Search found 3449 matches

by zorg
Tue Oct 21, 2014 3:08 pm
Forum: Support and Development
Topic: libmodplug and song volume
Replies: 4
Views: 3019

Re: libmodplug and song volume

In the mean time, you could set every other source's volume below 1.0, so in a way, instead of raising the volume of the module you're lowering everything else; not the best solution, but at least it will work. On the other hand, i believe that the master volume is "more correct" at 128 th...
by zorg
Tue Oct 21, 2014 4:40 am
Forum: Support and Development
Topic: Capped frame limit for no reason *sigh*
Replies: 44
Views: 25679

Re: Capped frame limit for no reason *sigh*

It's more like for the process to not hog your processor as i've said; and if i remember correctly, if you do have vsync on in your conf.lua, then you shouldn't sleep it; otherwise you should, but then it gets a bit wonky.
by zorg
Tue Oct 21, 2014 3:30 am
Forum: Support and Development
Topic: Capped frame limit for no reason *sigh*
Replies: 44
Views: 25679

Re: Capped frame limit for no reason *sigh*

Well, I copied standard function love.run() from Wiki page and commented out line "if love.timer then love.timer.sleep(0.001) end" at the end. (...) Though I don't understand what is the purpose of this line... Run your project, then open the equivalent of a task manager on your OS; you w...
by zorg
Mon Oct 20, 2014 4:47 pm
Forum: Support and Development
Topic: Capped frame limit for no reason *sigh*
Replies: 44
Views: 25679

Re: Capped frame limit for no reason *sigh*

just a fyi; love.timer.sleep() is imprecise at best so that could be a reason if you are calculating the sleep times like that; but this is just a guess.
by zorg
Mon Oct 20, 2014 3:05 pm
Forum: Support and Development
Topic: Capped frame limit for no reason *sigh*
Replies: 44
Views: 25679

Re: Capped frame limit for no reason *sigh*

Your game MUST be designed with crappy FPS in mind (30FPS) 0.3 seconds is more than the speed your hand can move at... even your keyboard skips keypresses if you move faster than that (because it needs to debounce the key... electronic explenation I dont wanna write here...) so it shouldnt matter, ...
by zorg
Mon Oct 20, 2014 7:47 am
Forum: Support and Development
Topic: Capped frame limit for no reason *sigh*
Replies: 44
Views: 25679

Re: Capped frame limit for no reason *sigh*

though i don't exactly know how love.run's execution is timed if vsync is on, but if it is off, then with the default love.run, your input handling speed is coupled to the framerate for the simple reason that they are both sequentially one after another in the same while loop. if vsync forces love.r...
by zorg
Fri Oct 17, 2014 12:24 pm
Forum: General
Topic: Gameplay interspersed between animated cutscenes [Design]
Replies: 6
Views: 4110

Re: Gameplay interspersed between animated cutscenes [Design

It works in Metal Gear Solid. But then again, their cutscenes are very high quality and with good voice acting. Not everyone can pull this off. This. I'd only tolerate too long a cutscene in three instances: one at the very beginning of the game (and possibly at the end as well) telling the backsto...
by zorg
Thu Oct 16, 2014 2:35 pm
Forum: General
Topic: Free Music / SFX Resource - Over 1900 Tracks
Replies: 294
Views: 257596

Re: Free Music Resource

If i weren't a musician as well, i'd use your music in my games; i like dem soundscapes very much! :3 Kinda-off-topic: Frankly, i have had the same idea of releasing CC tracks periodically as you and kevin macleod does, but i never found a decent enough method to do it, nor do i hope to actually kee...
by zorg
Wed Oct 15, 2014 3:38 pm
Forum: General
Topic: [HELP] Making a Save button
Replies: 29
Views: 12990

Re: [HELP] Making a Save button

by the way, you can also look at the wiki, where every function is described in detail :3
by zorg
Wed Oct 15, 2014 7:19 am
Forum: General
Topic: [HELP] Making a Save button
Replies: 29
Views: 12990

Re: [HELP] Making a Save button

undef wrote:Now he doesn't get to figure it out himself :(
Sure he does, who knows how he defined a button, maybe he needs to adapt it! :3
(i want to believe i didnt spoil ALL the fun)