Search found 3591 matches
- Fri May 12, 2023 7:32 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1523950
Re: What's everyone working on? (tigsource inspired)
Taking a break from 3D for now. Been playing around with a SimCity SNES clone of sorts... It's interesting to try and figure out the mechanics of how it works. There's a lot of stuff that isn't really documented. So I have to figure it out myself. Or just wing it. There's also no proper image sortin...
- Sun Feb 19, 2023 12:35 am
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 481017
Re: Groverburger's 3D Engine (g3d) v1.5.2 Release
This looks great :awesome: ! I really like how you handled the light coming off of lava and the sky. If you want to give implementing shadows a shot without losing your sanity I recommend looking at the source code of Hoarder's Horrible House Of Stuff . I've had the same issue with modelling softwa...
- Sun Jan 29, 2023 7:01 am
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 481017
Re: Groverburger's 3D Engine (g3d) v1.5.2 Release
It's amazing what you can do with shaders when you spend a little time Googling and experimenting. Screenshot 2023-01-29 at 1.35.47 AM.png Screenshot 2023-01-29 at 1.33.44 AM.png Screenshot 2023-01-29 at 1.32.39 AM.png Screenshot 2023-01-29 at 1.33.22 AM.png Screenshot 2023-01-29 at 1.36.58 AM.png S...
- Sun Jan 29, 2023 6:26 am
- Forum: General
- Topic: LÖVE 11.4 - out now!
- Replies: 51
- Views: 228683
Re: LÖVE 11.4 - out now!
If the issue is causing performance trouble for your app you can either turn JIT compilation off, or make the app run in Rosetta 2 (x64 emulation). Running in Rosetta doesn't seem to solve the issue. I still get the performance problems even then. So I've just been using 11.3, which is Intel anyway...
- Fri Dec 30, 2022 7:52 pm
- Forum: General
- Topic: LÖVE 11.4 - out now!
- Replies: 51
- Views: 228683
Re: LÖVE 11.4 - out now!
Any news on a fixed version for M1 Macs? The memory issues are still present. It's weird that it isn't predictable. Sometimes I'll run with no issues. Others it'll have the issues out of the gate. Others it'll start fine then the issue crops up. Others it disappears or it comes back. It's not predic...
- Mon Dec 12, 2022 1:40 pm
- Forum: Support and Development
- Topic: Can this simple rounding function be more efficient?
- Replies: 5
- Views: 2300
Re: Can this simple rounding function be more efficient?
I was using this code below, which on second glance is pretty much exactly the same as zorg's code formatted differently. function math_round(val, decimal) if not val then return 0 end if (decimal) then return math.floor( (val * 10^decimal) + 0.5) / (10^decimal) else return math.floor(val+0.5) end e...
- Wed Oct 26, 2022 6:36 pm
- Forum: Support and Development
- Topic: [SOLVED] How to draw the floor in raycasters - scaling problem
- Replies: 14
- Views: 8386
Re: [SOLVED] How to draw the floor in raycasters - scaling problem
Raycasting and real 3D are fundamentally different. Real 3D is hardware accelerated and cheap for the CPU; true raycasting is CPU-expensive. It's possible to simulate raycasting with real 3D. I'll echo this statement. I was working on a Wolfenstein style ray caster a while ago. A few times actually...
- Fri Sep 23, 2022 5:56 pm
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 481017
Re: Groverburger's 3D Engine (g3d) v1.5.2 Release
Hey (whoever responds) Im having a weird issue, Im not totally sure why but my test model unloads when I use love.window.setMode to change the resolution, the weirder part is it doesnt unload the 'background' model, only the scene model. screenshotItem.png I don't see anything wrong with the code. ...
- Sun Jul 10, 2022 2:07 am
- Forum: Support and Development
- Topic: Macbook Pro's Touch Bar + Love2D... how do I start?
- Replies: 7
- Views: 7690
Re: Macbook Pro's Touch Bar + Love2D... how do I start?
Funny thing is I found out about that just one day after creating this topic :ultrahappy: (crying inside). It had a lot of potential, though. I was having fun with some open-source little games projects on github. Guess it's time to move on. Thank you all! :vamp: Well, I mean people still develop f...
- Sat Jul 09, 2022 4:24 pm
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 481017
Re: Groverburger's 3D Engine (g3d) v1.5.2 Release
Out of curiosity, would writing an Ambient Occlusion shader be possible, if so would it be trivial, and if so would it work fast enough to not cause slowdown? Or should I not bother trying to write one? I feel like my game would look much better with subtle AO. In my old raycasting project I baked ...