Search found 33 matches

by NobodysSon
Mon Aug 28, 2017 3:41 pm
Forum: Games and Creations
Topic: My First Game: Town
Replies: 17
Views: 16156

Re: My First Game: Town

As for a level editor it sounds like it would make my life a lot easier, but I never used one before. If you have any tutorials, programs or advice on those I would really like to know! Depending on how complicated your map data is you could probably put together your own somewhat easily. I threw t...
by NobodysSon
Sat Aug 26, 2017 6:20 am
Forum: Games and Creations
Topic: My First Game: Town
Replies: 17
Views: 16156

Re: My First Game: Town

This is great! Very nostalgic of the NES years and the countless hours I spent playing RPGs on it *wipes away tear*
Did you make the pixel art yourself? That is an area I struggle with for my own projects.
All in all a very promising start - keep developing it!
by NobodysSon
Thu Mar 30, 2017 5:04 pm
Forum: Libraries and Tools
Topic: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)
Replies: 97
Views: 57905

Re: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)

Thank you 4aiman and Roland_Yonaba both for your replies!

And thank you Roland_Yonaba especially for this great library :) I've been struggling to reinvent the pathfinding wheel myself for a game I'm working on and your library has saved it from abandonment.
by NobodysSon
Wed Mar 29, 2017 6:48 pm
Forum: Libraries and Tools
Topic: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)
Replies: 97
Views: 57905

Re: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)

Is there a way to 'turn off' diagonal searching limiting the path to orthogonal moves only?
by NobodysSon
Fri Mar 03, 2017 11:52 pm
Forum: Support and Development
Topic: -deleted post
Replies: 7
Views: 10144

Re: setting the resolution fitting with the display

NOTES: If fullscreen is enabled and the width or height is not supported (see love.window.getFullscreenModes), the window may be resized to the closest available resolution and a resize event will be triggered. If the fullscreen type is "desktop", then the window will be automatically res...
by NobodysSon
Fri Mar 03, 2017 11:21 pm
Forum: Support and Development
Topic: -deleted post
Replies: 7
Views: 10144

Re: setting the resolution fitting with the display

love.window.setMode (800,600,{fullscreen=true, fullscreentype ="exclusive"}) Always read the wiki when in doubt I truly do appreciate this sentiment, and I always try to find the answers myself before posting, but as far as I can see, there is no mention of the "exclusive" setti...
by NobodysSon
Fri Mar 03, 2017 9:10 pm
Forum: Support and Development
Topic: -deleted post
Replies: 7
Views: 10144

Re: setting the resolution fitting with the display

I know that this post was answered over a month ago but I thought I would tack my own question regarding setting screen resolution onto the end rather than make an entirely new thread: I was mistaken to think that using love.window.setMode(800,600,{fullscreen=true}) would set the display mode to ful...
by NobodysSon
Thu Feb 23, 2017 8:50 am
Forum: Support and Development
Topic: Font can no longer be found when I make a .love package
Replies: 7
Views: 4445

Re: Font can no longer be found when I make a .love package

Are you sure the case is correct? E.g. you can't load "font.ttf" in a .love file if the file is called "Font.ttf" or "font.TTF" or stuff like that. Thank you! This turned out to the be the problem... The file is font.TTF and I had it as "font.ttf" in the code...
by NobodysSon
Thu Feb 23, 2017 8:12 am
Forum: Support and Development
Topic: Font can no longer be found when I make a .love package
Replies: 7
Views: 4445

Font can no longer be found when I make a .love package

I am sure there is a simple answer to this but I have been struggling with the problem for the evening and I am out of ideas. My game loads a .ttf font and displays it just fine when I run it from the editor, but as soon as I package it into a .love file the font can no longer be found. I get a &quo...