Search found 706 matches

by Germanunkol
Sun Jan 15, 2017 9:44 pm
Forum: General
Topic: Programming inside a game?
Replies: 4
Views: 1696

Re: Programming inside a game?

I recommend using Lua (or a simplified version of it) for this purpose. This way you don't have to write your own compiler. You can start by looking at Lua's loadstring function. You can pass it code as a string (which the user has typed) and it will get interpreted. Then you can run that chunk of c...
by Germanunkol
Fri Jan 13, 2017 10:06 pm
Forum: General
Topic: Building a Free Library of Images for Everyone
Replies: 117
Views: 114132

Re: Building a Library of Images for Everyone

Cool, thanks for the link! I'm not using any realistic textures at the moment (mostly pixel art/hand drawn stuff), but it's always handy to have these websites in one's bookmarks!
by Germanunkol
Mon Jan 09, 2017 12:52 pm
Forum: Support and Development
Topic: Thin client
Replies: 6
Views: 1549

Re: Thin client

Zeex00, Do you mean something like a browser that downloads and executes assets and code Just-In-Time from various addresses via HTTP? One problem would be sandboxing -- you would want to add guards to love2d to keep downloaded code from reading/writing arbitrary files on your hard drive, etc. I'm ...
by Germanunkol
Tue Dec 27, 2016 11:56 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1704
Views: 499696

Re: What's everyone working on? (tigsource inspired)

I'm working on drill_bit , a lo-fi asteroid mining arcade game. Very cool - I love how you only have two colors and still get so much feeling across with just a bit of camera shake and particles. Are there more gifs where these came from? :D I wrote a terrain generator quickly, based on the diamond...
by Germanunkol
Tue Dec 27, 2016 11:41 am
Forum: Games and Creations
Topic: Need Critique on Tutorial Series on Making Arkanoid-type Game.
Replies: 68
Views: 10799

Re: Need Critique on Tutorial Series on Making Arkanoid-type Game.

Hi, I tried the newest version in your old thread and it works with Löve 0.10.1, but the ball gets ridiculously fast very quickly. I can reproduce this if I try to hit the ball against the wall at a very low angle (i.e. almost aligned with the wall) which I always try because I want to get the ball ...
by Germanunkol
Thu Oct 20, 2016 9:15 pm
Forum: Games and Creations
Topic: One more arkanoid clone
Replies: 5
Views: 1649

Re: One more arkanoid clone

Hey, cool, I've always liked arcanoid (especially the ones with cool power-ups)! To 1): If you really want to stick to HardonCollider, can you maybe make multiple updates per frame? I hear physics-engines sometimes do that. If not, programming your own physics for a game like this should be simple e...
by Germanunkol
Fri Oct 14, 2016 6:56 am
Forum: Games and Creations
Topic: Jumpy Rat
Replies: 9
Views: 1811

Re: Jumpy Rat

Thansk for the .love file! I'm not a flappy-bird-expert (I don't think I ever played the original, only clones), but this game seems very difficult to me. I feel like I should be able to control the jump-height at least a little by clicking longer (and once I release, the rat jumps), because the way...
by Germanunkol
Thu Oct 13, 2016 3:03 pm
Forum: Games and Creations
Topic: Jumpy Rat
Replies: 9
Views: 1811

Re: Jumpy Rat

Hey, welcome to the forums!
I'm guessing flappy-bird-like-gameplay only needs a single button, right? Then this should be very easy to port to the PC? I think you'll get much more attention (and downloads) if you post a .love file here - it's what most people on these forums will download...
by Germanunkol
Thu Sep 29, 2016 8:43 pm
Forum: Games and Creations
Topic: Demonizer - succubus shmup
Replies: 22
Views: 22624

Re: Demonizer - succubus shmup

Hi, It's not my type of game (and to be honest, I don't quite understand the theme - why am I shooting these people and then collecting their corpses? Maybe it's the placeholder art that throws me off), but it's very well executed. The gameplay feels "good". I find it a little difficult to distingui...
by Germanunkol
Thu Sep 29, 2016 7:31 pm
Forum: Games and Creations
Topic: Tutorial: Quick and easy C++ native code in iOS with FFI
Replies: 4
Views: 2131

Re: Tutorial: Quick and easy C++ native code in iOS with FFI

i think this could go in the wiki or in a blog post? http://blogs.love2d.org/