Search found 259 matches

by OmarShehata
Mon Dec 30, 2013 12:57 pm
Forum: Support and Development
Topic: 3d audio - Shabda
Replies: 1
Views: 1519

Re: 3d audio - Shabda

I did something like this for my game. http://puu.sh/63rKA.jpg Where you place a sound source, and depending on how far away you are from it, and where it is, it pans to the right/left speaker as well as increases/decreases in volume. So I did two things, panning and volume adjusting . You can pan t...
by OmarShehata
Sun Dec 15, 2013 8:26 pm
Forum: Support and Development
Topic: Threads in 0.9.0?
Replies: 25
Views: 41004

Re: Threads in 0.9.0?

Thanks for the quick reply bartbes! I just got it to work.
by OmarShehata
Sun Dec 15, 2013 6:19 pm
Forum: Support and Development
Topic: Threads in 0.9.0?
Replies: 25
Views: 41004

Threads in 0.9.0?

I'm having some trouble understanding how threads/channels work in 0.9.0 So I get that there's the Channel API to communicate with threads, but I don't get how to "link" a channel with a thread. I create a new thread with http://www.love2d.org/wiki/love.thread.newThread , and a new channel...
by OmarShehata
Fri Dec 13, 2013 12:03 pm
Forum: Support and Development
Topic: Game Analytics
Replies: 2
Views: 1549

Re: Game Analytics

That sounds interesting! Do you handle graphing and sorting the data yourself?
by OmarShehata
Fri Dec 13, 2013 10:33 am
Forum: Support and Development
Topic: Game Analytics
Replies: 2
Views: 1549

Game Analytics

Does anyone know an easy way to track metrics of my game? I want to track things like how many people have played the game, how many people finished a certain level, etc.. In Flash there were all sorts of services like Mochibot http://www.mochibot.com/ which handled everything. Ideally I'm looking f...
by OmarShehata
Sat Dec 07, 2013 8:25 am
Forum: Support and Development
Topic: Physics object goes asleep, but not waking up?
Replies: 3
Views: 1626

Re: Physics object goes asleep, but not waking up?

The reason the collision does not wake it up is because it "teleports". There are three ways to move things in box2d. Applying forces, setting the velocity or skipping all that and setting the position. The last one is the least favorable because, to box2d, the object just teleports there,...
by OmarShehata
Mon Dec 02, 2013 10:01 am
Forum: Libraries and Tools
Topic: Vapor - LÖVE Distribution Client
Replies: 162
Views: 64533

Re: Vapor - LÖVE Distribution Client

This is looking really sweet :D I love how this is turning out.
by OmarShehata
Sun Nov 17, 2013 8:40 pm
Forum: Support and Development
Topic: Accessing files outside the .love?
Replies: 8
Views: 10576

Re: Accessing files outside the .love?

You can handle files anywhere on the hard drive using regular input and output Lua commands. You can also get the game executable's root folder by checking the table which is passed on as an argument to love.load . I have been using Lua's built-in i/o. The only reason I started using Love's filesys...
by OmarShehata
Sun Nov 17, 2013 7:17 pm
Forum: Support and Development
Topic: Accessing files outside the .love?
Replies: 8
Views: 10576

Re: Accessing files outside the .love?

Thanks for the quick reply Micha! It looks like Mari0 has people put the mappacks and such in the save directory. It's not the most accessible of places but it is an option. I just got another idea. Since we will be distributing the game with love builds for every OS (so that people who don't have l...
by OmarShehata
Sun Nov 17, 2013 4:33 pm
Forum: Support and Development
Topic: Accessing files outside the .love?
Replies: 8
Views: 10576

Accessing files outside the .love?

Is it possible to access files outside the .love? The love filesystem says it can access: The root folder of the .love archive (or source directory) The root folder of the game's save directory. So this should be possible right? As long as that file is in the same directory that the .love file is in...