Still slowly working away on this one. A gameboy inspired 2D side-scrolling arcadey shooter about werewolves, hitmen and mobsters.
Search found 103 matches
- Wed Nov 25, 2020 3:17 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1796
- Views: 1562767
- Mon May 18, 2020 2:51 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1796
- Views: 1562767
Re: What's everyone working on? (tigsource inspired)
Not the best quality recording but I have been working on a side-scrolling shooter. You can see a draft of the first cut-scene and first few levels below.
- Sat Mar 02, 2019 3:57 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1796
- Views: 1562767
Re: What's everyone working on? (tigsource inspired)
Working on an online co-op dungeon crawler
- Sun Aug 13, 2017 2:09 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1796
- Views: 1562767
Re: What's everyone working on? (tigsource inspired)
Hotline Miami and Max Payne inspired top down shooter
- Tue Dec 06, 2016 5:48 pm
- Forum: Support and Development
- Topic: question about love.graphics.points and starfields
- Replies: 4
- Views: 4177
Re: question about love.graphics.points and starfields
Can you be more specific in how you want them to move? If you just want them to scroll right to left infinitely you could use something like this: local scrollSpeed = 100 local screenWidth = love.graphics.getWidth() function love.update(dt) for i,v in ipairs(stars) do v.x = v.x - scrollSpeed * dt if...
- Tue Dec 06, 2016 5:41 pm
- Forum: Support and Development
- Topic: Clothing, Hats and Weapons? Question about sprites showing equipment.
- Replies: 3
- Views: 4879
Re: Clothing, Hats and Weapons? Question about sprites showing equipment.
It depends on how much each item is going to change the animations of your character. For example if the items are weapons and the character holds each one differently and they make them move differently it's going to be more work. However if they only really change an image it's much easier. For ex...
- Tue Dec 06, 2016 5:23 pm
- Forum: General
- Topic: How can I smoothly lerp between two values?
- Replies: 7
- Views: 19718
Re: How can I smoothly lerp between two values?
I believe this is what you want, change 0.5 for different speeds.
Code: Select all
function lerp(a,b,t) return a + (b-a) * 0.5 * t end
- Sat May 14, 2016 10:10 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1796
- Views: 1562767
Re: What's everyone working on? (tigsource inspired)
Awesome, I love the stickiness of the goo
- Wed May 11, 2016 5:04 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1796
- Views: 1562767
Re: What's everyone working on? (tigsource inspired)
Yes.Guard13007 wrote:That looks really difficult.
- Tue May 10, 2016 7:25 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1796
- Views: 1562767