Hey, I like the idea and the physics! Nice style, it's cool how the objects slowly break apart.
While I was watching the video I thought that this could be made into a pretty cool multiplayer game...
Edit: Ah, just saw on the itch-page that you have Multiplayer planned - nice!
Search found 712 matches
- Thu Mar 23, 2017 2:34 pm
- Forum: Games and Creations
- Topic: Orbital Ballistics
- Replies: 2
- Views: 3752
- Wed Feb 22, 2017 3:56 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1509660
Re: What's everyone working on? (tigsource inspired)
So I'm working on a new animation tool, inspired by a bunch of twitter gifs and this talk by bret victor in particular. I would call it "performative" animation: instead of making keyframes and doing a bunch of tweaking to get the timing and motion just right, you just perform the motion ...
- Fri Feb 17, 2017 11:08 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1509660
Re: What's everyone working on? (tigsource inspired)
Trying grid-snapping construction system as opposed to freehand one. This probably should introduce vibe that i get from other tiled sandbox games, i guess. That looks pretty cool! I think the light in front of your vehicle is a little weird, though, since it seems to be a point light which spreads...
- Sat Feb 04, 2017 11:02 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1509660
Re: What's everyone working on? (tigsource inspired)
Been trying to figure out a good lighting method and I came up with something that almost resembles Metaballs. It looks cool, but I think it breaks the style a little - you have rectangular tiles everywhere and then this very round shadow. Maybe you could make it adjust to the tiles, i.e. a single ...
- Wed Jan 25, 2017 2:46 pm
- Forum: Games and Creations
- Topic: [WIP] shooting game
- Replies: 7
- Views: 6546
Re: [WIP] shooting game
Very nice!
I would make the player a slightly different color though, to be able to differentiate better between player and shots. Especially towards the end of the animation, it gets very messy on screen...
I would make the player a slightly different color though, to be able to differentiate better between player and shots. Especially towards the end of the animation, it gets very messy on screen...
- Sun Jan 22, 2017 9:04 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1509660
Re: What's everyone working on? (tigsource inspired)
@Jasoco, in Bandana, we used Regular Expressions to find which tile should be used at a certain position.
We wrote about it here, might be an interesting read.
We wrote about it here, might be an interesting read.
- Sun Jan 15, 2017 9:44 pm
- Forum: General
- Topic: Programming inside a game?
- Replies: 4
- Views: 3367
Re: Programming inside a game?
I recommend using Lua (or a simplified version of it) for this purpose. This way you don't have to write your own compiler. You can start by looking at Lua's loadstring function. You can pass it code as a string (which the user has typed) and it will get interpreted. Then you can run that chunk of c...
- Fri Jan 13, 2017 10:06 pm
- Forum: General
- Topic: Building a Free Library of Images for Everyone
- Replies: 117
- Views: 152333
Re: Building a Library of Images for Everyone
Cool, thanks for the link! I'm not using any realistic textures at the moment (mostly pixel art/hand drawn stuff), but it's always handy to have these websites in one's bookmarks!
- Mon Jan 09, 2017 12:52 pm
- Forum: Support and Development
- Topic: Thin client
- Replies: 6
- Views: 4735
Re: Thin client
Zeex00, Do you mean something like a browser that downloads and executes assets and code Just-In-Time from various addresses via HTTP? One problem would be sandboxing -- you would want to add guards to love2d to keep downloaded code from reading/writing arbitrary files on your hard drive, etc. I'm ...
- Tue Dec 27, 2016 11:56 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1509660
Re: What's everyone working on? (tigsource inspired)
I'm working on drill_bit , a lo-fi asteroid mining arcade game. Very cool - I love how you only have two colors and still get so much feeling across with just a bit of camera shake and particles. Are there more gifs where these came from? :D I wrote a terrain generator quickly, based on the diamond...