Search found 19 matches

by Candall
Sun Dec 13, 2009 5:02 pm
Forum: Games and Creations
Topic: Yarns: LÖVE Stories
Replies: 13
Views: 11060

Re: Yarns: LÖVE Stories

That really is a great project! And I must say it looks really good for something in it's 'early stages'. Thanks! Yeah, even though the project as a whole is still in its early stages, the character and costume editors are pretty much as they're going to be in the first release. I'll probably add s...
by Candall
Sun Dec 13, 2009 2:29 am
Forum: Games and Creations
Topic: Yarns: LÖVE Stories
Replies: 13
Views: 11060

Yarns: LÖVE Stories

Greetings! Please allow me to introduce a project that I've been working on for a little while now. It's called "Yarns" and is, in essense, a 2D machinima creator. For those who may not know, "machinima" refers to movies made in game engines. The final product is (or will be) a s...
by Candall
Tue Nov 03, 2009 4:38 am
Forum: Support and Development
Topic: Question regarding table.insert()
Replies: 9
Views: 5110

Re: Question regarding table.insert()

That's not doing it either. Is it possible that I'm failing to actually add values to the table within the index that I'm inserting values to? Okay, I finally got it. I just needed to add some string manipulators because the lines of code I was stuffing into the table just weren't doing anything unp...
by Candall
Tue Nov 03, 2009 1:04 am
Forum: Support and Development
Topic: Question regarding table.insert()
Replies: 9
Views: 5110

Question regarding table.insert()

I've created a fairly complex class for characters that are to be created during gameplay. The following is a deeply simplified version of what I'm doing, but it should be failing in the same way that my actual code is failing. character={} character.graphic=love.graphics.newImage("art.png"...
by Candall
Sun Nov 01, 2009 5:24 am
Forum: Support and Development
Topic: 0.6.0 Draw Parameters?
Replies: 1
Views: 1072

0.6.0 Draw Parameters?

The lack of "setCenter" in 0.6.0 has murdered a script that I'm working on. I saw in the API changes that there are two new parameters in love.graphics.draw: ox and oy. I get that these are the new origin points, but what do rx, ry, rw and rh do?
by Candall
Sat Oct 31, 2009 5:11 pm
Forum: Support and Development
Topic: Mysterious Unwanted Sprite Offset
Replies: 7
Views: 2395

Re: Mysterious Unwanted Sprite Offset

Yup! That was it. Thanks!

I was puzzled because it wasn't happening before I ported from 0.5.0. New graphics system?
by Candall
Sat Oct 31, 2009 3:59 pm
Forum: Support and Development
Topic: Mysterious Unwanted Sprite Offset
Replies: 7
Views: 2395

Re: Mysterious Unwanted Sprite Offset

Okay, you talked me into it.

So I'm halfway into porting this thing and all of my sprites are drawing stark white with no alpha data. Is this something that'll be fixed in the stable release, or is there something different about "draw"?
by Candall
Sat Oct 31, 2009 2:10 pm
Forum: Support and Development
Topic: Mysterious Unwanted Sprite Offset
Replies: 7
Views: 2395

Re: Mysterious Unwanted Sprite Offset

Oh. Well.

Hmm.

Okay, well, I guess there must be a work-around, then, because this hasn't been happening the whole time. I'll play around with different sizes for the torso (since that's the only variable between "it's working" and "now").

Thanks for the info!
by Candall
Sat Oct 31, 2009 1:27 pm
Forum: Support and Development
Topic: Mysterious Unwanted Sprite Offset
Replies: 7
Views: 2395

Mysterious Unwanted Sprite Offset

That's right, folks. I have a MUSO on my hands. So... hi there, first of all. This is my first LUA project, and it's going fairly well so far. Here's a brief rundown of what I'm doing: I have a script that draws (well, will draw) people to the screen by assembling individual body parts to the right ...