDire...
- Wed Apr 16, 2014 7:56 am
- Forum: Games and Creations
- Topic: Concerned Joe
- Replies: 137
- Views: 73767
Re: Concerned Joe
My library lurker provides this functionality and can be used the exact same way on shaders as is demonstrated in that video. That is pretty cool! I have wanted to have this ever since I saw Bret Victor's demonstration , and I only did it when I saw it was possible with Monocle Although Monocle was...
- Mon Apr 14, 2014 4:28 pm
- Forum: Games and Creations
- Topic: Concerned Joe
- Replies: 137
- Views: 73767
Re: Concerned Joe
Brilliant, I was frustrating with that tile problem too, I recoded my game and now the little alien slides across the grassed floor, thank you for the great post :awesome: You're welcome! I wanted to share this too: http://concernedjoe.com/devblog/misc-monday-34-shiny-crowns-and-real-time-shaders/ ...
- Sun Apr 13, 2014 8:58 pm
- Forum: Games and Creations
- Topic: Concerned Joe
- Replies: 137
- Views: 73767
Re: Concerned Joe
Quite useful but a quick question - for the issue with the character getting caught in between tiles, wouldn't it be possible to solve by extending the tile hitbox horizontally by about a pixel or two? Tried that. Still produces the same problem. (It just seems like box will eventually get stuck in...
- Sat Apr 12, 2014 12:44 pm
- Forum: Games and Creations
- Topic: Concerned Joe
- Replies: 137
- Views: 73767
Re: Concerned Joe
I wanted to share this here but I didn't want to make a new thread for it.
http://concernedjoe.com/devblog/joes-anatomy/
This is a comprehensive look into how we use box2d and all the tips and advice I've learned and pitfalls and mistakes I've made. Hope someone finds it useful!
http://concernedjoe.com/devblog/joes-anatomy/
This is a comprehensive look into how we use box2d and all the tips and advice I've learned and pitfalls and mistakes I've made. Hope someone finds it useful!
- Sun Mar 23, 2014 12:09 pm
- Forum: Support and Development
- Topic: Scaling down images?
- Replies: 4
- Views: 2894
Re: Scaling down images?
Oh wow! Thanks for the awesome post Slime!
Just tried DXT, it's like magic!
(Also the scaling down and saving of the images shaves off a lot, especially useful for if you're playing the game on a lower resolution, there won't be any difference in quality)
Just tried DXT, it's like magic!
(Also the scaling down and saving of the images shaves off a lot, especially useful for if you're playing the game on a lower resolution, there won't be any difference in quality)
- Fri Mar 21, 2014 9:24 pm
- Forum: Support and Development
- Topic: Scaling down images?
- Replies: 4
- Views: 2894
Scaling down images?
So let's say you've got your game with big HD-sized images and assets. Now that takes up a lot of RAM. And the game freezes during loading for some people because they run out of RAM! If the images were smaller, that uses way less RAM (of course at the expense of looking worse, but that won't be not...