Search found 5 matches

by hsztheater
Sun Jul 29, 2012 12:51 pm
Forum: Libraries and Tools
Topic: [Newbie] Flying In A Blue Dream
Replies: 9
Views: 4101

Re: [Newbie] Flying In A Blue Dream

Well well, thank you for your advices then, they will be taken into consideration.
I don't think I'll give up with Löve just now but I'll definitely start to learn about Flash as well.
by hsztheater
Thu Jul 26, 2012 4:04 pm
Forum: Libraries and Tools
Topic: [Newbie] Flying In A Blue Dream
Replies: 9
Views: 4101

Re: [Newbie] Flying In A Blue Dream

Well, to be honest, when we first talked about making a game, we wanted to use UDK and we were foolish enough to think that we'd release the next Silent Hill on Steam a month or two after that. The reality was way different as you can imagine haha, we had a kickass scenario, kickass graphics and mus...
by hsztheater
Thu Jul 26, 2012 3:26 pm
Forum: Libraries and Tools
Topic: [Newbie] Flying In A Blue Dream
Replies: 9
Views: 4101

Re: [Newbie] Flying In A Blue Dream

Added math.floor and... IT WORKS :awesome: Thank you, I learned something valuable and now the game is fixed! I'll release a 0.2a probably later today that will include the outlines fix, a better cloud system (but I still have to fully understand the code, there's no point copy/pasting the code) and...
by hsztheater
Thu Jul 26, 2012 12:50 pm
Forum: Libraries and Tools
Topic: [Newbie] Flying In A Blue Dream
Replies: 9
Views: 4101

Re: [Newbie] Flying In A Blue Dream

Thank you both for your messages! Wow Santos, you really took the time to write a long and comprehensive lessons on the tables, I really appreciate that, it helps me a lot even though it's still a bit unclear for me on some parts! I'll need to read it again. Thank you also for the post about the clo...
by hsztheater
Wed Jul 25, 2012 11:49 pm
Forum: Libraries and Tools
Topic: [Newbie] Flying In A Blue Dream
Replies: 9
Views: 4101

[Newbie] Flying In A Blue Dream

Hello :awesome: I'm new in programming and in the löve community. A couple of months ago, my friend and I decided to create our own "indie games studio" called MarbleWare (nothing serious though, just a hobby for the moment). So far, we've had a lot of ideas, scenarios and stuff for a coup...