Search found 706 matches
- Sun Jan 15, 2017 9:44 pm
- Forum: General
- Topic: Programming inside a game?
- Replies: 4
- Views: 1696
Re: Programming inside a game?
I recommend using Lua (or a simplified version of it) for this purpose. This way you don't have to write your own compiler. You can start by looking at Lua's loadstring function. You can pass it code as a string (which the user has typed) and it will get interpreted. Then you can run that chunk of c...
- Fri Jan 13, 2017 10:06 pm
- Forum: General
- Topic: Building a Free Library of Images for Everyone
- Replies: 117
- Views: 114132
Re: Building a Library of Images for Everyone
Cool, thanks for the link! I'm not using any realistic textures at the moment (mostly pixel art/hand drawn stuff), but it's always handy to have these websites in one's bookmarks!
- Mon Jan 09, 2017 12:52 pm
- Forum: Support and Development
- Topic: Thin client
- Replies: 6
- Views: 1549
Re: Thin client
Zeex00, Do you mean something like a browser that downloads and executes assets and code Just-In-Time from various addresses via HTTP? One problem would be sandboxing -- you would want to add guards to love2d to keep downloaded code from reading/writing arbitrary files on your hard drive, etc. I'm ...
- Tue Dec 27, 2016 11:56 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1704
- Views: 499696
Re: What's everyone working on? (tigsource inspired)
I'm working on drill_bit , a lo-fi asteroid mining arcade game. Very cool - I love how you only have two colors and still get so much feeling across with just a bit of camera shake and particles. Are there more gifs where these came from? :D I wrote a terrain generator quickly, based on the diamond...
- Tue Dec 27, 2016 11:41 am
- Forum: Games and Creations
- Topic: Need Critique on Tutorial Series on Making Arkanoid-type Game.
- Replies: 68
- Views: 10799
Re: Need Critique on Tutorial Series on Making Arkanoid-type Game.
Hi, I tried the newest version in your old thread and it works with Löve 0.10.1, but the ball gets ridiculously fast very quickly. I can reproduce this if I try to hit the ball against the wall at a very low angle (i.e. almost aligned with the wall) which I always try because I want to get the ball ...
- Thu Oct 20, 2016 9:15 pm
- Forum: Games and Creations
- Topic: One more arkanoid clone
- Replies: 5
- Views: 1649
Re: One more arkanoid clone
Hey, cool, I've always liked arcanoid (especially the ones with cool power-ups)! To 1): If you really want to stick to HardonCollider, can you maybe make multiple updates per frame? I hear physics-engines sometimes do that. If not, programming your own physics for a game like this should be simple e...
- Fri Oct 14, 2016 6:56 am
- Forum: Games and Creations
- Topic: Jumpy Rat
- Replies: 9
- Views: 1811
Re: Jumpy Rat
Thansk for the .love file! I'm not a flappy-bird-expert (I don't think I ever played the original, only clones), but this game seems very difficult to me. I feel like I should be able to control the jump-height at least a little by clicking longer (and once I release, the rat jumps), because the way...
- Thu Oct 13, 2016 3:03 pm
- Forum: Games and Creations
- Topic: Jumpy Rat
- Replies: 9
- Views: 1811
Re: Jumpy Rat
Hey, welcome to the forums!
I'm guessing flappy-bird-like-gameplay only needs a single button, right? Then this should be very easy to port to the PC? I think you'll get much more attention (and downloads) if you post a .love file here - it's what most people on these forums will download...
I'm guessing flappy-bird-like-gameplay only needs a single button, right? Then this should be very easy to port to the PC? I think you'll get much more attention (and downloads) if you post a .love file here - it's what most people on these forums will download...
- Thu Sep 29, 2016 8:43 pm
- Forum: Games and Creations
- Topic: Demonizer - succubus shmup
- Replies: 22
- Views: 22624
Re: Demonizer - succubus shmup
Hi, It's not my type of game (and to be honest, I don't quite understand the theme - why am I shooting these people and then collecting their corpses? Maybe it's the placeholder art that throws me off), but it's very well executed. The gameplay feels "good". I find it a little difficult to distingui...
- Thu Sep 29, 2016 7:31 pm
- Forum: Games and Creations
- Topic: Tutorial: Quick and easy C++ native code in iOS with FFI
- Replies: 4
- Views: 2131
Re: Tutorial: Quick and easy C++ native code in iOS with FFI
i think this could go in the wiki or in a blog post? http://blogs.love2d.org/