Search found 14 matches

by Schbaltz
Thu May 23, 2013 7:47 pm
Forum: General
Topic: Why isn't there a proper (non tile based) 2d editor?
Replies: 12
Views: 6752

Re: Why isn't there a proper (non tile based) 2d editor?

It's not always easier, it depends on what type of game you're doing and how you are implementing it. A map editor (regardless of type) must be able to export a map that can be used in any game. If you don't think about reusable code, you'll be much unproductive... i took a look at some tools to bu...
by Schbaltz
Tue May 21, 2013 10:48 pm
Forum: General
Topic: Why isn't there a proper (non tile based) 2d editor?
Replies: 12
Views: 6752

Re: Why isn't there a proper (non tile based) 2d editor?

It's easer than a tile based map...You just need a gameObject collection, each gameObject has a texture and a position...every update iteration, update it :)... i did it some years ago with xna and farseer... it's simpel to implemen, drag and drop with mouse... :D go ahead and do it!!!
by Schbaltz
Thu May 09, 2013 3:59 pm
Forum: General
Topic: Is isometric 2D? If so can you make isometric games in Love?
Replies: 19
Views: 14234

Re: Is isometric 2D? If so can you make isometric games in L

So your saying if I code a game, I'll have more control over graphics, etc? Yes, if you code a game, you have more control over anything. But it can cost a lot of time. The fact I'm using love2d is that I'm free to code my game as I want and it's easer than c++. Some people (programmers like me) pr...
by Schbaltz
Wed May 08, 2013 3:58 pm
Forum: General
Topic: Is isometric 2D? If so can you make isometric games in Love?
Replies: 19
Views: 14234

Re: Is isometric 2D? If so can you make isometric games in L

To create a game with a "game creator" you don't need (in most cases) programming skills. Actually, you just need a little logic skill to create some scripts. Any game designer use scripts (that are easer than PL as Java,C# or, of course, C++) to test new functionalities, behaviors or impr...
by Schbaltz
Wed Apr 17, 2013 10:01 pm
Forum: General
Topic: Why Love?
Replies: 19
Views: 8127

Re: Why Love?

It's perfect for prototyping...
by Schbaltz
Sun Feb 24, 2013 12:21 pm
Forum: Support and Development
Topic: Slow game, a huge map
Replies: 6
Views: 4161

Re: Slow game, a huge map

Hi guys, I've changed my code using SpriteBatch, it seems to be working... but, i set a method to update SpriteBatch into love.update (removing every image and set it again) and FPS up to 25 ~ 40.. i need it because when player hits a block, map must be update. Without this update, the framerate up ...
by Schbaltz
Sat Feb 23, 2013 5:27 pm
Forum: Support and Development
Topic: Slow game, a huge map
Replies: 6
Views: 4161

Slow game, a huge map

Hi guys, About one year ago, i was working on a little project called "My Farm Factory", it's a game "Terraria like" with a mixture of Harvest moon. Today, i opened the project again and i tried to solve a problem that i got some months ago, the update of a huge map. My map is st...
by Schbaltz
Sun Dec 23, 2012 11:17 am
Forum: Support and Development
Topic: AnAL invert x axis
Replies: 1
Views: 1254

AnAL invert x axis

Hello,

I'm using AnAL to animate my objects and i'm trying to invert my image during drawing. I don't want to use two images, one forward and another one backwards. So, is there any way to do this?

Thanks all.
by Schbaltz
Mon Jul 30, 2012 4:07 am
Forum: Libraries and Tools
Topic: Physics Editor - What do you think about?
Replies: 4
Views: 4263

Physics Editor - What do you think about?

Hello lovers! I took the last few weeks to study Love2D physics, and, after large tests, i built my own physics editor... I think that editing physics directly in code is very boring, with this simple software, anyone can edit the collision fields so fast! Please guys, know what you think and give s...
by Schbaltz
Tue Jul 24, 2012 10:36 pm
Forum: Support and Development
Topic: Block collision - problems in detection
Replies: 5
Views: 2972

Re: Block collision - problems in detection

Ivan, Thx very much for your explanation, my game needs sigle blocks because it's "breakable" (like terraria)... Sorry my bad english, brazillian here :3 Juno, This is a good solution man! i change my code to: instance.shape = love.physics.newCircleShape(instance.bounds.width / 2,instance....