Search found 146 matches

by Ubermann
Sat Nov 10, 2012 7:38 pm
Forum: LÖVE-Android
Topic: Loveframes for droid
Replies: 1
Views: 4498

Loveframes for droid

Will loveframes love android someday?
by Ubermann
Sat Nov 10, 2012 7:37 pm
Forum: Support and Development
Topic: Accessing files into love package
Replies: 3
Views: 1256

Re: Accessing files into love package

Damn.

Ok thanks.
by Ubermann
Sat Nov 10, 2012 4:08 pm
Forum: Support and Development
Topic: Accessing files into love package
Replies: 3
Views: 1256

Accessing files into love package

How do that during runtime? Is that any possible?

For example, I want to change during runtime a specific file into XXXX.love the same way I would do with any other file in HDD.
How can I access it?

Thanks in advance.
by Ubermann
Tue Nov 06, 2012 5:33 pm
Forum: Support and Development
Topic: Four questions, pretty simple
Replies: 7
Views: 1673

Re: Four questions, pretty simple

Hell I don't know how I could miss the love.graphics.setMode.


Yes it's VB6, a language I was using before messing with Ruby.


Thnx for tips.
by Ubermann
Tue Nov 06, 2012 9:55 am
Forum: Support and Development
Topic: Four questions, pretty simple
Replies: 7
Views: 1673

Re: Four questions, pretty simple

Thanks for help. 1. Make a conf file, and use t.screen.height and t.screen.width. More here: https://love2d.org/wiki/conf.lua Does that means that there is no way of changing the window resolution during runtime? Or is there a way to force Löve/Lua to re-read the conf file without restarting the app...
by Ubermann
Mon Nov 05, 2012 4:16 pm
Forum: Support and Development
Topic: Four questions, pretty simple
Replies: 7
Views: 1673

Four questions, pretty simple

Hi there. I'm new to this great lib and I come from LuaGame so just excuse my lack of knowledge on how some things may work here. The first question is: how do I define the Löve window width and height? Second one is: does LUA supports natively some kind of dynamic function calling procedure during ...