Search found 710 matches

by Germanunkol
Fri Feb 17, 2017 11:08 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1709
Views: 606387

Re: What's everyone working on? (tigsource inspired)

Trying grid-snapping construction system as opposed to freehand one. This probably should introduce vibe that i get from other tiled sandbox games, i guess. That looks pretty cool! I think the light in front of your vehicle is a little weird, though, since it seems to be a point light which spreads...
by Germanunkol
Sat Feb 04, 2017 11:02 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1709
Views: 606387

Re: What's everyone working on? (tigsource inspired)

Been trying to figure out a good lighting method and I came up with something that almost resembles Metaballs. It looks cool, but I think it breaks the style a little - you have rectangular tiles everywhere and then this very round shadow. Maybe you could make it adjust to the tiles, i.e. a single ...
by Germanunkol
Wed Jan 25, 2017 2:46 pm
Forum: Games and Creations
Topic: [WIP] shooting game
Replies: 7
Views: 2969

Re: [WIP] shooting game

Very nice!
I would make the player a slightly different color though, to be able to differentiate better between player and shots. Especially towards the end of the animation, it gets very messy on screen...
by Germanunkol
Sun Jan 22, 2017 9:04 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1709
Views: 606387

Re: What's everyone working on? (tigsource inspired)

@Jasoco, in Bandana, we used Regular Expressions to find which tile should be used at a certain position.
We wrote about it here, might be an interesting read.
by Germanunkol
Sun Jan 15, 2017 9:44 pm
Forum: General
Topic: Programming inside a game?
Replies: 4
Views: 1911

Re: Programming inside a game?

I recommend using Lua (or a simplified version of it) for this purpose. This way you don't have to write your own compiler. You can start by looking at Lua's loadstring function. You can pass it code as a string (which the user has typed) and it will get interpreted. Then you can run that chunk of c...
by Germanunkol
Fri Jan 13, 2017 10:06 pm
Forum: General
Topic: Building a Free Library of Images for Everyone
Replies: 117
Views: 121465

Re: Building a Library of Images for Everyone

Cool, thanks for the link! I'm not using any realistic textures at the moment (mostly pixel art/hand drawn stuff), but it's always handy to have these websites in one's bookmarks!
by Germanunkol
Mon Jan 09, 2017 12:52 pm
Forum: Support and Development
Topic: Thin client
Replies: 6
Views: 1892

Re: Thin client

Zeex00, Do you mean something like a browser that downloads and executes assets and code Just-In-Time from various addresses via HTTP? One problem would be sandboxing -- you would want to add guards to love2d to keep downloaded code from reading/writing arbitrary files on your hard drive, etc. I'm ...
by Germanunkol
Tue Dec 27, 2016 11:56 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1709
Views: 606387

Re: What's everyone working on? (tigsource inspired)

I'm working on drill_bit , a lo-fi asteroid mining arcade game. Very cool - I love how you only have two colors and still get so much feeling across with just a bit of camera shake and particles. Are there more gifs where these came from? :D I wrote a terrain generator quickly, based on the diamond...
by Germanunkol
Tue Dec 27, 2016 11:41 am
Forum: Games and Creations
Topic: Need Critique on Tutorial Series on Making Arkanoid-type Game.
Replies: 68
Views: 12672

Re: Need Critique on Tutorial Series on Making Arkanoid-type Game.

Hi, I tried the newest version in your old thread and it works with Löve 0.10.1, but the ball gets ridiculously fast very quickly. I can reproduce this if I try to hit the ball against the wall at a very low angle (i.e. almost aligned with the wall) which I always try because I want to get the ball ...
by Germanunkol
Thu Oct 20, 2016 9:15 pm
Forum: Games and Creations
Topic: One more arkanoid clone
Replies: 5
Views: 1883

Re: One more arkanoid clone

Hey, cool, I've always liked arcanoid (especially the ones with cool power-ups)! To 1): If you really want to stick to HardonCollider, can you maybe make multiple updates per frame? I hear physics-engines sometimes do that. If not, programming your own physics for a game like this should be simple e...