Hello.
I made a web-build with this port, but i have stuck in "Downloading..." screen, with spinning circle progress bar.
Before that i have successful runs sometimes almost empty project, but is loading too long.
What a problem?
Link for test-build
Search found 21 matches
- Tue Mar 29, 2016 5:00 pm
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 224
- Views: 518956
- Tue Dec 16, 2014 3:11 pm
- Forum: Support and Development
- Topic: How to rename dir / move file?
- Replies: 20
- Views: 11628
Re: How to rename dir / move file?
Yes,
is working. Left check that on Windows.
In any case i have
Code: Select all
os.rename(love.filesystem.getSaveDirectory()..'/'..'hello', love.filesystem.getSaveDirectory()..'/'..'hello2')
In any case i have
Code: Select all
love.system.getOS()
- Tue Dec 16, 2014 4:28 am
- Forum: Support and Development
- Topic: How to rename dir / move file?
- Replies: 20
- Views: 11628
Re: How to rename dir / move file?
slime
Thx, i try it. I think need close all opened files in that directory before?os.rename
- Sun Dec 14, 2014 8:20 am
- Forum: Support and Development
- Topic: How to rename dir / move file?
- Replies: 20
- Views: 11628
How to rename dir / move file?
Not exist this functions in API. Just creating new directory and recursive recreating all files and directories, then delete old folder?
- Sun Oct 12, 2014 7:32 pm
- Forum: Support and Development
- Topic: Love2d GLSL Shaders
- Replies: 51
- Views: 27977
Re: Love2d GLSL Shaders
I need pixel shader for that effect. Yes, is about 2d lighting.
All "lighting engines" for Love2D what i found - using CPU for calculating shapes and creating stencil, and GPU - only for drawing. I think, may use shaders for calculation of shapes?
All "lighting engines" for Love2D what i found - using CPU for calculating shapes and creating stencil, and GPU - only for drawing. I think, may use shaders for calculation of shapes?
- Sat Oct 11, 2014 3:30 pm
- Forum: Support and Development
- Topic: Love2d GLSL Shaders
- Replies: 51
- Views: 27977
Re: Love2d GLSL Shaders
Hello again!
How with shader transform from:
to this:
I think, need drawing of image down? How it make at GLSL?
How with shader transform from:
to this:
I think, need drawing of image down? How it make at GLSL?
- Sat Sep 20, 2014 10:23 am
- Forum: Support and Development
- Topic: Separation of draw-loop and update-loop threads. Possible?
- Replies: 6
- Views: 3272
Separation of draw-loop and update-loop threads. Possible?
If us running in same thread, then drawing may slows updating and reversal. Love2d have threads, but is isolated threads, no shared environment, with exchanging by messages. Is possible separate loops to updating and drawing same objects from different threads, to optimal execution on multi-core sys...
- Sun Aug 03, 2014 11:45 am
- Forum: Games and Creations
- Topic: SpaceDestroyer
- Replies: 1
- Views: 2365
SpaceDestroyer
Hello all lovers! It's modest top-down shooter in space, like Asteroids on Atari: * Loop-cycled screen * Meteors, spaceships and comets * Random-generated background * English and Russian language Screenshots http://dl.dropboxusercontent.com/u/24912219/Love2D/SpaceDestroyer/pre-release/new_screen01....
- Mon Jul 28, 2014 5:41 pm
- Forum: Support and Development
- Topic: Love2d GLSL Shaders
- Replies: 51
- Views: 27977
Re: Love2d GLSL Shaders
Thx all for helping. Anyway game almost ready.
- Sun Jul 27, 2014 8:38 am
- Forum: Support and Development
- Topic: Love2d GLSL Shaders
- Replies: 51
- Views: 27977
Re: Love2d GLSL Shaders
Create new project. Draw-code: if settings.effect ~= 0 then love.graphics.setPixelEffect(effects[settings.effect]) end love.graphics.draw(image); love.graphics.setColor(255,255,255,255) love.graphics.rectangle('fill',0,0,200,100) love.graphics.setPixelEffect() NO SHADER http://sd.uploads.ru/pPeNc.pn...